--- /dev/null
+;
+; Driver for a "joystick mouse".
+;
+; Ullrich von Bassewitz, 2004-04-05
+;
+
+ .include "zeropage.inc"
+ .include "mouse-kernel.inc"
+ .include "c128.inc"
+
+ .macpack generic
+
+; ------------------------------------------------------------------------
+; Header. Includes jump table
+
+.segment "JUMPTABLE"
+
+HEADER:
+
+; Driver signature
+
+ .byte $6d, $6f, $75 ; "mou"
+ .byte MOUSE_API_VERSION ; Mouse driver API version number
+
+; Jump table.
+
+ .addr INSTALL
+ .addr UNINSTALL
+ .addr HIDE
+ .addr SHOW
+ .addr BOX
+ .addr MOVE
+ .addr BUTTONS
+ .addr POS
+ .addr INFO
+ .addr IOCTL
+ .addr IRQ
+
+; Callback table, set by the kernel before INSTALL is called
+
+CHIDE: jmp $0000 ; Hide the cursor
+CSHOW: jmp $0000 ; Show the cursor
+CMOVEX: jmp $0000 ; Move the cursor to X coord
+CMOVEY: jmp $0000 ; Move the cursor to Y coord
+
+
+;----------------------------------------------------------------------------
+; Constants
+
+SCREEN_HEIGHT = 200
+SCREEN_WIDTH = 320
+
+.enum JOY
+ UP = $01
+ DOWN = $02
+ LEFT = $04
+ RIGHT = $08
+ FIRE = $10
+.endenum
+
+;----------------------------------------------------------------------------
+; Global variables. The bounding box values are sorted so that they can be
+; written with the least effort in the BOX routine, so don't reorder them.
+
+.bss
+
+Vars:
+YPos: .res 2 ; Current mouse position, Y
+XPos: .res 2 ; Current mouse position, X
+YMax: .res 2 ; Y2 value of bounding box
+XMax: .res 2 ; X2 value of bounding box
+YMin: .res 2 ; Y1 value of bounding box
+XMin: .res 2 ; X1 value of bounding box
+Buttons: .res 1 ; Button mask
+
+; Temporary value used in the int handler
+
+Temp: .res 1
+
+; Default values for above variables
+
+.rodata
+
+.proc DefVars
+ .word SCREEN_HEIGHT/2 ; YPos
+ .word SCREEN_WIDTH/2 ; XPos
+ .word SCREEN_HEIGHT ; YMax
+ .word SCREEN_WIDTH ; XMax
+ .word 0 ; YMin
+ .word 0 ; XMin
+ .byte 0 ; Buttons
+.endproc
+
+.code
+
+;----------------------------------------------------------------------------
+; INSTALL routine. Is called after the driver is loaded into memory. If
+; possible, check if the hardware is present.
+; Must return an MOUSE_ERR_xx code in a/x.
+
+INSTALL:
+
+; Initialize variables. Just copy the default stuff over
+
+ ldx #.sizeof(DefVars)-1
+@L1: lda DefVars,x
+ sta Vars,x
+ dex
+ bpl @L1
+
+; Be sure the mouse cursor is invisible and at the default location. We
+; need to do that here, because our mouse interrupt handler doesn't set the
+; mouse position if it hasn't changed.
+
+ sei
+ jsr CHIDE
+ lda XPos
+ ldx XPos+1
+ jsr CMOVEX
+ lda YPos
+ ldx YPos+1
+ jsr CMOVEY
+ cli
+
+; Done, return zero (= MOUSE_ERR_OK)
+
+ ldx #$00
+ txa
+ rts
+
+;----------------------------------------------------------------------------
+; UNINSTALL routine. Is called before the driver is removed from memory.
+; No return code required (the driver is removed from memory on return).
+
+UNINSTALL = HIDE ; Hide cursor on exit
+
+;----------------------------------------------------------------------------
+; HIDE routine. Is called to hide the mouse pointer. The mouse kernel manages
+; a counter for calls to show/hide, and the driver entry point is only called
+; if the mouse is currently visible and should get hidden. For most drivers,
+; no special action is required besides hiding the mouse cursor.
+; No return code required.
+
+HIDE: sei
+ jsr CHIDE
+ cli
+ rts
+
+;----------------------------------------------------------------------------
+; SHOW routine. Is called to show the mouse pointer. The mouse kernel manages
+; a counter for calls to show/hide, and the driver entry point is only called
+; if the mouse is currently hidden and should become visible. For most drivers,
+; no special action is required besides enabling the mouse cursor.
+; No return code required.
+
+SHOW: sei
+ jsr CSHOW
+ cli
+ rts
+
+;----------------------------------------------------------------------------
+; BOX: Set the mouse bounding box. The parameters are passed as they come from
+; the C program, that is, maxy in a/x and the other parameters on the stack.
+; The C wrapper will remove the parameters from the stack when the driver
+; routine returns.
+; No checks are done if the mouse is currently inside the box, this is the job
+; of the caller. It is not necessary to validate the parameters, trust the
+; caller and save some code here. No return code required.
+
+BOX: ldy #5
+ sei
+ sta YMax
+ stx YMax+1
+
+@L1: lda (sp),y
+ sta XMax,y
+ dey
+ bpl @L1
+
+ cli
+ rts
+
+;----------------------------------------------------------------------------
+; MOVE: Move the mouse to a new position. The position is passed as it comes
+; from the C program, that is: X on the stack and Y in a/x. The C wrapper will
+; remove the parameter from the stack on return.
