* the path search list, and finally return a pointer to the new AFile struct.
*/
{
- const char* Filename;
+ StrBuf Path = AUTO_STRBUF_INITIALIZER;
/* Allocate a AFile structure */
AFile* AF = (AFile*) xmalloc (sizeof (AFile));
* if a file has changed in the debugger, we will ignore this problem
* here.
*/
- struct stat Buf;
+ struct stat Buf;
if (stat (IF->Name, &Buf) != 0) {
/* Error */
Fatal ("Cannot stat `%s': %s", IF->Name, strerror (errno));
/* Insert the new structure into the AFile collection */
CollAppend (&AFiles, AF);
- /* Get the path of this file. If it is not empty, add it as an extra
- * search path. To avoid file search overhead, we will not add empty
- * paths, since the search path list is initialized with an empty
- * path, so files in the current directory are always found first.
+ /* Get the path of this file and add it as an extra search path.
+ * To avoid file search overhead, we will add one path only once.
+ * This is checked by the PushSearchPath function.
*/
- Filename = FindName (IF->Name);
- AF->SearchPath = (Filename - IF->Name); /* Actually the length */
- if (AF->SearchPath) {
- /* We have a path, extract and push it to the search path list */
- StrBuf Path = AUTO_STRBUF_INITIALIZER;
- SB_CopyBuf (&Path, IF->Name, AF->SearchPath);
- SB_Terminate (&Path);
- if (PushSearchPath (UsrIncSearchPath, SB_GetConstBuf (&Path)) == 0) {
- /* The path is already there ... */
- AF->SearchPath = 0;
- }
- SB_Done (&Path);
- }
+ SB_CopyBuf (&Path, IF->Name, FindName (IF->Name) - IF->Name);
+ SB_Terminate (&Path);
+ AF->SearchPath = PushSearchPath (UsrIncSearchPath, SB_GetConstBuf (&Path));
+ SB_Done (&Path);
/* Return the new struct */
return AF;