!IF "$(CFG)" == "liblutil - Win32 Release"
+# Begin Custom Build - Building slapd message file
+IntDir=.\Release\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
-# Begin Custom Build
+# Begin Custom Build - Building slapd message file
IntDir=.\Debug\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
mc -v slapdmsg.mc -r $(IntDir)
rc /v /r $(IntDir)\slapdmsg.rc
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
-# Begin Custom Build
+# Begin Custom Build - Building slapd message file
IntDir=.\SDebug\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
mc -v slapdmsg.mc -r $(IntDir)
- rc /v /r $(IntDir)slapdmsg.rc
+ rc /v /r $(IntDir)\slapdmsg.rc
# End Custom Build
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
+# Begin Custom Build - Building slapd message file
+IntDir=.\SRelease\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
!ENDIF
# End Source File