#define tgi_updatedisplay() tgi_ioctl(4, (void*)1)
#define tgi_setcollisiondetection(active) tgi_ioctl(5, (void*)(active))
-
-
-/*****************************************************************************/
-/* Sprites */
-/*****************************************************************************/
-
-
-
-#define SPRCTL0_1_bit_per_pixel 0
-#define SPRCTL0_2_bits_per_pixel 0x40
-#define SPRCTL0_3_bits_per_pixel 0x80
-#define SPRCTL0_4_bits_per_pixel 0xc0
-#define SPRCTL0_h_flip 0x20
-#define SPRCTL0_v_flip 0x10
-#define SPRCTL0_shadow 7
-#define SPRCTL0_xor_shadow 6
-#define SPRCTL0_non_collide 5
-#define SPRCTL0_normal 4
-#define SPRCTL0_boundary 3
-#define SPRCTL0_boundary_shadow 2
-#define SPRCTL0_background_no_coll 1
-#define SPRCTL0_background_shadow 0
-
-#define SPRCTL1_literal 0x80
-#define SPRCTL1_hsize_vsize_strech_tilt 0x30
-#define SPRCTL1_hsize_vsize_strech 0x20
-#define SPRCTL1_hsize_vsize 0x10
-#define SPRCTL1_no_palette 0x08
-#define SPRCTL1_skip_sprite 0x04
-#define SPRCTL1_start_drawing_up 0x02
-#define SPRCTL1_start_drawing_left 0x01
-
-#define SPRCOLL_dont_collide 0x20
-#define SPRCOLL_number_0_3 0x00
-
-
/* Define Hardware */
#include <_mikey.h>
#define MIKEY (*(struct __mikey *)0xFD00)