glMergeRecord *record,
guint color)
{
- gdouble x0, y0;
- cairo_matrix_t matrix;
gdouble object_w, object_h;
gdouble raw_w, raw_h;
gchar *text;
gl_debug (DEBUG_LABEL, "START");
- gl_label_object_get_position (object, &x0, &y0);
- gl_label_object_get_matrix (object, &matrix);
-
gl_label_object_get_size (object, &object_w, &object_h);
gl_label_object_get_raw_size (object, &raw_w, &raw_h);
lines = gl_label_text_get_lines (GL_LABEL_TEXT (object));