i3Font *font = load_font(conn, pattern);
/* Yo dawg, I heard you like windows, so I create a window around your window… */
- xcb_create_window(conn,
+ xcb_void_cookie_t cookie = xcb_create_window_checked(conn,
depth,
new->frame,
root,
height + 2 + 2 + font->height, /* 2 px border plus font’s height */
0, /* border_width = 0, we draw our own borders */
XCB_WINDOW_CLASS_INPUT_OUTPUT,
- visual,
+ XCB_WINDOW_CLASS_COPY_FROM_PARENT,
mask,
values);
+ check_error(conn, cookie, "Could not create frame");
xcb_change_save_set(conn, XCB_SET_MODE_INSERT, child);
/* Map the window on the screen (= make it visible) */
#include <xcb/xcb.h>
/* All the helper functions needed for efficiently using XCB */
+#include "util.h"
/*
* Returns the colorpixel to use for the given hex color (think of HTML).
*
*/
uint32_t get_colorpixel(xcb_connection_t *conn, xcb_window_t window, char *hex) {
+ /* TODO: We need to store the colorpixels per child to remove these unnecessary requests every time */
#define RGB_8_TO_16(i) (65535 * ((i) & 0xFF) / 255)
char strgroups[3][3] = {{hex[1], hex[2], '\0'},
{hex[3], hex[4], '\0'},
xcb_screen_t *root_screen = xcb_setup_roots_iterator(xcb_get_setup(conn)).data;
- xcb_colormap_t colormapId = xcb_generate_id(conn);
- xcb_create_colormap(conn, XCB_COLORMAP_ALLOC_NONE, colormapId, window, root_screen->root_visual);
+ xcb_colormap_t colormap_id = xcb_generate_id(conn);
+ xcb_void_cookie_t cookie = xcb_create_colormap_checked(conn, XCB_COLORMAP_ALLOC_NONE,
+ colormap_id, window, root_screen->root_visual);
+ check_error(conn, cookie, "Could not create colormap");
xcb_alloc_color_reply_t *reply = xcb_alloc_color_reply(conn,
- xcb_alloc_color(conn, colormapId, rgb16[0], rgb16[1], rgb16[2]), NULL);
+ xcb_alloc_color(conn, colormap_id, rgb16[0], rgb16[1], rgb16[2]), NULL);
if (!reply) {
- printf("color fail\n");
+ printf("Could not allocate color\n");
exit(1);
}
uint32_t pixel = reply->pixel;
free(reply);
- xcb_free_colormap(conn, colormapId);
+ xcb_free_colormap(conn, colormap_id);
return pixel;
}