-PC-Engine (PCE) target support for cc65. this is still work in progress and
-a couple of things need to be fixed:
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-
-- 6 button gamepads are different and need slightly different code
-
-interruptor support in crt0 (and cfg) is missing
-- clock() should be hooked to a VBL interrupt
-
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-
-a good emulator to use for PC-Engine is "mednafen" (mednafen.sourceforge.net)
-
-run the compiled binary like this:
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-> mednafen -force_module pce <yourprogram.pce>
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-joypad keys are mapped like this:
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-w/s/a/d up/down/left/right
-numpad 2 (?) button
-numpad 3 (?) button
-enter (start) button
-
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-some useful resources on PCE coding:
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-http://blog.blockos.org/?tag=pc-engine
-http://pcedev.blockos.org/viewforum.php?f=5
-http://www.romhacking.net/?page=documents&category=&platform=4&game=&author=&perpage=20&level=&title=&desc=&docsearch=Go
-http://archaicpixels.com/Main_Page
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-http://www.magicengine.com/mkit/doc.html
-
-https://github.com/uli/huc
-http://www.zeograd.com/parse.php?src=hucf