X-Git-Url: https://git.sur5r.net/?a=blobdiff_plain;f=src%2Frender.c;h=1216241b49af184a8e2ef45cdf997768b6f54af0;hb=71ccb4bef2850bd5beab8a4ef4669bf53b5a9781;hp=37ee6e47ae4a7eedd8b08a22819681683dad5b5f;hpb=b0b195318c9c264e1b053f286e61df3ef854cff0;p=i3%2Fi3 diff --git a/src/render.c b/src/render.c index 37ee6e47..1216241b 100644 --- a/src/render.c +++ b/src/render.c @@ -1,7 +1,15 @@ +#undef I3__FILE__ +#define I3__FILE__ "render.c" /* * vim:ts=4:sw=4:expandtab + * + * i3 - an improved dynamic tiling window manager + * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) + * + * render.c: Renders (determines position/sizes) the layout tree, updating the + * various rects. Needs to be pushed to X11 (see x.c) to be visible. + * */ - #include "all.h" /* change this to 'true' if you want to have additional borders around every @@ -19,7 +27,6 @@ static void render_l_output(Con *con) { int x = con->rect.x; int y = con->rect.y; int height = con->rect.height; - DLOG("Available height: %d\n", height); /* Find the content container and ensure that there is exactly one. Also * check for any non-CT_DOCKAREA clients. */ @@ -42,10 +49,9 @@ static void render_l_output(Con *con) { /* We need to find out if there is a fullscreen con on the current workspace * and take the short-cut to render it directly (the user does not want to * see the dockareas in that case) */ - Con *ws = con_get_fullscreen_con(content); - Con *fullscreen = con_get_fullscreen_con(ws); + Con *ws = con_get_fullscreen_con(content, CF_OUTPUT); + Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT); if (fullscreen) { - DLOG("got fs node: %p\n", fullscreen); fullscreen->rect = con->rect; x_raise_con(fullscreen); render_con(fullscreen, true); @@ -61,13 +67,10 @@ static void render_l_output(Con *con) { child->rect.height = 0; TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes) child->rect.height += dockchild->geometry.height; - DLOG("This dockarea's height: %d\n", child->rect.height); height -= child->rect.height; } - DLOG("Remaining: %d\n", height); - /* Second pass: Set the widths/heights */ TAILQ_FOREACH(child, &(con->nodes_head), nodes) { if (child->type == CT_CON) { @@ -90,7 +93,6 @@ static void render_l_output(Con *con) { DLOG("child at (%d, %d) with (%d x %d)\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); - DLOG("x now %d, y now %d\n", x, y); x_raise_con(child); render_con(child, false); } @@ -105,10 +107,10 @@ static void render_l_output(Con *con) { * */ void render_con(Con *con, bool render_fullscreen) { - DLOG("currently rendering node %p / %s / layout %d\n", - con, con->name, con->layout); int children = con_num_children(con); - DLOG("children: %d, orientation = %d\n", children, con->orientation); + DLOG("Rendering %snode %p / %s / layout %d / children %d\n", + (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout, + children); /* Copy container rect, subtract container border */ /* This is the actually usable space inside this container for clients */ @@ -140,14 +142,21 @@ void render_con(Con *con, bool render_fullscreen) { *inset = rect_add(*inset, con_border_style_rect(con)); /* Obey x11 border */ - DLOG("X11 border: %d\n", con->border_width); inset->width -= (2 * con->border_width); inset->height -= (2 * con->border_width); - /* Obey the aspect ratio, if any */ - if (con->proportional_height != 0 && + /* Obey the aspect ratio, if any, unless we are in fullscreen mode. + * + * The spec isn’t explicit on whether the aspect ratio hints should be + * respected during fullscreen mode. Other WMs such as Openbox don’t do + * that, and this post suggests that this is the correct way to do it: + * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html + * + * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer + * subtitle rendering, see http://bugs.i3wm.org/594 */ + if (!render_fullscreen && + con->proportional_height != 0 && con->proportional_width != 0) { - DLOG("proportional height = %d, width = %d\n", con->proportional_height, con->proportional_width); double new_height = inset->height + 1; int new_width = inset->width; @@ -163,30 +172,23 @@ void render_con(Con *con, bool