+<sect1>atmos_shoot<label id="atmos_shoot"><p>
+
+<quote>
+<descrip>
+<tag/Function/Pistol sound effect.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_shoot(void);/
+<tag/Description/<tt/atmos_shoot/ plays the BASIC sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_tick" name="atmos_tick">,
+<ref id="atmos_tock" name="atmos_tock">,
+<ref id="atmos_zap" name="atmos_zap">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
+<sect1>atmos_tick<label id="atmos_tick"><p>
+
+<quote>
+<descrip>
+<tag/Function/High-pitch click.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_tick(void);/
+<tag/Description/<tt/atmos_tick/ plays the system sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_shoot" name="atmos_shoot">,
+<ref id="atmos_tock" name="atmos_tock">,
+<ref id="atmos_zap" name="atmos_zap">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
+<sect1>atmos_tock<label id="atmos_tock"><p>
+
+<quote>
+<descrip>
+<tag/Function/Low-pitch click.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_tock(void);/
+<tag/Description/<tt/atmos_tock/ plays the system sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_shoot" name="atmos_shoot">,
+<ref id="atmos_tick" name="atmos_tick">,
+<ref id="atmos_zap" name="atmos_zap">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
+<sect1>atmos_zap<label id="atmos_zap"><p>
+
+<quote>
+<descrip>
+<tag/Function/Raygun sound effect.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_zap(void);/
+<tag/Description/<tt/atmos_zap/ plays the BASIC sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_shoot" name="atmos_shoot">,
+<ref id="atmos_tick" name="atmos_tick">,
+<ref id="atmos_tock" name="atmos_tock">
+<tag/Example/None.
+</descrip>
+</quote>
+
+