--- /dev/null
+# Microsoft Developer Studio Project File - Name="liblunicode" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 5.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=liblunicode - Win32 Single Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "liblunicode.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "liblunicode.mak" CFG="liblunicode - Win32 Single Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "liblunicode - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "liblunicode - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "liblunicode - Win32 Single Debug" (based on\
+ "Win32 (x86) Static Library")
+!MESSAGE "liblunicode - Win32 Single Release" (based on\
+ "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+
+!IF "$(CFG)" == "liblunicode - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\Release"
+# PROP Intermediate_Dir "..\..\Release\liblunicode"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\Release\oluni32.lib"
+
+!ELSEIF "$(CFG)" == "liblunicode - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\Debug"
+# PROP Intermediate_Dir "..\..\Debug\liblunicode"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\Debug\oluni32.lib"
+
+!ELSEIF "$(CFG)" == "liblunicode - Win32 Single Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "liblunicode"
+# PROP BASE Intermediate_Dir "liblunicode"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\SDebug"
+# PROP Intermediate_Dir "..\..\SDebug\liblunicode"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\Debug\oluni32.lib"
+# ADD LIB32 /nologo /out:"..\..\SDebug\oluni32.lib"
+
+!ELSEIF "$(CFG)" == "liblunicode - Win32 Single Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "libluti0"
+# PROP BASE Intermediate_Dir "libluti0"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\SRelease"
+# PROP Intermediate_Dir "..\..\SRelease\liblunicode"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\Release\oluni32.lib"
+# ADD LIB32 /nologo /out:"..\..\SRelease\oluni32.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "liblunicode - Win32 Release"
+# Name "liblunicode - Win32 Debug"
+# Name "liblunicode - Win32 Single Debug"
+# Name "liblunicode - Win32 Single Release"
+# Begin Source File
+
+SOURCE=.\ucdata\ucdata.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ucdata\ucdata.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ure\ure.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ure\ure.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ure\urestubs.c
+# End Source File
+# End Target
+# End Project