X-Git-Url: https://git.sur5r.net/?a=blobdiff_plain;f=src%2Frender.c;h=1216241b49af184a8e2ef45cdf997768b6f54af0;hb=71ccb4bef2850bd5beab8a4ef4669bf53b5a9781;hp=2905356c9d29a6f7c846c73123a02f532166ca5c;hpb=61b8a62132bf07682b79902f5ea9f712bca000c9;p=i3%2Fi3 diff --git a/src/render.c b/src/render.c index 2905356c..1216241b 100644 --- a/src/render.c +++ b/src/render.c @@ -1,3 +1,5 @@ +#undef I3__FILE__ +#define I3__FILE__ "render.c" /* * vim:ts=4:sw=4:expandtab * @@ -106,9 +108,9 @@ static void render_l_output(Con *con) { */ void render_con(Con *con, bool render_fullscreen) { int children = con_num_children(con); - DLOG("Rendering %snode %p / %s / layout %d / children %d / orient %d\n", + DLOG("Rendering %snode %p / %s / layout %d / children %d\n", (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout, - children, con->orientation); + children); /* Copy container rect, subtract container border */ /* This is the actually usable space inside this container for clients */ @@ -143,8 +145,17 @@ void render_con(Con *con, bool render_fullscreen) { inset->width -= (2 * con->border_width); inset->height -= (2 * con->border_width); - /* Obey the aspect ratio, if any */ - if (con->proportional_height != 0 && + /* Obey the aspect ratio, if any, unless we are in fullscreen mode. + * + * The spec isn’t explicit on whether the aspect ratio hints should be + * respected during fullscreen mode. Other WMs such as Openbox don’t do + * that, and this post suggests that this is the correct way to do it: + * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html + * + * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer + * subtitle rendering, see http://bugs.i3wm.org/594 */ + if (!render_fullscreen && + con->proportional_height != 0 && con->proportional_width != 0) { double new_height = inset->height + 1; int new_width = inset->width; @@ -163,19 +174,11 @@ void render_con(Con *con, bool render_fullscreen) { inset->width = new_width; } - if (con->height_increment > 1) { - int old_height = inset->height; - inset->height -= (inset->height - con->base_height) % con->height_increment; - DLOG("Lost %d pixel due to client's height_increment (%d px, base_height = %d)\n", - old_height - inset->height, con->height_increment, con->base_height); - } - - if (con->width_increment > 1) { - int old_width = inset->width; - inset->width -= (inset->width - con->base_width) % con->width_increment; - DLOG("Lost %d pixel due to client's width_increment (%d px, base_width = %d)\n", - old_width - inset->width, con->width_increment, con->base_width); - } + /* NB: We used to respect resize increment size hints for tiling + * windows up until commit 0db93d9 here. However, since all terminal + * emulators cope with ignoring the size hints in a better way than we + * can (by providing their fake-transparency or background color), this + * code was removed. See also http://bugs.i3wm.org/540 */ DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height); } @@ -193,15 +196,17 @@ void render_con(Con *con, bool render_fullscreen) { } /* find the height for the decorations */ - int deco_height = config.font.height + 5; + int deco_height = config.font.height + 4; + if (config.font.height & 0x01) + ++deco_height; /* precalculate the sizes to be able to correct rounding errors */ int sizes[children]; - if (con->layout == L_DEFAULT && children > 0) { + if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) { assert(!TAILQ_EMPTY(&con->nodes_head)); Con *child; int i = 0, assigned = 0; - int total = con->orientation == HORIZ ? rect.width : rect.height; + int total = con_orientation(con) == HORIZ ? rect.width : rect.height; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { double percentage = child->percent > 0.0 ? child->percent : 1.0 / children; assigned += sizes[i++] = percentage * total; @@ -219,6 +224,9 @@ void render_con(Con *con, bool render_fullscreen) { } if (con->layout == L_OUTPUT) { + /* Skip i3-internal outputs */ + if (con_is_internal(con)) + return; render_l_output(con); } else if (con->type == CT_ROOT) { Con *output; @@ -232,34 +240,34 @@ void render_con(Con *con, bool render_fullscreen) { * windows/containers so that they overlap on another output. */ DLOG("Rendering floating windows:\n"); TAILQ_FOREACH(output, &(con->nodes_head), nodes) { + if (con_is_internal(output)) + continue; /* Get the active workspace of that output */ Con *content = output_get_content(output); Con *workspace = TAILQ_FIRST(&(content->focus_head)); - - /* Check for (floating!) fullscreen nodes */ - /* XXX: This code duplication is unfortunate. Keep in mind to fix - * this when we clean up the whole render.c */ - Con *fullscreen = NULL; - fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT); - if (fullscreen) { - /* Either the fullscreen window is inside the floating - * container, then we need to render and raise it now… */ - if (con_inside_floating(fullscreen)) { - fullscreen->rect = output->rect; - x_raise_con(fullscreen); - render_con(fullscreen, true); - continue; - } else { - /* …or it’s a tiling window, in which case the floating - * windows should not overlap it, so we skip rendering this - * output. */ - continue; - } - } - + Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT); Con *child; TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) { - DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); + /* Don’t render floating windows when there is a fullscreen window + * on that workspace. Necessary to make floating fullscreen work + * correctly (ticket #564). */ + if (fullscreen != NULL) { + Con *floating_child = con_descend_focused(child); + /* Exception to the above rule: smart + * popup_during_fullscreen handling (popups belonging to + * the fullscreen app will be rendered). */ + if (floating_child->window == NULL || + fullscreen->window == NULL || + floating_child->window->transient_for != fullscreen->window->id) + continue; + else { + DLOG("Rendering floating child even though in fullscreen mode: " + "floating->transient_for (0x%08x) == fullscreen->id (0x%08x)\n", + floating_child->window->transient_for, fullscreen->window->id); + } + } + DLOG("floating child at (%d,%d) with %d x %d\n", + child->rect.x, child->rect.y, child->rect.width, child->rect.height); x_raise_con(child); render_con(child, false); } @@ -273,8 +281,8 @@ void render_con(Con *con, bool render_fullscreen) { assert(children > 0); /* default layout */ - if (con->layout == L_DEFAULT) { - if (con->orientation == HORIZ) { + if (con->layout == L_SPLITH || con->layout == L_SPLITV) { + if (con->layout == L_SPLITH) { child->rect.x = x; child->rect.y = y; child->rect.width = sizes[i]; @@ -314,7 +322,7 @@ void render_con(Con *con, bool render_fullscreen) { child->deco_rect.width = child->rect.width; child->deco_rect.height = deco_height; - if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) { + if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { child->rect.y += (deco_height * children); child->rect.height -= (deco_height * children); } @@ -327,14 +335,16 @@ void render_con(Con *con, bool render_fullscreen) { child->rect.width = rect.width; child->rect.height = rect.height; - child->deco_rect.width = child->rect.width / children; - child->deco_rect.height = deco_height; + child->deco_rect.width = ceil((float)child->rect.width / children); child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width; child->deco_rect.y = y - con->rect.y; - if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) { + if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { child->rect.y += deco_height; child->rect.height -= deco_height; + child->deco_rect.height = deco_height; + } else { + child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); } }