con->percent = 0.0;
con_fix_percent(next);
- /* 7: focus the con on the target workspace (the X focus is only updated by
- * calling tree_render(), so for the "real" focus this is a no-op).
+ /* 7: focus the con on the target workspace, but only within that
+ * workspace, that is, don’t move focus away if the target workspace is
+ * invisible.
* We don’t focus the con for i3 pseudo workspaces like __i3_scratch and
* we don’t focus when there is a fullscreen con on that workspace. */
if ((workspace->name[0] != '_' || workspace->name[1] != '_') &&
- con_get_fullscreen_con(workspace, CF_OUTPUT) == NULL)
+ con_get_fullscreen_con(workspace, CF_OUTPUT) == NULL) {
+ /* We need to save focus on workspace level and restore it afterwards.
+ * Otherwise, we might focus a different workspace without actually
+ * switching workspaces. */
+ Con *old_focus = TAILQ_FIRST(&(output_get_content(dest_output)->focus_head));
con_focus(con_descend_focused(con));
+ con_focus(old_focus);
+ }
/* 8: when moving to a visible workspace on a different output, we keep the
* con focused. Otherwise, we leave the focus on the current workspace as we
}
cookie = xcb_unmap_window(conn, con->frame);
- DLOG("unmapping container (serial %d)\n", cookie.sequence);
+ DLOG("unmapping container %p / %s (serial %d)\n", con, con->name, cookie.sequence);
/* we need to increase ignore_unmap for this container (if it
* contains a window) and for every window "under" this one which
* contains a window */