--- /dev/null
+;
+; Default mouse callbacks for the CBM510 (P128)
+;
+; 2004-03-20, Ullrich von Bassewitz2
+; 2013-06-25, Greg King
+;
+; All functions in this module should be interrupt-safe because they might
+; be called from an interrupt handler.
+;
+
+ .export _mouse_def_callbacks
+ .import vic:zp
+
+ .include "mouse-kernel.inc"
+ .include "cbm510.inc"
+
+ .macpack generic
+
+; Sprite definitions. The first value can be changed to adjust the number
+; of the sprite used for the mouse. All others depend on that value.
+MOUSE_SPR = 0 ; Sprite used for the mouse
+MOUSE_SPR_MASK = $01 .shl MOUSE_SPR ; Positive mask
+MOUSE_SPR_NMASK = .lobyte(.not MOUSE_SPR_MASK) ; Negative mask
+VIC_SPR_X = (VIC_SPR0_X + 2*MOUSE_SPR) ; Sprite X register
+VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
+
+; --------------------------------------------------------------------------
+; Hide the mouse pointer. Always called with interrupts disabled.
+
+.proc hide
+
+ ldy #15
+ sty IndReg
+
+ ldy #VIC_SPR_ENA
+ lda (vic),y
+ and #MOUSE_SPR_NMASK
+ sta (vic),y
+
+ ldy ExecReg
+ sty IndReg
+ rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+; Show the mouse pointer. Always called with interrupts disabled.
+
+.proc show
+
+ ldy #15
+ sty IndReg
+
+ ldy #VIC_SPR_ENA
+ lda (vic),y
+ ora #MOUSE_SPR_MASK
+ sta (vic),y
+
+ ldy ExecReg
+ sty IndReg
+ rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+; Move the mouse pointer x position to the value in .XA. Always called with
+; interrupts disabled.
+
+.proc movex
+
+ ldy #15
+ sty IndReg
+
+; Add the x correction; and, set the low byte. That frees .A.
+
+ add #<24 ; x correction
+ ldy #VIC_SPR_X
+ sta (vic),y
+
+; Set the high byte
+
+ ldy #VIC_SPR_HI_X
+ txa
+ adc #>24
+ bnz @L1 ; Branch if high byte not zero
+ lda (vic),y ; Get high x bits of all sprites
+ and #MOUSE_SPR_NMASK ; Clear high bit for sprite
+ sta (vic),y
+
+@L0: ldy ExecReg
+ sty IndReg
+ rts
+
+@L1: lda (vic),y ; Get high x bits of all sprites
+ ora #MOUSE_SPR_MASK ; Set high bit for sprite
+ sta (vic),y
+ bnz @L0 ; branch always
+
+.endproc
+
+; --------------------------------------------------------------------------
+; Move the mouse pointer y position to the value in .XA. Always called with
+; interrupts disabled.
+
+.proc movey
+
+ ldy #15
+ sty IndReg
+
+ add #50 ; y correction (first visible line)
+ ldy #VIC_SPR_Y
+ sta (vic),y ; Set y position
+
+ ldy ExecReg
+ sty IndReg
+ rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+; Callback structure
+
+.rodata
+
+_mouse_def_callbacks:
+ .addr hide
+ .addr show
+ .addr movex
+ .addr movey
+
+
--- /dev/null
+;
+; Driver for a "joystick mouse".
+;
+; 2009-09-26, Ullrich von Bassewitz
+; 2013-08-22, Greg King
+;
+
+ .include "zeropage.inc"
+ .include "../extzp.inc"
+
+ .include "mouse-kernel.inc"
+ .include "cbm510.inc"
+
+ .macpack generic
+
+; ------------------------------------------------------------------------
+; Header. Includes jump table
+
+.segment "JUMPTABLE"
+
+HEADER:
+
+; Driver signature
+
+ .byte $6d, $6f, $75 ; ASCII "mou"
+ .byte MOUSE_API_VERSION ; Mouse driver API version number
+
+; Library reference
+
+ .addr $0000
+
+; Jump table
+
+ .addr INSTALL
+ .addr UNINSTALL
+ .addr HIDE
+ .addr SHOW
+ .addr SETBOX
+ .addr GETBOX
+ .addr MOVE
+ .addr BUTTONS
+ .addr POS
+ .addr INFO
+ .addr IOCTL
+ .addr IRQ
+
+; Mouse driver flags
+
+ .byte MOUSE_FLAG_LATE_IRQ
+
+; Callback table, set by the kernel before INSTALL is called.