render_fullscreen) { inset->height = new_height; inset->width = new_width; - DLOG("new_height = %f, new_width = %d\n", new_height, new_width); - } - - if (con->height_increment > 1) { - int old_height = inset->height; - inset->height -= (inset->height - con->base_height) % con->height_increment; - DLOG("Lost %d pixel due to client's height_increment (%d px, base_height = %d)\n", - old_height - inset->height, con->height_increment, con->base_height); } - if (con->width_increment > 1) { - int old_width = inset->width; - inset->width -= (inset->width - con->base_width) % con->width_increment; - DLOG("Lost %d pixel due to client's width_increment (%d px, base_width = %d)\n", - old_width - inset->width, con->width_increment, con->base_width); - } + /* NB: We used to respect resize increment size hints for tiling + * windows up until commit 0db93d9 here. However, since all terminal + * emulators cope with ignoring the size hints in a better way than we + * can (by providing their fake-transparency or background color), this + * code was removed. See also http://bugs.i3wm.org/540 */ DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height); } /* Check for fullscreen nodes */ - Con *fullscreen = (con->type == CT_OUTPUT ? NULL : con_get_fullscreen_con(con)); + Con *fullscreen = NULL; + if (con->type != CT_OUTPUT) { + fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT)); + } if (fullscreen) { - DLOG("got fs node: %p\n", fullscreen); fullscreen->rect = rect; x_raise_con(fullscreen); render_con(fullscreen, true); @@ -194,16 +196,17 @@ void render_con(Con *con, bool render_fullscreen) { } /* find the height for the decorations */ - i3Font *font = load_font(conn, config.font); - int deco_height = font->height + 5; + int deco_height = config.font.height + 4; + if (config.font.height & 0x01) + ++deco_height; /* precalculate the sizes to be able to correct rounding errors */ int sizes[children]; - if (con->layout == L_DEFAULT && children > 0) { + if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) { assert(!TAILQ_EMPTY(&con->nodes_head)); Con *child; int i = 0, assigned = 0; - int total = con->orientation == HORIZ ? rect.width : rect.height; + int total = con_orientation(con) == HORIZ ? rect.width : rect.height; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { double percentage = child->percent > 0.0 ? child->percent : 1.0 / children; assigned += sizes[i++] = percentage * total; @@ -221,7 +224,55 @@ void render_con(Con *con, bool render_fullscreen) { } if (con->layout == L_OUTPUT) { + /* Skip i3-internal outputs */ + if (con_is_internal(con)) + return; render_l_output(con); + } else if (con->type == CT_ROOT) { + Con *output; + TAILQ_FOREACH(output, &(con->nodes_head), nodes) { + render_con(output, false); + } + + /* We need to render floating windows after rendering all outputs’ + * tiling windows because they need to be on top of *every* output at + * all times. This is important when the user places floating + * windows/containers so that they overlap on another output. */ + DLOG("Rendering floating windows:\n"); + TAILQ_FOREACH(output, &(con->nodes_head), nodes) { + if (con_is_internal(output)) + continue; + /* Get the active workspace of that output */ + Con *content = output_get_content(output); + Con *workspace = TAILQ_FIRST(&(content->focus_head)); + Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT); + Con *child; + TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) { + /* Don’t render floating windows when there is a fullscreen window + * on that workspace. Necessary to make floating fullscreen work + * correctly (ticket #564). */ + if (fullscreen != NULL) { + Con *floating_child = con_descend_focused(child); + /* Exception to the above rule: smart + * popup_during_fullscreen handling (popups belonging to + * the fullscreen app will be rendered). */ + if (floating_child->window == NULL || + fullscreen->window == NULL || + floating_child->window->transient_for != fullscreen->window->id) + continue; + else { + DLOG("Rendering floating child even though in fullscreen mode: " + "floating->transient_for (0x%08x) == fullscreen->id (0x%08x)\n", + floating_child->window->transient_for, fullscreen->window->id); + } + } + DLOG("floating child at (%d,%d) with %d x %d\n", + child->rect.x, child->rect.y, child->rect.width, child->rect.height); + x_raise_con(child); + render_con(child, false); + } + } + } else { /* FIXME: refactor this into separate functions: */ @@ -230,8 +281,8 @@ void render_con(Con *con, bool render_fullscreen) { assert(children > 0); /* default layout */ - if (con->layout == L_DEFAULT) { - if (con->orientation == HORIZ) { + if (con->layout == L_SPLITH || con->layout == L_SPLITV) { + if (con->layout == L_SPLITH) { child->rect.x = x; child->rect.y = y; child->rect.width = sizes[i]; @@ -247,7 +298,6 @@ void render_con(Con *con, bool render_fullscreen) { /* first we have the decoration, if this is a leaf node */ if (con_is_leaf(child) && child->border_style == BS_NORMAL) { - DLOG("that child is a leaf node, subtracting deco\n"); /* TODO: make a function for relative coords? */ child->deco_rect.x = child->rect.x - con->rect.x; child->deco_rect.y = child->rect.y - con->rect.y; @@ -262,7 +312,6 @@ void render_con(Con *con, bool render_fullscreen) { /* stacked layout */ else if (con->layout == L_STACKED) { - DLOG("stacked con\n"); child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; @@ -273,7 +322,7 @@ void render_con(Con *con, bool render_fullscreen) { child->deco_rect.width = child->rect.width; child->deco_rect.height = deco_height; - if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) { + if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { child->rect.y += (deco_height * children); child->rect.height -= (deco_height * children); } @@ -281,26 +330,26 @@ void render_con(Con *con, bool render_fullscreen) { /* tabbed layout */ else if (con->layout == L_TABBED) { - DLOG("tabbed con\n"); child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; child->rect.height = rect.height; - child->deco_rect.width = child->rect.width / children; - child->deco_rect.height = deco_height; + child->deco_rect.width = ceil((float)child->rect.width / children); child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width; child->deco_rect.y = y - con->rect.y; - if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) { + if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { child->rect.y += deco_height; child->rect.height -= deco_height; + child->deco_rect.height = deco_height; + } else { + child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); } } /* dockarea layout */ else if (con->layout == L_DOCKAREA) { - DLOG("dockarea con\n"); child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; @@ -315,7 +364,6 @@ void render_con(Con *con, bool render_fullscreen) { DLOG("child at (%d, %d) with (%d x %d)\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); - DLOG("x now %d, y now %d\n", x, y); x_raise_con(child); render_con(child, false); i++; @@ -323,28 +371,22 @@ void render_con(Con *con, bool render_fullscreen) { /* in a stacking or tabbed container, we ensure the focused client is raised */ if (con->layout == L_STACKED || con->layout == L_TABBED) { - DLOG("stacked/tabbed, raising focused reverse\n"); TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused) x_raise_con(child); - DLOG("done\n"); if ((child = TAILQ_FIRST(&(con->focus_head)))) { - DLOG("con %p is stacking, raising %p\n", con, child); /* By rendering the stacked container again, we handle the case * that we have a non-leaf-container inside the stack. In that * case, the children of the non-leaf-container need to be raised * aswell. */ render_con(child, false); } - } - } - Con *child; - TAILQ_FOREACH(child, &(con->floating_head), floating_windows) { - DLOG("render floating:\n"); - DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); - x_raise_con(child); - render_con(child, false); + if (children != 1) + /* Raise the stack con itself. This will put the stack decoration on + * top of every stack window. That way, when a new window is opened in + * the stack, the old window will not obscure part of the decoration + * (it’s unmapped afterwards). */ + x_raise_con(con); + } } - - DLOG("-- level up\n"); }