TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
- Con *child;
- int children = 0;
- TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes)
- children++;
- /* TODO: better document why this math works */
- double fix = 1.0 / (1.0 - (1.0 / (children+1)));
- TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes) {
- if (child->percent <= 0.0)
- continue;
- child->percent *= fix;
- }
+ con_fix_percent(con->parent, WINDOW_REMOVE);
/* 2: create a new container to render the decoration on, add
* it as a floating window to the workspace */
TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
con->floating = FLOATING_USER_OFF;
+
+ con_fix_percent(con->parent, WINDOW_ADD);
}