X-Git-Url: https://git.sur5r.net/?a=blobdiff_plain;f=src%2Frender.c;h=5bdc2e218519ed364b6295d1899c9b2011aea87d;hb=b644fb5f26c1768b70c5b49d8cd917a63a2d1d91;hp=c0dbdd5f07c35b76b4f9d3e7dd3739d0ff4c8d59;hpb=24725cd94a5350e561ea7bc8e75f703542744836;p=i3%2Fi3 diff --git a/src/render.c b/src/render.c index c0dbdd5f..5bdc2e21 100644 --- a/src/render.c +++ b/src/render.c @@ -4,6 +4,98 @@ #include "all.h" +/* change this to 'true' if you want to have additional borders around every + * container (for debugging purposes) */ +static bool show_debug_borders = false; + +/* + * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs + * get the height of their content and the remaining CT_CON gets the rest. + * + */ +static void render_l_output(Con *con) { + Con *child, *dockchild; + + int x = con->rect.x; + int y = con->rect.y; + int height = con->rect.height; + DLOG("Available height: %d\n", height); + + /* Find the content container and ensure that there is exactly one. Also + * check for any non-CT_DOCKAREA clients. */ + Con *content = NULL; + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + if (child->type == CT_CON) { + if (content != NULL) { + DLOG("More than one CT_CON on output container\n"); + assert(false); + } + content = child; + } else if (child->type != CT_DOCKAREA) { + DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type); + assert(false); + } + } + + assert(content != NULL); + + /* We need to find out if there is a fullscreen con on the current workspace + * and take the short-cut to render it directly (the user does not want to + * see the dockareas in that case) */ + Con *ws = con_get_fullscreen_con(content); + Con *fullscreen = con_get_fullscreen_con(ws); + if (fullscreen) { + DLOG("got fs node: %p\n", fullscreen); + fullscreen->rect = con->rect; + x_raise_con(fullscreen); + render_con(fullscreen, true); + return; + } + + /* First pass: determine the height of all CT_DOCKAREAs (the sum of their + * children) and figure out how many pixels we have left for the rest */ + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + if (child->type != CT_DOCKAREA) + continue; + + child->rect.height = 0; + TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes) + child->rect.height += dockchild->geometry.height; + DLOG("This dockarea's height: %d\n", child->rect.height); + + height -= child->rect.height; + } + + DLOG("Remaining: %d\n", height); + + /* Second pass: Set the widths/heights */ + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + if (child->type == CT_CON) { + child->rect.x = x; + child->rect.y = y; + child->rect.width = con->rect.width; + child->rect.height = height; + } + + child->rect.x = x; + child->rect.y = y; + child->rect.width = con->rect.width; + + child->deco_rect.x = 0; + child->deco_rect.y = 0; + child->deco_rect.width = 0; + child->deco_rect.height = 0; + + y += child->rect.height; + + DLOG("child at (%d, %d) with (%d x %d)\n", + child->rect.x, child->rect.y, child->rect.width, child->rect.height); + DLOG("x now %d, y now %d\n", x, y); + x_raise_con(child); + render_con(child, false); + } +} + /* * "Renders" the given container (and its children), meaning that all rects are * updated correctly. Note that this function does not call any xcb_* @@ -12,29 +104,30 @@ * updated in X11. * */ -void render_con(Con *con) { - printf("currently rendering node %p / %s / layout %d\n", +void render_con(Con *con, bool render_fullscreen) { + DLOG("currently rendering node %p / %s / layout %d\n", con, con->name, con->layout); - int children = 0; - Con *child; - TAILQ_FOREACH(child, &(con->nodes_head), nodes) - children++; - printf("children: %d, orientation = %d\n", children, con->orientation); + int children = con_num_children(con); + DLOG("children: %d, orientation = %d\n", children, con->orientation); /* Copy container rect, subtract container border */ /* This is the actually usable space inside this container for clients */ Rect rect = con->rect; - rect.x += 2; - rect.y += 2; - rect.width -= 2 * 2; - rect.height -= 2 * 2; + + /* Display a border if this is a leaf node. For container nodes, we don’t + * draw borders (except when in debug mode) */ + if (show_debug_borders) { + rect.x += 2; + rect.y += 2; + rect.width -= 2 * 2; + rect.height -= 2 * 2; + } int x = rect.x; int y = rect.y; int i = 0; - printf("mapped = true\n"); con->mapped = true; /* if this container contains a window, set the coordinates */ @@ -43,96 +136,214 @@ void render_con(Con *con) { * needs to be smaller */ Rect *inset = &(con->window_rect); *inset = (Rect){0, 0, con->rect.width, con->rect.height}; - /* TODO: different border styles */ - inset->x += 2; - inset->width -= 2 * 2; - inset->height -= 2; + if (!render_fullscreen) + *inset = rect_add(*inset, con_border_style_rect(con)); + + /* Obey x11 border */ + DLOG("X11 border: %d\n", con->border_width); + inset->width -= (2 * con->border_width); + inset->height -= (2 * con->border_width); + + /* Obey the aspect ratio, if any */ + if (con->proportional_height != 0 && + con->proportional_width != 0) { + DLOG("proportional height = %d, width = %d\n", con->proportional_height, con->proportional_width); + double new_height = inset->height + 1; + int new_width = inset->width; + + while (new_height > inset->height) { + new_height = ((double)con->proportional_height / con->proportional_width) * new_width; + + if (new_height > inset->height) + new_width--; + } + /* Center the window */ + inset->y += ceil(inset->height / 2) - floor(new_height / 2); + inset->x += ceil(inset->width / 2) - floor(new_width / 2); + + inset->height = new_height; + inset->width = new_width; + DLOG("new_height = %f, new_width = %d\n", new_height, new_width); + } + + if (con->height_increment > 1) { + int old_height = inset->height; + inset->height -= (inset->height - con->base_height) % con->height_increment; + DLOG("Lost %d pixel due to client's height_increment (%d px, base_height = %d)\n", + old_height - inset->height, con->height_increment, con->base_height); + } + + if (con->width_increment > 1) { + int old_width = inset->width; + inset->width -= (inset->width - con->base_width) % con->width_increment; + DLOG("Lost %d pixel due to client's width_increment (%d px, base_width = %d)\n", + old_width - inset->width, con->width_increment, con->base_width); + } + + DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height); } /* Check for fullscreen nodes */ - Con *fullscreen = con_get_fullscreen_con(con); + Con *fullscreen = (con->type == CT_OUTPUT ? NULL : con_get_fullscreen_con(con)); if (fullscreen) { - LOG("got fs node: %p\n", fullscreen); + DLOG("got fs node: %p\n", fullscreen); fullscreen->rect = rect; - render_con(fullscreen); + x_raise_con(fullscreen); + render_con(fullscreen, true); return; } + /* find the height for the decorations */ + int deco_height = config.font.height + 5; + + /* precalculate the sizes to be able to correct rounding errors */ + int sizes[children]; + if (con->layout == L_DEFAULT && children > 0) { + assert(!TAILQ_EMPTY(&con->nodes_head)); + Con *child; + int i = 0, assigned = 0; + int total = con->orientation == HORIZ ? rect.width : rect.height; + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + double percentage = child->percent > 0.0 ? child->percent : 1.0 / children; + assigned += sizes[i++] = percentage * total; + } + assert(assigned == total || + (assigned > total && assigned - total <= children * 2) || + (assigned < total && total - assigned <= children * 2)); + int signal = assigned < total ? 1 : -1; + while (assigned != total) { + for (i = 0; i < children && assigned != total; ++i) { + sizes[i] += signal; + assigned += signal; + } + } + } + + if (con->layout == L_OUTPUT) { + render_l_output(con); + } else { + + /* FIXME: refactor this into separate functions: */ + Con *child; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + assert(children > 0); /* default layout */ if (con->layout == L_DEFAULT) { - double percentage = 1.0 / children; - if (child->percent > 0.0) - percentage = child->percent; - printf("child %p / %s requests percentage %f\n", - child, child->name, percentage); - if (con->orientation == HORIZ) { child->rect.x = x; child->rect.y = y; - child->rect.width = percentage * rect.width; + child->rect.width = sizes[i]; child->rect.height = rect.height; x += child->rect.width; } else { child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; - child->rect.height = percentage * rect.height; + child->rect.height = sizes[i]; y += child->rect.height; } /* first we have the decoration, if this is a leaf node */ - if (con_is_leaf(child)) { - printf("that child is a leaf node, subtracting deco\n"); + if (con_is_leaf(child) && child->border_style == BS_NORMAL) { + DLOG("that child is a leaf node, subtracting deco\n"); /* TODO: make a function for relative coords? */ child->deco_rect.x = child->rect.x - con->rect.x; child->deco_rect.y = child->rect.y - con->rect.y; - child->rect.y += 17; - child->rect.height -= 17; + child->rect.y += deco_height; + child->rect.height -= deco_height; child->deco_rect.width = child->rect.width; - child->deco_rect.height = 17; + child->deco_rect.height = deco_height; } } - if (con->layout == L_STACKED) { - printf("stacked con\n"); + /* stacked layout */ + else if (con->layout == L_STACKED) { + DLOG("stacked con\n"); child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; child->rect.height = rect.height; - child->rect.y += (17 * children); - child->rect.height -= (17 * children); - child->deco_rect.x = x - con->rect.x; - child->deco_rect.y = y - con->rect.y + (i * 17); + child->deco_rect.y = y - con->rect.y + (i * deco_height); child->deco_rect.width = child->rect.width; - child->deco_rect.height = 17; + child->deco_rect.height = deco_height; + + if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) { + child->rect.y += (deco_height * children); + child->rect.height -= (deco_height * children); + } + } + + /* tabbed layout */ + else if (con->layout == L_TABBED) { + DLOG("tabbed con\n"); + child->rect.x = x; + child->rect.y = y; + child->rect.width = rect.width; + child->rect.height = rect.height; + + child->deco_rect.width = child->rect.width / children; + child->deco_rect.height = deco_height; + child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width; + child->deco_rect.y = y - con->rect.y; + + if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) { + child->rect.y += deco_height; + child->rect.height -= deco_height; + } + } + + /* dockarea layout */ + else if (con->layout == L_DOCKAREA) { + DLOG("dockarea con\n"); + child->rect.x = x; + child->rect.y = y; + child->rect.width = rect.width; + child->rect.height = child->geometry.height; + + child->deco_rect.x = 0; + child->deco_rect.y = 0; + child->deco_rect.width = 0; + child->deco_rect.height = 0; + y += child->rect.height; } - printf("child at (%d, %d) with (%d x %d)\n", + DLOG("child at (%d, %d) with (%d x %d)\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); - printf("x now %d, y now %d\n", x, y); + DLOG("x now %d, y now %d\n", x, y); x_raise_con(child); - render_con(child); + render_con(child, false); i++; } - /* in a stacking container, we ensure the focused client is raised */ - if (con->layout == L_STACKED) { - Con *foc = TAILQ_FIRST(&(con->focus_head)); - x_raise_con(foc); + /* in a stacking or tabbed container, we ensure the focused client is raised */ + if (con->layout == L_STACKED || con->layout == L_TABBED) { + DLOG("stacked/tabbed, raising focused reverse\n"); + TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused) + x_raise_con(child); + DLOG("done\n"); + if ((child = TAILQ_FIRST(&(con->focus_head)))) { + DLOG("con %p is stacking, raising %p\n", con, child); + /* By rendering the stacked container again, we handle the case + * that we have a non-leaf-container inside the stack. In that + * case, the children of the non-leaf-container need to be raised + * aswell. */ + render_con(child, false); + } + } } + Con *child; TAILQ_FOREACH(child, &(con->floating_head), floating_windows) { - LOG("render floating:\n"); - LOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); + DLOG("render floating:\n"); + DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); x_raise_con(child); - render_con(child); + render_con(child, false); } - printf("-- level up\n"); + DLOG("-- level up\n"); }