typedef struct\r
{\r
char cMessageID; /* << States what the message is. */\r
typedef struct\r
{\r
char cMessageID; /* << States what the message is. */\r
- long lMessageValue; /* << States the message value (can be an integer, string pointer, etc. depending on the value of cMessageID. */\r
+ long lMessageValue; /* << States the message value (can be an integer, string pointer, etc. depending on the value of cMessageID). */\r
} xQueueMessage;\r
\r
/*-----------------------------------------------------------*/\r
} xQueueMessage;\r
\r
/*-----------------------------------------------------------*/\r
\r
void vApplicationIdleHook( void )\r
{\r
\r
void vApplicationIdleHook( void )\r
{\r
- /* Called on each itteration of the idle task. In this case the idle task\r
+ /* Called on each iteration of the idle task. In this case the idle task\r
just enters a low(ish) power mode. */\r
PWR_EnterSleepMode( PWR_Regulator_ON, PWR_SLEEPEntry_WFI );\r
}\r
just enters a low(ish) power mode. */\r
PWR_EnterSleepMode( PWR_Regulator_ON, PWR_SLEEPEntry_WFI );\r
}\r