assert( connections[i].c_struct_state == SLAP_C_USED );
assert( connections[i].c_conn_state != SLAP_C_INVALID );
assert( sd != AC_SOCKET_INVALID );
assert( connections[i].c_struct_state == SLAP_C_USED );
assert( connections[i].c_conn_state != SLAP_C_INVALID );
assert( sd != AC_SOCKET_INVALID );
if ( flags == CONN_IS_CLIENT ) {
c->c_conn_state = SLAP_C_CLIENT;
c->c_struct_state = SLAP_C_USED;
if ( flags == CONN_IS_CLIENT ) {
c->c_conn_state = SLAP_C_CLIENT;
c->c_struct_state = SLAP_C_USED;