*/
void floating_reposition(Con *con, Rect newrect);
+/**
+ * Fixes the coordinates of the floating window whenever the window gets
+ * reassigned to a different output (or when the output’s rect changes).
+ *
+ */
+void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect);
+
#endif
/* Take the relative coordinates of the current output, then add them
* to the coordinate space of the correct output */
if (fix_coordinates && con->type == CT_FLOATING_CON) {
- DLOG("Floating window, fixing coordinates\n");
- /* First we get the x/y coordinates relative to the x/y coordinates
- * of the output on which the window is on */
- uint32_t rel_x = (con->rect.x - source_output->rect.x);
- uint32_t rel_y = (con->rect.y - source_output->rect.y);
- /* Then we calculate a fraction, for example 0.63 for a window
- * which is at y = 1212 of a 1920 px high output */
- double fraction_x = ((double)rel_x / source_output->rect.width);
- double fraction_y = ((double)rel_y / source_output->rect.height);
- DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
- rel_x, rel_y, fraction_x, fraction_y, source_output->rect.width, source_output->rect.height);
- con->rect.x = dest_output->rect.x + (fraction_x * dest_output->rect.width);
- con->rect.y = dest_output->rect.y + (fraction_y * dest_output->rect.height);
- DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
+ floating_fix_coordinates(con, &(source_output->rect), &(dest_output->rect));
} else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
/* If moving to a visible workspace, call show so it can be considered
tree_render();
}
+/*
+ * Fixes the coordinates of the floating window whenever the window gets
+ * reassigned to a different output (or when the output’s rect changes).
+ *
+ */
+void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) {
+ DLOG("Fixing coordinates of floating window %p\n", con);
+ /* First we get the x/y coordinates relative to the x/y coordinates
+ * of the output on which the window is on */
+ uint32_t rel_x = (con->rect.x - old_rect->x);
+ uint32_t rel_y = (con->rect.y - old_rect->y);
+ /* Then we calculate a fraction, for example 0.63 for a window
+ * which is at y = 1212 of a 1920 px high output */
+ double fraction_x = ((double)rel_x / old_rect->width);
+ double fraction_y = ((double)rel_y / old_rect->height);
+ DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
+ rel_x, rel_y, fraction_x, fraction_y, old_rect->width, old_rect->height);
+ con->rect.x = new_rect->x + (fraction_x * new_rect->width);
+ con->rect.y = new_rect->y + (fraction_y * new_rect->height);
+ DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
+}
+
#if 0
/*
* Moves the client 10px to the specified direction.
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009-2012 Michael Stapelberg and contributors (see also: LICENSE)
*
* For more information on RandR, please see the X.org RandR specification at
* http://cgit.freedesktop.org/xorg/proto/randrproto/tree/randrproto.txt
*
*/
static void output_change_mode(xcb_connection_t *conn, Output *output) {
- //i3Font *font = load_font(conn, config.font);
-
DLOG("Output mode changed, updating rect\n");
assert(output->con != NULL);
output->con->rect = output->rect;
/* Point content to the container of the workspaces */
content = output_get_content(output->con);
+ /* Fix the position of all floating windows on this output.
+ * The 'rect' of each workspace will be updated in src/render.c. */
+ TAILQ_FOREACH(workspace, &(content->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
+ floating_fix_coordinates(child, &(workspace->rect), &(output->con->rect));
+ }
+ }
+
/* If default_orientation is NO_ORIENTATION, we change the orientation of
* the workspaces and their childs depending on output resolution. This is
* only done for workspaces with maximum one child. */