*\r
* @param pxCallbackFunction The function to call when the timer expires.\r
* Callback functions must have the prototype defined by tmrTIMER_CALLBACK,\r
- * which is "void vCallbackFunction( xTIMER *xTimer );".\r
+ * which is "void vCallbackFunction( xTimerHandle xTimer );".\r
*\r
* @return If the timer is successfully create then a handle to the newly\r
* created timer is returned. If the timer cannot be created (because either\r
* // The callback function does nothing but count the number of times the\r
* // associated timer expires, and stop the timer once the timer has expired\r
* // 10 times.\r
- * void vTimerCallback( xTIMER *pxTimer )\r
+ * void vTimerCallback( xTimerHandle pxTimer )\r
* {\r
* long lArrayIndex;\r
* const long xMaxExpiryCountBeforeStopping = 10;\r
*\r
* // The callback function assigned to the one-shot timer. In this case the\r
* // parameter is not used.\r
- * void vBacklightTimerCallback( xTIMER *pxTimer )\r
+ * void vBacklightTimerCallback( xTimerHandle pxTimer )\r
* {\r
* // The timer expired, therefore 5 seconds must have passed since a key\r
* // was pressed. Switch off the LCD back-light.\r
*\r
* // The callback function assigned to the one-shot timer. In this case the\r
* // parameter is not used.\r
- * void vBacklightTimerCallback( xTIMER *pxTimer )\r
+ * void vBacklightTimerCallback( xTimerHandle pxTimer )\r
* {\r
* // The timer expired, therefore 5 seconds must have passed since a key\r
* // was pressed. Switch off the LCD back-light.\r
*\r
* // The callback function assigned to the one-shot timer. In this case the\r
* // parameter is not used.\r
- * void vBacklightTimerCallback( xTIMER *pxTimer )\r
+ * void vBacklightTimerCallback( xTimerHandle pxTimer )\r
* {\r
* // The timer expired, therefore 5 seconds must have passed since a key\r
* // was pressed. Switch off the LCD back-light.\r