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git.sur5r.net Git - i3/i3/commit
Fix floating precision bug
When calculating coordinates we should multiply at first otherwise
we lose precision when i3 is compiled without sse2 support.
The following code prints "Res1: 348 Res2: 349" when compiled with
-O0 -mno-sse2 and "Res1: 349 Res2: 349" with -O0 -msee2.
Note that -msse2 is default flag on 64bit OSes.
int main() {
double a = 349.0 / 768;
double b = 349.0 * 768;
int res1 = a * 768;
int res2 = b / 768;
printf("Res1: %d Res2: %d\n", res1, res2);
return 0;
}
Thanks guys for helping me to hunt down this one.