+
+CHIDE: jmp $0000 ; Hide the cursor
+CSHOW: jmp $0000 ; Show the cursor
+CMOVEX: jmp $0000 ; Move the cursor to x co-ord.
+CMOVEY: jmp $0000 ; Move the cursor to y co-ord.
+
+
+;----------------------------------------------------------------------------
+; Constants
+
+SCREEN_HEIGHT = YSIZE * 8
+SCREEN_WIDTH = XSIZE * 8
+
+.scope JOY
+ UP = %00000001
+ DOWN = %00000010
+ LEFT = %00000100
+ RIGHT = %00001000
+ FIRE = %00010000
+.endscope
+
+;----------------------------------------------------------------------------
+; Global variables. The bounding box values are sorted so that they can be
+; written with the least effort in the SETBOX and GETBOX routines; so, don't
+; re-order them.
+
+.bss
+
+Vars:
+YPos: .res 2 ; Current mouse position, y
+XPos: .res 2 ; Current mouse position, x
+XMin: .res 2 ; X1 value of bounding box
+YMin: .res 2 ; Y1 value of bounding box
+XMax: .res 2 ; X2 value of bounding box
+YMax: .res 2 ; Y2 value of bounding box
+
+; Temporary value used in the interrupt handler
+
+Temp: .res 1
+
+; Default values for above variables
+
+.rodata
+
+.proc DefVars
+ .word SCREEN_HEIGHT / 2 ; YPos
+ .word SCREEN_WIDTH / 2 ; XPos
+ .word 0 ; XMin
+ .word 0 ; YMin
+ .word SCREEN_WIDTH - 1 ; XMax
+ .word SCREEN_HEIGHT - 1 ; YMax
+.endproc
+
+.code
+
+;----------------------------------------------------------------------------
+; INSTALL routine. Is called after the driver is loaded into memory. If
+; possible, check if the hardware is present.
+; Must return a MOUSE_ERR_xx code in .XA.
+
+INSTALL:
+
+; Initiate variables; just copy the default stuff over.
+
+ ldx #.sizeof(DefVars) - 1
+@L1: lda DefVars,x
+ sta Vars,x
+ dex
+ bpl @L1
+
+; Be sure the mouse cursor is invisible and at the default location. We
+; need to do that here because our mouse interrupt handler doesn't set the
+; mouse position if it hasn't changed.
+
+ sei
+ jsr CHIDE
+ lda XPos
+ ldx XPos+1
+ jsr CMOVEX
+ lda YPos
+ ldx YPos+1
+ jsr CMOVEY
+ cli
+
+; Done, return zero.
+
+ ldx #>MOUSE_ERR_OK
+ txa
+ rts
+
+;----------------------------------------------------------------------------
+; UNINSTALL routine. Is called before the driver is removed from memory.
+; No return code required (the driver is removed from memory, on return).
+
+UNINSTALL := HIDE ; Hide cursor, on exit
+
+;----------------------------------------------------------------------------
+; HIDE routine. Is called to hide the mouse pointer. The mouse kernel manages
+; a counter for calls to show/hide; and, the driver entry point is called only
+; if the mouse currently is visible and should get hidden. For most drivers,
+; no special action is required besides hiding the mouse cursor.
+; No return code required.
+
+HIDE: sei
+ jsr CHIDE
+ cli
+ rts
+
+;----------------------------------------------------------------------------
+; SHOW routine. Is called to show the mouse pointer. The mouse kernel manages
+; a counter for calls to show/hide; and, the driver entry point is called only
+; if the mouse currently is hidden and should become visible. For most drivers,
+; no special action is required besides enabling the mouse cursor.
