extern void _OVERLAY3_LOAD__, _OVERLAY3_SIZE__;
+/* Functions resident in an overlay can call back functions resident in the
+ * main program at any time without any precautions. The function log() is
+ * an example for such a function resident in the main program.
+ */
void log (char *msg)
{
printf ("Log: %s\n", msg);
}
+/* In a real-world overlay program one would probably not use a #pragma but
+ * rather place the all the code of certain source files into the overlay by
+ * compiling them with --code-name OVERLAY1.
+ */
#pragma code-name (push, "OVERLAY1");
void foo (void)
{
+ /* Functions resident in an overlay can access all program variables and
+ * constants at any time without any precautions because those are never
+ * placed in overlays. The string constant below is an example for such
+ * a constant resident in the main program.
+ */
log ("Calling main from overlay 1");
}
void main (void)
{
log ("Calling overlay 1 from main");
+
+ /* The symbols _OVERLAY1_LOAD__ and _OVERLAY1_SIZE__ were generated by the
+ * linker. They contain the overlay area address and size specific to a
+ * certain program.
+ */
if (loadfile ("ovrldemo.1", &_OVERLAY1_LOAD__, &_OVERLAY1_SIZE__)) {
+
+ /* The linker makes sure that the call to foo() ends up at the right mem
+ * addr. However it's up to user to make sure that the - right - overlay
+ * is actually loaded before making the the call.
+ */
foo ();
}
log ("Calling overlay 2 from main");
+
+ /* Replacing one overlay with another one can only happen from the main
+ * program. This implies that an overlay can never load another overlay.
+ */
if (loadfile ("ovrldemo.2", &_OVERLAY2_LOAD__, &_OVERLAY2_SIZE__)) {
bar ();
}