if (orientation == HORIZ) {
helprect.x = second->rect.x;
helprect.y = second->rect.y;
- helprect.width = 2;
+ helprect.width = logical_px(2);
helprect.height = second->rect.height;
initial_position = second->rect.x;
xcb_warp_pointer(conn, XCB_NONE, event->root, 0, 0, 0, 0,
helprect.x = second->rect.x;
helprect.y = second->rect.y;
helprect.width = second->rect.width;
- helprect.height = 2;
+ helprect.height = logical_px(2);
initial_position = second->rect.y;
xcb_warp_pointer(conn, XCB_NONE, event->root, 0, 0, 0, 0,
event->root_x, second->rect.y);