+; No return code required.
+
+SHOW: sei
+ jsr CSHOW
+ cli
+ rts
+
+;----------------------------------------------------------------------------
+; SETBOX: Set the mouse bounding box. The parameters are passed as they come
+; from the C program, that is, a pointer to a mouse_box struct in .XA.
+; No checks are done if the mouse currently is inside the box; that is the job
+; of the caller. It is not necessary to validate the parameters; trust the
+; caller, and save some code here. No return code required.
+
+SETBOX: sta ptr1
+ stx ptr1+1 ; Save data pointer
+
+ ldy #.sizeof (MOUSE_BOX) - 1
+ sei
+
+@L1: lda (ptr1),y
+ sta XMin,y
+ dey
+ bpl @L1
+
+ cli
+ rts
+
+;----------------------------------------------------------------------------
+; GETBOX: Return the mouse bounding box. The parameters are passed as they
+; come from the C program, that is, a pointer to a mouse_box struct in .XA.
+
+GETBOX: sta ptr1
+ stx ptr1+1 ; Save data pointer
+
+ ldy #.sizeof (MOUSE_BOX) - 1
+
+@L1: lda XMin,y
+ sta (ptr1),y
+ dey
+ bpl @L1
+
+ rts
+
+;----------------------------------------------------------------------------
+; MOVE: Move the mouse to a new position. The position is passed as it comes
+; from the C program, that is: x on the stack and y in .XA. The C wrapper will
+; remove the parameter from the stack, on return.
+; No checks are done if the new position is valid (within the bounding box or
+; the screen). No return code required.
+;
+
+MOVE: sei ; No interrupts
+
+ jsr MoveY ; Set new y position
+
+ ldy #1
+ lda (sp),y
+ sta XPos+1
+ tax
+ dey
+ lda (sp),y
+ jsr MoveX ; Move the pointer
+
+ cli ; Allow interrupts
+ rts
+
+;----------------------------------------------------------------------------
+; BUTTONS: Return the button mask in .XA.
+; Joystick 2's fire button is the left mouse button.
+; Joystick 1's fire button is the right mouse button.
+
+BUTTONS:
+ ldx #15 ; Switch to the system bank
+ stx IndReg
+
+; Get the fire-button bits
+
+ ldy #CIA::PRA
+ lda (cia2),y
+
+; Switch back to the execution bank.
+
+ ldy ExecReg
+ sty IndReg
+
+; Joystick 2, fire button is in bit 7.
+; Joystick 1, fire button is in bit 6.
+
+ and #%11000000
+ rol a ; Move bits 7,6 to bits 1,0
+ rol a
+ rol a
+ adc #%00001110 ; Move bit 1 to bit 4
+ and #MOUSE_BTN_LEFT | MOUSE_BTN_RIGHT
+
+; Bits go up when buttons go down.
+
+ eor #MOUSE_BTN_LEFT | MOUSE_BTN_RIGHT
+ ldx #>0
+ rts
+
+;----------------------------------------------------------------------------
+; INFO: Returns mouse position and current button mask in the MOUSE_INFO
+; struct pointed to by ptr1. No return code required.
+;
+; We're cheating here to keep the code smaller: The first fields of the
+; mouse_info struct are identical to the mouse_pos struct; so, we just will
+; use _mouse_pos to fill the position fields.
+
+INFO: jsr BUTTONS
+
+; Fill in the button state.
+
+ ldy #MOUSE_INFO::BUTTONS
+ sta (ptr1),y
+
+; jmp POS ; Fall through
+
+;----------------------------------------------------------------------------
+; POS: Return the mouse position in the MOUSE_POS struct pointed to by ptr1.
+; No return code required.
