#define SLAP_DBFLAG_GLUE_SUBORDINATE 0x0020U /* child of a glue hierarchy */
#define SLAP_DBFLAG_GLUE_LINKED 0x0040U /* child is connected to parent */
#define SLAP_DBFLAG_SHADOW 0x8000U /* a shadow */
+#define SLAP_DBFLAG_SYNC_SHADOW 0x1000U /* a sync shadow */
+#define SLAP_DBFLAG_SLURP_SHADOW 0x2000U /* a slurp shadow */
slap_mask_t be_flags;
#define SLAP_DBFLAGS(be) ((be)->be_flags)
#define SLAP_NOLASTMOD(be) (SLAP_DBFLAGS(be) & SLAP_DBFLAG_NOLASTMOD)