/*****************************************************************************/
-/* Remove dead code */
+/* Remove dead code */
/*****************************************************************************/
while (I < CS_GetEntryCount (S)) {
CodeEntry* N;
+ CodeLabel* LN;
/* Get this entry */
CodeEntry* E = CS_GetEntry (S, I);
/* Check if it's an unconditional branch, and if the next entry has
- * no labels attached
+ * no labels attached, or if the label is just used so that the insn
+ * can jump to itself.
*/
- if ((E->Info & OF_DEAD) != 0 &&
- (N = CS_GetNextEntry (S, I)) != 0 &&
- !CE_HasLabel (N)) {
+ if ((E->Info & OF_DEAD) != 0 && /* Dead code follows */
+ (N = CS_GetNextEntry (S, I)) != 0 && /* Has next entry */
+ (!CE_HasLabel (N) || /* Don't has a label */
+ ((N->Info & OF_UBRA) != 0 && /* Uncond branch */
+ (LN = N->JumpTo) != 0 && /* Jumps to known label */
+ LN->Owner == N && /* Attached to insn */
+ CL_GetRefCount (LN) == 1))) { /* Only reference */
/* Delete the next entry */
CS_DelEntry (S, I+1);
((E->Info & OF_CBRA) != 0 &&
GetBranchCond (E->OPC) == GetBranchCond (N->OPC))) {
- /* This is a jump cascade and we may jump to the final target.
- * Insert a new instruction, then remove the old one
+ /* This is a jump cascade and we may jump to the final target,
+ * provided that the other insn does not jump to itself. If
+ * this is the case, we can also jump to ourselves, otherwise
+ * insert a jump to the new instruction and remove the old one.
*/
- CodeEntry* X = NewCodeEntry (E->OPC, E->AM, N->Arg, N->JumpTo, E->LI);
+ CodeEntry* X;
+ CodeLabel* LN = N->JumpTo;
+
+ if (LN != 0 && LN->Owner == N) {
+
+ /* We found a jump to a jump to itself. Replace our jump
+ * by a jump to itself.
+ */
+ CodeLabel* LE = CS_GenLabel (S, E);
+ X = NewCodeEntry (E->OPC, E->AM, LE->Name, LE, E->LI);
+
+ } else {
+
+ /* Jump to the final jump target */
+ X = NewCodeEntry (E->OPC, E->AM, N->Arg, N->JumpTo, E->LI);
+
+ }
/* Insert it behind E */
CS_InsertEntry (S, X, I+1);