X-Git-Url: https://git.sur5r.net/?a=blobdiff_plain;f=src%2Frender.c;h=f933433f3032073969b202079c4059567a58a67d;hb=0e752070ac2bed02d0858bbc450ddcee36e3b9b5;hp=a7a9be56ed90baf077dad26e1d43ddaeae58925e;hpb=0f276fdefa5428a9137996bd2d36ae24d86b80df;p=i3%2Fi3 diff --git a/src/render.c b/src/render.c index a7a9be56..f933433f 100644 --- a/src/render.c +++ b/src/render.c @@ -1,7 +1,14 @@ +#line 2 "render.c" /* * vim:ts=4:sw=4:expandtab + * + * i3 - an improved dynamic tiling window manager + * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) + * + * render.c: Renders (determines position/sizes) the layout tree, updating the + * various rects. Needs to be pushed to X11 (see x.c) to be visible. + * */ - #include "all.h" /* change this to 'true' if you want to have additional borders around every @@ -19,7 +26,6 @@ static void render_l_output(Con *con) { int x = con->rect.x; int y = con->rect.y; int height = con->rect.height; - DLOG("Available height: %d\n", height); /* Find the content container and ensure that there is exactly one. Also * check for any non-CT_DOCKAREA clients. */ @@ -45,7 +51,6 @@ static void render_l_output(Con *con) { Con *ws = con_get_fullscreen_con(content, CF_OUTPUT); Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT); if (fullscreen) { - DLOG("got fs node: %p\n", fullscreen); fullscreen->rect = con->rect; x_raise_con(fullscreen); render_con(fullscreen, true); @@ -61,13 +66,10 @@ static void render_l_output(Con *con) { child->rect.height = 0; TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes) child->rect.height += dockchild->geometry.height; - DLOG("This dockarea's height: %d\n", child->rect.height); height -= child->rect.height; } - DLOG("Remaining: %d\n", height); - /* Second pass: Set the widths/heights */ TAILQ_FOREACH(child, &(con->nodes_head), nodes) { if (child->type == CT_CON) { @@ -90,7 +92,6 @@ static void render_l_output(Con *con) { DLOG("child at (%d, %d) with (%d x %d)\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); - DLOG("x now %d, y now %d\n", x, y); x_raise_con(child); render_con(child, false); } @@ -105,10 +106,10 @@ static void render_l_output(Con *con) { * */ void render_con(Con *con, bool render_fullscreen) { - DLOG("currently rendering node %p / %s / layout %d\n", - con, con->name, con->layout); int children = con_num_children(con); - DLOG("children: %d, orientation = %d\n", children, con->orientation); + DLOG("Rendering %snode %p / %s / layout %d / children %d\n", + (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout, + children); /* Copy container rect, subtract container border */ /* This is the actually usable space inside this container for clients */ @@ -139,16 +140,22 @@ void render_con(Con *con, bool render_fullscreen) { if (!render_fullscreen) *inset = rect_add(*inset, con_border_style_rect(con)); - DLOG("Starting with inset = (%d, %d) %d x %d\n", inset->x, inset->y, inset->width, inset->height); /* Obey x11 border */ - DLOG("X11 border: %d\n", con->border_width); inset->width -= (2 * con->border_width); inset->height -= (2 * con->border_width); - /* Obey the aspect ratio, if any */ - if (con->proportional_height != 0 && + /* Obey the aspect ratio, if any, unless we are in fullscreen mode. + * + * The spec isn’t explicit on whether the aspect ratio hints should be + * respected during fullscreen mode. Other WMs such as Openbox don’t do + * that, and this post suggests that this is the correct way to do it: + * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html + * + * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer + * subtitle rendering, see http://bugs.i3wm.org/594 */ + if (!render_fullscreen && + con->proportional_height != 0 && con->proportional_width != 0) { - DLOG("proportional height = %d, width = %d\n", con->proportional_height, con->proportional_width); double new_height = inset->height + 1; int new_width = inset->width; @@ -164,7 +171,6 @@ void render_con(Con *con, bool render_fullscreen) { inset->height = new_height; inset->width = new_width; - DLOG("new_height = %f, new_width = %d\n", new_height, new_width); } if (con->height_increment > 1) { @@ -190,7 +196,6 @@ void render_con(Con *con, bool render_fullscreen) { fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT)); } if (fullscreen) { - DLOG("got fs node: %p\n", fullscreen); fullscreen->rect = rect; x_raise_con(fullscreen); render_con(fullscreen, true); @@ -198,15 +203,17 @@ void render_con(Con *con, bool render_fullscreen) { } /* find the height for the decorations */ - int deco_height = config.font.height + 5; + int deco_height = config.font.height + 4; + if (config.font.height & 0x01) + ++deco_height; /* precalculate the sizes to be able to correct rounding errors */ int sizes[children]; - if (con->layout == L_DEFAULT && children > 0) { + if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) { assert(!TAILQ_EMPTY(&con->nodes_head)); Con *child; int i = 0, assigned = 0; - int total = con->orientation == HORIZ ? rect.width : rect.height; + int total = con_orientation(con) == HORIZ ? rect.width : rect.height; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { double percentage = child->percent > 0.0 ? child->percent : 1.0 / children; assigned += sizes[i++] = percentage * total; @@ -224,13 +231,57 @@ void render_con(Con *con, bool render_fullscreen) { } if (con->layout == L_OUTPUT) { + /* Skip i3-internal outputs */ + if (con->name[0] == '_' && con->name[1] == '_') + return; render_l_output(con); } else if (con->type == CT_ROOT) { - DLOG("Root node, rendering outputs\n"); - Con *child; - TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - render_con(child, false); + Con *output; + TAILQ_FOREACH(output, &(con->nodes_head), nodes) { + render_con(output, false); + } + + /* We need to render floating windows after rendering all outputs’ + * tiling windows because they need to be on top of *every* output at + * all times. This is important when the user places floating + * windows/containers so that they overlap on another output. */ + DLOG("Rendering floating windows:\n"); + TAILQ_FOREACH(output, &(con->nodes_head), nodes) { + if (output->name[0] == '_' && output->name[1] == '_') + continue; + /* Get the active workspace of that output */ + Con *content = output_get_content(output); + Con *workspace = TAILQ_FIRST(&(content->focus_head)); + + /* Check for (floating!) fullscreen nodes */ + /* XXX: This code duplication is unfortunate. Keep in mind to fix + * this when we clean up the whole render.c */ + Con *fullscreen = NULL; + fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT); + if (fullscreen) { + /* Either the fullscreen window is inside the floating + * container, then we need to render and raise it now… */ + if (con_inside_floating(fullscreen)) { + fullscreen->rect = output->rect; + x_raise_con(fullscreen); + render_con(fullscreen, true); + continue; + } else { + /* …or it’s a tiling window, in which case the floating + * windows should not overlap it, so we skip rendering this + * output. */ + continue; + } + } + + Con *child; + TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) { + DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); + x_raise_con(child); + render_con(child, false); + } } + } else { /* FIXME: refactor this into separate functions: */ @@ -239,8 +290,8 @@ void render_con(Con *con, bool render_fullscreen) { assert(children > 0); /* default layout */ - if (con->layout == L_DEFAULT) { - if (con->orientation == HORIZ) { + if (con->layout == L_SPLITH || con->layout == L_SPLITV) { + if (con->layout == L_SPLITH) { child->rect.x = x; child->rect.y = y; child->rect.width = sizes[i]; @@ -256,7 +307,6 @@ void render_con(Con *con, bool render_fullscreen) { /* first we have the decoration, if this is a leaf node */ if (con_is_leaf(child) && child->border_style == BS_NORMAL) { - DLOG("that child is a leaf node, subtracting deco\n"); /* TODO: make a function for relative coords? */ child->deco_rect.x = child->rect.x - con->rect.x; child->deco_rect.y = child->rect.y - con->rect.y; @@ -271,7 +321,6 @@ void render_con(Con *con, bool render_fullscreen) { /* stacked layout */ else if (con->layout == L_STACKED) { - DLOG("stacked con\n"); child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; @@ -290,7 +339,6 @@ void render_con(Con *con, bool render_fullscreen) { /* tabbed layout */ else if (con->layout == L_TABBED) { - DLOG("tabbed con\n"); child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; @@ -309,7 +357,6 @@ void render_con(Con *con, bool render_fullscreen) { /* dockarea layout */ else if (con->layout == L_DOCKAREA) { - DLOG("dockarea con\n"); child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; @@ -324,7 +371,6 @@ void render_con(Con *con, bool render_fullscreen) { DLOG("child at (%d, %d) with (%d x %d)\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); - DLOG("x now %d, y now %d\n", x, y); x_raise_con(child); render_con(child, false); i++; @@ -332,12 +378,9 @@ void render_con(Con *con, bool render_fullscreen) { /* in a stacking or tabbed container, we ensure the focused client is raised */ if (con->layout == L_STACKED || con->layout == L_TABBED) { - DLOG("stacked/tabbed, raising focused reverse\n"); TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused) x_raise_con(child); - DLOG("done\n"); if ((child = TAILQ_FIRST(&(con->focus_head)))) { - DLOG("con %p is stacking, raising %p\n", con, child); /* By rendering the stacked container again, we handle the case * that we have a non-leaf-container inside the stack. In that * case, the children of the non-leaf-container need to be raised @@ -353,14 +396,4 @@ void render_con(Con *con, bool render_fullscreen) { x_raise_con(con); } } - - Con *child; - TAILQ_FOREACH(child, &(con->floating_head), floating_windows) { - DLOG("render floating:\n"); - DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); - x_raise_con(child); - render_con(child, false); - } - - DLOG("-- level up\n"); }