int handle_button_press(void *ignored, xcb_connection_t *conn, xcb_button_press_event_t *event) {
Con *con;
- LOG("Button %d pressed on window 0x%08x\n", event->state, event->event);
+ DLOG("Button %d pressed on window 0x%08x\n", event->state, event->event);
con = con_by_window_id(event->event);
bool border_click = false;
con = con_by_frame_id(event->event);
border_click = true;
}
- LOG("border_click = %d\n", border_click);
+ DLOG("border_click = %d\n", border_click);
//if (con && con->type == CT_FLOATING_CON)
//con = TAILQ_FIRST(&(con->nodes_head));
/* See if this was a click with the configured modifier. If so, we need
* to move around the client if it was floating. if not, we just process
* as usual. */
- LOG("state = %d, floating_modifier = %d\n", event->state, config.floating_modifier);
+ DLOG("state = %d, floating_modifier = %d\n", event->state, config.floating_modifier);
if (border_click ||
(config.floating_modifier != 0 &&
(event->state & config.floating_modifier) == config.floating_modifier)) {
LOG("Not handling, floating_modifier was pressed and no client found\n");
return 1;
}
- LOG("handling\n");
+ DLOG("handling\n");
#if 0
if (con->fullscreen) {
LOG("Not handling, client is in fullscreen mode\n");
}
return 1;
}
-
- DLOG("border click on non-floating container at %d, %d\n", event->event_x, event->event_y);
- Con *child;
- TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
- if (!rect_contains(child->deco_rect, event->event_x, event->event_y))
- continue;
-
- con_focus(child);
- break;
- }
-
- tree_render();
- return 1;
}
/* click to focus */
con_focus(con);
- tree_render();
Con *clicked_into = NULL;
continue;
clicked_into = child;
+ con_focus(child);
break;
}
+ tree_render();
+
/* check if this was a click on the window border (and on which one) */
Rect bsr = con_border_style_rect(con);
DLOG("BORDER x = %d, y = %d for con %p, window 0x%08x, border_click = %d, clicked_into = %p\n",
event->event_x, event->event_y, con, event->event, border_click, clicked_into);
DLOG("checks for right >= %d\n", con->window_rect.x + con->window_rect.width);
+ /* TODO: das problem ist, dass TAILQ_PREV etc. nicht die orientation beachtet. */
Con *first = NULL, *second = NULL;
if (clicked_into) {
DLOG("BORDER top\n");
second = clicked_into;
- first = TAILQ_PREV(clicked_into, nodes_head, nodes);
-
- if (first == TAILQ_END(&(con->parent->nodes_head))) {
- DLOG("cannot go further\n");
- return 0;
- }
-
- resize_graphical_handler(first, second, VERT, event);
+ if ((first = con_get_next(clicked_into, 'p', VERT)) != NULL)
+ resize_graphical_handler(first, second, VERT, event);
} else if (event->event_x >= 0 && event->event_x <= bsr.x &&
event->event_y >= bsr.y && event->event_y <= con->rect.height + bsr.height) {
DLOG("BORDER left\n");
second = con;
- first = TAILQ_PREV(con, nodes_head, nodes);
- if (first == TAILQ_END(&(con->parent->nodes_head))) {
- DLOG("cannot go further\n");
- return 0;
- }
-
- resize_graphical_handler(first, second, HORIZ, event);
+ if ((first = con_get_next(con, 'p', HORIZ)) != NULL)
+ resize_graphical_handler(first, second, HORIZ, event);
} else if (event->event_x >= (con->window_rect.x + con->window_rect.width) &&
event->event_y >= bsr.y && event->event_y <= con->rect.height + bsr.height) {
DLOG("BORDER right\n");
first = con;
- second = TAILQ_NEXT(con, nodes);
- if (second == TAILQ_END(&(con->parent->nodes_head))) {
- DLOG("cannot go further\n");
- return 0;
- }
-
- resize_graphical_handler(first, second, HORIZ, event);
+ if ((second = con_get_next(con, 'n', HORIZ)) != NULL)
+ resize_graphical_handler(first, second, HORIZ, event);
} else if (event->event_y >= (con->window_rect.y + con->window_rect.height)) {
DLOG("BORDER bottom\n");
first = con;
- second = TAILQ_NEXT(con, nodes);
- if (second == TAILQ_END(&(con->parent->nodes_head))) {
- DLOG("cannot go further\n");
- return 0;
- }
-
- resize_graphical_handler(first, second, VERT, event);
+ if ((second = con_get_next(con, 'n', VERT)) != NULL)
+ resize_graphical_handler(first, second, VERT, event);
} else {
+ /* Set first and second to NULL to trigger a replay of the event */
+ first = second = NULL;
+ }
+
+ if (first == NULL || second == NULL) {
+ DLOG("Replaying click\n");
/* No border click, replay the click */
xcb_allow_events(conn, XCB_ALLOW_REPLAY_POINTER, event->time);
xcb_flush(conn);
+ return 0;
}
+ DLOG("After resize handler, rendering\n");
tree_render();
return 0;
return next;
}
+/*
+ * Get the next/previous container in the specified orientation. This may
+ * travel up until it finds a container with suitable orientation.
+ *
+ */
+Con *con_get_next(Con *con, char way, orientation_t orientation) {
+ DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation);
+ /* 1: get the first parent with the same orientation */
+ Con *cur = con;
+ while (con_orientation(cur->parent) != orientation) {
+ LOG("need to go one level further up\n");
+ if (cur->parent->type == CT_WORKSPACE) {
+ LOG("that's a workspace, we can't go further up\n");
+ return NULL;
+ }
+ cur = cur->parent;
+ }
+
+ /* 2: chose next (or previous) */
+ Con *next;
+ if (way == 'n') {
+ next = TAILQ_NEXT(cur, nodes);
+ /* if we are at the end of the list, we need to wrap */
+ if (next == TAILQ_END(&(parent->nodes_head)))
+ return NULL;
+ } else {
+ next = TAILQ_PREV(cur, nodes_head, nodes);
+ /* if we are at the end of the list, we need to wrap */
+ if (next == TAILQ_END(&(cur->nodes_head)))
+ return NULL;
+ }
+ DLOG("next = %p\n", next);
+
+ return next;
+}
+
+
/*
* Returns a "relative" Rect which contains the amount of pixels that need to
* be added to the original Rect to get the final position (obviously the