+
+POS: ldy #MOUSE_POS::XCOORD ; Structure offset
+
+ sei ; Disable interrupts
+ lda XPos ; Transfer the position
+ sta (ptr1),y
+ lda XPos+1
+ iny
+ sta (ptr1),y
+ lda YPos
+ iny
+ sta (ptr1),y
+ lda YPos+1
+ cli ; Enable interrupts
+
+ iny
+ sta (ptr1),y ; Store last byte
+
+ rts ; Done
+
+;----------------------------------------------------------------------------
+; IOCTL: Driver-defined entry point. The wrapper will pass a pointer to ioctl-
+; specific data in ptr1, and the ioctl code in .A.
+; Must return an error code in .XA.
+;
+
+IOCTL: lda #<MOUSE_ERR_INV_IOCTL ; We don't support ioctls, for now
+ ldx #>MOUSE_ERR_INV_IOCTL
+ rts
+
+;----------------------------------------------------------------------------
+; IRQ: Irq.-handler entry point. Called as a subroutine, but in the IRQ context
+; (so, be careful). The routine MUST return carry set if the interrupt has been
+; 'handled' -- which means that the interrupt source is gone. Otherwise, it
+; MUST return carry clear.
+; Reads joystick 2.
+;
+
+IRQ: ldy #15 ; Switch to the system bank
+ sty IndReg
+
+; Get the direction bits.
+
+ ldy #CIA::PRB
+ lda (cia2),y ; Read joystick inputs
+
+; Switch back to the execution bank.
+
+ ldy ExecReg
+ sty IndReg
+
+; Joystick 2, directions in bits 7-4.
+; Mask the relevant bits.
+
+ and #$F0
+ eor #$F0 ; All bits are inverted
+ sta Temp
+
+; Check left/right.
+
+ and #(JOY::LEFT | JOY::RIGHT) << 4
+ bze @SkipX
+
+; We will cheat here, and rely on the fact that either the left OR the right
+; bit can be active.
+
+ and #JOY::RIGHT << 4 ; Check RIGHT bit
+ bnz @Right
+ lda #<-1
+ tax
+ bnz @AddX ; Branch always
+@Right: lda #<1
+ ldx #>1
+
+; Calculate the new x co-ordinate (--> .YA).
+
+@AddX: add XPos
+ tay ; Remember low byte
+ txa
+ adc XPos+1
+ tax
+
+; Limit the x co-ordinate to the bounding box.
+
+ cpy XMin
+ sbc XMin+1
+ bpl @L1
+ ldy XMin
+ ldx XMin+1
+ jmp @L2
+
+@L1: txa
+ cpy XMax
+ sbc XMax+1
+ bmi @L2
+ ldy XMax
+ ldx XMax+1
+@L2: tya
+ jsr MoveX
+
+; Calculate the y movement vector.
+
+@SkipX: lda Temp ; Get joystick again
+ and #(JOY::UP | JOY::DOWN) << 4 ; Check up/down
+ bze @SkipY
+
+; We will cheat here, and rely on the fact that either the up OR the down
+; bit can be active.
+
+ and #JOY::UP << 4 ; Check UP bit
+ bze @Down
+ lda #<-1
+ tax
+ bnz @AddY
+@Down: lda #<1
+ ldx #>1
+
+; Calculate the new y co-ordinate (--> .YA).
+
+@AddY: add YPos
+ tay ; Remember low byte
+ txa
+ adc YPos+1
+ tax
+
+; Limit the y co-ordinate to the bounding box.
+
+ cpy YMin
+ sbc YMin+1
+ bpl @L3
+ ldy YMin
+ ldx YMin+1
+ jmp @L4
+
+@L3: txa
+ cpy YMax
+ sbc YMax+1
+ bmi @L4
+ ldy YMax
+ ldx YMax+1
+@L4: tya
+ jsr MoveY
+
+; Done
+
+@SkipY: clc ; Interrupt not handled
+ rts
+
+; Move the mouse pointer to the new x pos.
+
+MoveX: sta XPos
+ stx XPos+1
+ jmp CMOVEX
+
+; Move the mouse pointer to the new y pos.
+
+MoveY: sta YPos
+ stx YPos+1
+ jmp CMOVEY