+}
+
+static button_t *get_button_at(int16_t x, int16_t y) {
+ for (int c = 0; c < buttoncnt; c++)
+ if (x >= (buttons[c].x) && x <= (buttons[c].x + buttons[c].width))
+ return &buttons[c];
+
+ return NULL;
+}
+
+static void handle_button_press(xcb_connection_t *conn, xcb_button_press_event_t *event) {
+ printf("button pressed on x = %d, y = %d\n",
+ event->event_x, event->event_y);
+ /* TODO: set a flag for the button, re-render */
+}
+
+/*
+ * Called when the user releases the mouse button. Checks whether the
+ * coordinates are over a button and executes the appropriate action.
+ *
+ */
+static void handle_button_release(xcb_connection_t *conn, xcb_button_release_event_t *event) {
+ printf("button released on x = %d, y = %d\n",
+ event->event_x, event->event_y);
+ /* If the user hits the close button, we exit(0) */
+ if (event->event_x >= btn_close.x && event->event_x < btn_close.x + btn_close.width)
+ exit(0);
+ button_t *button = get_button_at(event->event_x, event->event_y);
+ if (!button) {
+ return;
+ }
+
+ if (button->exec_in_terminal) {
+ execute_in_terminal(button->action);
+ } else {
+ start_application(button->action);
+ }