+; No checks are done if the new position is valid (within the bounding box or
+; the screen). No return code required.
+;
+
+MOVE: sei ; No interrupts
+
+ sta YPos
+ stx YPos+1 ; New Y position
+ jsr CMOVEY ; Set it
+
+ ldy #$01
+ lda (sp),y
+ sta XPos+1
+ tax
+ dey
+ lda (sp),y
+ sta XPos ; New X position
+
+ jsr CMOVEX ; Move the cursor
+
+ cli ; Allow interrupts
+ rts
+
+;----------------------------------------------------------------------------
+; BUTTONS: Return the button mask in a/x.
+
+BUTTONS:
+ lda Buttons
+ ldx #$00
+ rts
+
+;----------------------------------------------------------------------------
+; POS: Return the mouse position in the MOUSE_POS struct pointed to by ptr1.
+; No return code required.
+
+POS: ldy #MOUSE_POS::XCOORD ; Structure offset
+
+ sei ; Disable interrupts
+ lda XPos ; Transfer the position
+ sta (ptr1),y
+ lda XPos+1
+ iny
+ sta (ptr1),y
+ lda YPos
+ iny
+ sta (ptr1),y
+ lda YPos+1
+ cli ; Enable interrupts
+
+ iny
+ sta (ptr1),y ; Store last byte
+
+ rts ; Done
+
+;----------------------------------------------------------------------------
+; INFO: Returns mouse position and current button mask in the MOUSE_INFO
+; struct pointed to by ptr1. No return code required.
+;
+; We're cheating here to keep the code smaller: The first fields of the
+; mouse_info struct are identical to the mouse_pos struct, so we will just
+; call _mouse_pos to initialize the struct pointer and fill the position
+; fields.
+
+INFO: jsr POS
+
+; Fill in the button state
+
+ lda Buttons
+ ldy #MOUSE_INFO::BUTTONS
+ sta (ptr1),y
+
+ rts
+
+;----------------------------------------------------------------------------
+; IOCTL: Driver defined entry point. The wrapper will pass a pointer to ioctl
+; specific data in ptr1, and the ioctl code in A.
+; Must return an error code in a/x.
+;
+
+IOCTL: lda #<MOUSE_ERR_INV_IOCTL ; We don't support ioclts for now
+ ldx #>MOUSE_ERR_INV_IOCTL
+ rts
+
+;----------------------------------------------------------------------------
+; IRQ: Irq handler entry point. Called as a subroutine but in IRQ context
+; (so be careful).
+;
+
+IRQ: lda #$7F
+ sta CIA1_PRA
+ lda CIA1_PRB ; Read joystick #0
+ and #$1F
+ eor #$1F ; Make all bits active high
+ sta Temp
+
+; Check for a pressed button and place the result into Buttons
+
+ ldx #$00 ; Assume no button pressed
+ and #JOY::FIRE ; Check fire button
+ beq @L0 ; Jump if not pressed
+ ldx #MOUSE_BTN_LEFT ; Left (only) button is pressed
+@L0: stx Buttons
+
+; Check left/right
+
+ lda Temp ; Read joystick #0
+ and #(JOY::LEFT | JOY::RIGHT)
+ beq @SkipX ;
+
+; We will cheat here and rely on the fact that either the left, OR the right
+; bit can be active
+
+ and #JOY::RIGHT ; Check RIGHT bit
+ bne @Right
+ lda #$FF
+ tax
+ bne @AddX ; Branch always
+@Right: lda #$01
+ ldx #$00
+
+; Calculate the new X coordinate (--> a/y)
+
+@AddX: add XPos
+ tay ; Remember low byte
+ txa
+ adc XPos+1
+ tax
+
+; Limit the X coordinate to the bounding box
+
+ cpy XMin
+ sbc XMin+1
+ bpl @L1
+ ldy XMin
+ ldx XMin+1
+ jmp @L2
+@L1: txa
+
+ cpy XMax
+ sbc XMax+1
+ bmi @L2
+ ldy XMax
+ ldx XMax+1
+@L2: sty XPos
+ stx XPos+1
+
+; Move the mouse pointer to the new X pos
+
+ tya
+ jsr CMOVEX
+
+; Calculate the Y movement vector
+
+@SkipX: lda Temp ; Read joystick #0
+ and #(JOY::UP | JOY::DOWN) ; Check up/down
+ beq @SkipY ;
+
+; We will cheat here and rely on the fact that either the up, OR the down
+; bit can be active
+
+ lsr a ; Check UP bit
+ bcc @Down
+ lda #$FF
+ tax
+ bne @AddY
+@Down: lda #$01
+ ldx #$00
+
+; Calculate the new Y coordinate (--> a/y)
+
+@AddY: add YPos
+ tay ; Remember low byte
+ txa
+ adc YPos+1
+ tax
+
+; Limit the Y coordinate to the bounding box
+
+ cpy YMin
+ sbc YMin+1
+ bpl @L3
+ ldy YMin
+ ldx YMin+1
+ jmp @L4
+@L3: txa
+
+ cpy YMax
+ sbc YMax+1
+ bmi @L4
+ ldy YMax
+ ldx YMax+1
+@L4: sty YPos
+ stx YPos+1
+
+; Move the mouse pointer to the new X pos
+
+ tya
+ jmp CMOVEY
+
+; Done
+
+@SkipY: rts
+