X-Git-Url: https://git.sur5r.net/?a=blobdiff_plain;f=src%2Frender.c;h=76dfa69c7d2f0d30e192b4caafe5d868cf457121;hb=884214f14fdbd0a4a368d2a36d5e50324fa1d52a;hp=f996d9641d849bc1cd69f0fe6f93825819505aa6;hpb=bbc30cf1426f1a62194b2873545263e32276d850;p=i3%2Fi3 diff --git a/src/render.c b/src/render.c index f996d964..76dfa69c 100644 --- a/src/render.c +++ b/src/render.c @@ -4,7 +4,7 @@ * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager - * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) + * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * render.c: Renders (determines position/sizes) the layout tree, updating the * various rects. Needs to be pushed to X11 (see x.c) to be visible. @@ -83,7 +83,7 @@ static void render_l_output(Con *con) { child->rect.height = 0; TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes) - child->rect.height += dockchild->geometry.height; + child->rect.height += dockchild->geometry.height; height -= child->rect.height; } @@ -109,7 +109,7 @@ static void render_l_output(Con *con) { y += child->rect.height; DLOG("child at (%d, %d) with (%d x %d)\n", - child->rect.x, child->rect.y, child->rect.width, child->rect.height); + child->rect.x, child->rect.y, child->rect.width, child->rect.height); x_raise_con(child); render_con(child, false); } @@ -210,7 +210,15 @@ void render_con(Con *con, bool render_fullscreen) { fullscreen->rect = rect; x_raise_con(fullscreen); render_con(fullscreen, true); - return; + /* Fullscreen containers are either global (underneath the CT_ROOT + * container) or per-output (underneath the CT_CONTENT container). For + * global fullscreen containers, we cannot abort rendering here yet, + * because the floating windows (with popup_during_fullscreen smart) + * have not yet been rendered (see the CT_ROOT code path below). See + * also http://bugs.i3wm.org/1393 */ + if (con->type != CT_ROOT) { + return; + } } /* find the height for the decorations */ @@ -218,7 +226,7 @@ void render_con(Con *con, bool render_fullscreen) { /* precalculate the sizes to be able to correct rounding errors */ int sizes[children]; - memset(sizes, 0, children*sizeof(int)); + memset(sizes, 0, children * sizeof(int)); if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) { assert(!TAILQ_EMPTY(&con->nodes_head)); Con *child; @@ -229,8 +237,8 @@ void render_con(Con *con, bool render_fullscreen) { assigned += sizes[i++] = percentage * total; } assert(assigned == total || - (assigned > total && assigned - total <= children * 2) || - (assigned < total && total - assigned <= children * 2)); + (assigned > total && assigned - total <= children * 2) || + (assigned < total && total - assigned <= children * 2)); int signal = assigned < total ? 1 : -1; while (assigned != total) { for (i = 0; i < children && assigned != total; ++i) { @@ -247,8 +255,10 @@ void render_con(Con *con, bool render_fullscreen) { render_l_output(con); } else if (con->type == CT_ROOT) { Con *output; - TAILQ_FOREACH(output, &(con->nodes_head), nodes) { - render_con(output, false); + if (!fullscreen) { + TAILQ_FOREACH(output, &(con->nodes_head), nodes) { + render_con(output, false); + } } /* We need to render floating windows after rendering all outputs’ @@ -272,6 +282,12 @@ void render_con(Con *con, bool render_fullscreen) { /* Don’t render floating windows when there is a fullscreen window * on that workspace. Necessary to make floating fullscreen work * correctly (ticket #564). */ + /* If there is no fullscreen->window, this cannot be a + * transient window, so we _know_ we need to skip it. This + * happens during restarts where the container already exists, + * but the window was not yet associated. */ + if (fullscreen != NULL && fullscreen->window == NULL) + continue; if (fullscreen != NULL && fullscreen->window != NULL) { Con *floating_child = con_descend_focused(child); Con *transient_con = floating_child; @@ -282,11 +298,21 @@ void render_con(Con *con, bool render_fullscreen) { while (transient_con != NULL && transient_con->window != NULL && transient_con->window->transient_for != XCB_NONE) { + DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n", + transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id); if (transient_con->window->transient_for == fullscreen->window->id) { is_transient_for = true; break; } - transient_con = con_by_window_id(transient_con->window->transient_for); + Con *next_transient = con_by_window_id(transient_con->window->transient_for); + if (next_transient == NULL) + break; + /* Some clients (e.g. x11-ssh-askpass) actually set + * WM_TRANSIENT_FOR to their own window id, so break instead of + * looping endlessly. */ + if (transient_con == next_transient) + break; + transient_con = next_transient; } if (!is_transient_for) @@ -305,132 +331,131 @@ void render_con(Con *con, bool render_fullscreen) { } } else { - /* FIXME: refactor this into separate functions: */ - Con *child; - TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - assert(children > 0); + Con *child; + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + assert(children > 0); + + /* default layout */ + if (con->layout == L_SPLITH || con->layout == L_SPLITV) { + if (con->layout == L_SPLITH) { + child->rect.x = x; + child->rect.y = y; + child->rect.width = sizes[i]; + child->rect.height = rect.height; + x += child->rect.width; + } else { + child->rect.x = x; + child->rect.y = y; + child->rect.width = rect.width; + child->rect.height = sizes[i]; + y += child->rect.height; + } + + /* first we have the decoration, if this is a leaf node */ + if (con_is_leaf(child)) { + if (child->border_style == BS_NORMAL) { + /* TODO: make a function for relative coords? */ + child->deco_rect.x = child->rect.x - con->rect.x; + child->deco_rect.y = child->rect.y - con->rect.y; + + child->rect.y += deco_height; + child->rect.height -= deco_height; + + child->deco_rect.width = child->rect.width; + child->deco_rect.height = deco_height; + } else { + child->deco_rect.x = 0; + child->deco_rect.y = 0; + child->deco_rect.width = 0; + child->deco_rect.height = 0; + } + } + } - /* default layout */ - if (con->layout == L_SPLITH || con->layout == L_SPLITV) { - if (con->layout == L_SPLITH) { + /* stacked layout */ + else if (con->layout == L_STACKED) { child->rect.x = x; child->rect.y = y; - child->rect.width = sizes[i]; + child->rect.width = rect.width; child->rect.height = rect.height; - x += child->rect.width; - } else { + + child->deco_rect.x = x - con->rect.x; + child->deco_rect.y = y - con->rect.y + (i * deco_height); + child->deco_rect.width = child->rect.width; + child->deco_rect.height = deco_height; + + if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { + child->rect.y += (deco_height * children); + child->rect.height -= (deco_height * children); + } + } + + /* tabbed layout */ + else if (con->layout == L_TABBED) { child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; - child->rect.height = sizes[i]; - y += child->rect.height; - } + child->rect.height = rect.height; - /* first we have the decoration, if this is a leaf node */ - if (con_is_leaf(child)) { - if (child->border_style == BS_NORMAL) { - /* TODO: make a function for relative coords? */ - child->deco_rect.x = child->rect.x - con->rect.x; - child->deco_rect.y = child->rect.y - con->rect.y; + child->deco_rect.width = floor((float)child->rect.width / children); + child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width; + child->deco_rect.y = y - con->rect.y; + + /* Since the tab width may be something like 31,6 px per tab, we + * let the last tab have all the extra space (0,6 * children). */ + if (i == (children - 1)) { + child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width)); + } + if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { child->rect.y += deco_height; child->rect.height -= deco_height; - - child->deco_rect.width = child->rect.width; child->deco_rect.height = deco_height; } else { - child->deco_rect.x = 0; - child->deco_rect.y = 0; - child->deco_rect.width = 0; - child->deco_rect.height = 0; + child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); } } - } - - /* stacked layout */ - else if (con->layout == L_STACKED) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = rect.height; - - child->deco_rect.x = x - con->rect.x; - child->deco_rect.y = y - con->rect.y + (i * deco_height); - child->deco_rect.width = child->rect.width; - child->deco_rect.height = deco_height; - - if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { - child->rect.y += (deco_height * children); - child->rect.height -= (deco_height * children); - } - } - - /* tabbed layout */ - else if (con->layout == L_TABBED) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = rect.height; - child->deco_rect.width = floor((float)child->rect.width / children); - child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width; - child->deco_rect.y = y - con->rect.y; + /* dockarea layout */ + else if (con->layout == L_DOCKAREA) { + child->rect.x = x; + child->rect.y = y; + child->rect.width = rect.width; + child->rect.height = child->geometry.height; - /* Since the tab width may be something like 31,6 px per tab, we - * let the last tab have all the extra space (0,6 * children). */ - if (i == (children-1)) { - child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width)); + child->deco_rect.x = 0; + child->deco_rect.y = 0; + child->deco_rect.width = 0; + child->deco_rect.height = 0; + y += child->rect.height; } - if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { - child->rect.y += deco_height; - child->rect.height -= deco_height; - child->deco_rect.height = deco_height; - } else { - child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); - } - } - - /* dockarea layout */ - else if (con->layout == L_DOCKAREA) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = child->geometry.height; - - child->deco_rect.x = 0; - child->deco_rect.y = 0; - child->deco_rect.width = 0; - child->deco_rect.height = 0; - y += child->rect.height; + DLOG("child at (%d, %d) with (%d x %d)\n", + child->rect.x, child->rect.y, child->rect.width, child->rect.height); + x_raise_con(child); + render_con(child, false); + i++; } - DLOG("child at (%d, %d) with (%d x %d)\n", - child->rect.x, child->rect.y, child->rect.width, child->rect.height); - x_raise_con(child); - render_con(child, false); - i++; - } - - /* in a stacking or tabbed container, we ensure the focused client is raised */ - if (con->layout == L_STACKED || con->layout == L_TABBED) { - TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused) + /* in a stacking or tabbed container, we ensure the focused client is raised */ + if (con->layout == L_STACKED || con->layout == L_TABBED) { + TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused) x_raise_con(child); - if ((child = TAILQ_FIRST(&(con->focus_head)))) { - /* By rendering the stacked container again, we handle the case + if ((child = TAILQ_FIRST(&(con->focus_head)))) { + /* By rendering the stacked container again, we handle the case * that we have a non-leaf-container inside the stack. In that * case, the children of the non-leaf-container need to be raised * aswell. */ - render_con(child, false); - } + render_con(child, false); + } - if (children != 1) - /* Raise the stack con itself. This will put the stack decoration on + if (children != 1) + /* Raise the stack con itself. This will put the stack decoration on * top of every stack window. That way, when a new window is opened in * the stack, the old window will not obscure part of the decoration * (it’s unmapped afterwards). */ - x_raise_con(con); - } + x_raise_con(con); + } } }