--- /dev/null
+;
+; Graphics driver for the 320x200x2 mode on the C64.
+;
+; Based on Stephen L. Judds GRLIB code
+;
+
+ .include "zeropage.inc"
+
+ .include "tgi-kernel.inc"
+ .include "tgi-mode.inc"
+ .include "tgi-error.inc"
+
+
+ .macpack generic
+
+
+; ------------------------------------------------------------------------
+; Header. Includes jump table and constants.
+
+.segment "JUMPTABLE"
+
+; First part of the header is a structure that has a magic and defines the
+; capabilities of the driver
+
+ .byte $74, $67, $69 ; "tgi"
+ .byte $00 ; TGI version number
+ .word 320 ; X resolution
+ .word 200 ; Y resolution
+ .byte 2 ; Number of drawing colors
+ .byte 1 ; Number of screens available
+ .res 6, $00 ; Reserved for future extensions
+
+; Next comes the jump table. Currently all entries must be valid and may point
+; to an RTS for test versions (function not implemented). A future version may
+; allow for emulation: In this case the vector will be zero. Emulation means
+; that the graphics kernel will emulate the function by using lower level
+; primitives - for example ploting a line by using calls to SETPIXEL.
+
+ .word INSTALL
+ .word DEINSTALL
+ .word INIT
+ .word DONE
+ .word GETERROR
+ .word CONTROL
+ .word CLEAR
+ .word SETVIEWPAGE
+ .word SETDRAWPAGE
+ .word SETCOLOR
+ .word SETPALETTE
+ .word GETPALETTE
+ .word GETDEFPALETTE
+ .word SETPIXEL
+ .word GETPIXEL
+ .word HORLINE
+ .word LINE
+ .word 0 ; BAR
+ .word CIRCLE
+
+
+; ------------------------------------------------------------------------
+; Data.
+
+; Variables mapped to the zero page segment variables. Some of these are
+; used for passing parameters to the driver.
+
+X1 = ptr1
+Y1 = ptr2
+X2 = ptr3
+Y2 = ptr4
+RADIUS = tmp1
+
+ROW = tmp2 ; Bitmap row...
+COL = tmp3 ; ...and column, both set by PLOT
+TEMP = tmp4
+TEMP2 = sreg
+POINT = regsave
+
+CHUNK = X2 ; Used in the line routine
+OLDCHUNK = X2+1 ; Dito
+
+; Absolute variables used in the code
+
+.bss
+
+ERROR: .res 1 ; Error code
+PALETTE: .res 2 ; The current palette
+
+BITMASK: .res 1 ; $00 = clear, $FF = set pixels
+
+; INIT/DONE
+OLDD018: .res 1 ; Old register value
+
+; PLOT variables
+INRANGE: .res 1 ; $00 = coordinates in range
+
+; Line routine stuff
+DX: .res 2
+DY: .res 2
+
+; Circle routine stuff
+CURX: .res 1
+CURY: .res 1
+BROW: .res 1 ; Bottom row
+TROW: .res 1 ; Top row
+LCOL: .res 1 ; Left column
+RCOL: .res 1 ; Right column
+CHUNK1: .res 1
+OLDCH1: .res 1
+CHUNK2: .res 1
+OLDCH2: .res 1
+
+; Constants and tables
+
+.rodata
+
+DEFPALETTE: .byte $00, $01 ; White on black
+PALETTESIZE = * - DEFPALETTE
+
+BITTAB: .byte $80,$40,$20,$10,$08,$04,$02,$01
+BITCHUNK: .byte $FF,$7F,$3F,$1F,$0F,$07,$03,$01
+
+VBASE = $E000 ; Video memory base address
+CBASE = $D000 ; Color memory base address
+
+
+.code
+
+; ------------------------------------------------------------------------
+; INSTALL routine. Is called after the driver is loaded into memory. May
+; initialize anything that has to be done just once. Is probably empty
+; most of the time.
+;
+; Must set an error code: NO
+;
+
+INSTALL:
+ rts
+
+
+; ------------------------------------------------------------------------
+; DEINSTALL routine. Is called before the driver is removed from memory. May
+; clean up anything done by INSTALL but is probably empty most of the time.
+;
+; Must set an error code: NO
+;
+
+DEINSTALL:
+ rts
+
+
+; ------------------------------------------------------------------------
+; INIT: Changes an already installed device from text mode to graphics
+; mode. The number of the graphics mode is passed to the function in A.
+; Note that INIT/DONE may be called multiple times while the driver
+; is loaded, while INSTALL is only called once, so any code that is needed
+; to initializes variables and so on must go here. Setting palette and
+; clearing the screen is not needed because this is called by the graphics
+; kernel later.
+; The graphics kernel will never call INIT when a graphics mode is already
+; active, so there is no need to protect against that.
+;
+; Must set an error code: YES
+;
+
+INIT: cmp #TGI_MODE_320_200_2 ; Correct mode?
+ beq @L1 ; Jump if yes
+ lda #TGI_ERR_INV_MODE ; ## Error
+ bne @L9
+
+; Initialize variables
+
+@L1: ldx #$FF
+ stx BITMASK
+
+; Switch into graphics mode
+
+ lda $DD02 ; Set the data direction regs
+ ora #3
+ sta $DD02
+ lda $DD00
+ and #$FC ; Switch to bank 3
+ sta $DD00
+
+ lda $D018
+ sta OLDD018
+ lda #$48 ; Set color map to $D000, screen to $E000
+ sta $D018
+
+ lda $D011 ; And turn on bitmap
+ ora #$20
+ sta $D011
+
+; Done, reset the error code
+
+ lda #TGI_ERR_OK
+@L9: sta ERROR
+ rts
+
+; ------------------------------------------------------------------------
+; DONE: Will be called to switch the graphics device back into text mode.
+; The graphics kernel will never call DONE when no graphics mode is active,
+; so there is no need to protect against that.
+;
+; Must set an error code: YES
+;
+
+DONE: lda $DD02 ; Set the data direction regs
+ ora #3
+ sta $DD02
+ lda $DD00
+ ora #$03 ; Bank 0
+ sta $DD00
+
+ lda OLDD018 ; Screen mem --> $0400
+ sta $D018
+
+ lda $D011
+ and #<~$20
+ sta $D011
+ rts
+
+; ------------------------------------------------------------------------
+; GETERROR: Return the error code in A and clear it.
+
+GETERROR:
+ ldx #TGI_ERR_OK
+ lda ERROR
+ stx ERROR
+ rts
+
+; ------------------------------------------------------------------------
+; CONTROL: Platform/driver specific entry point.
+;
+; Must set an error code: YES
+;
+
+CONTROL:
+ lda #TGI_ERR_INV_FUNC
+ sta ERROR
+ rts
+
+; ------------------------------------------------------------------------
+; CLEAR: Clears the screen.
+;
+; Must set an error code: NO
+;
+
+CLEAR: ldy #$00
+ tya
+@L1: sta VBASE+$0000,y
+ sta VBASE+$0100,y
+ sta VBASE+$0200,y
+ sta VBASE+$0300,y
+ sta VBASE+$0400,y
+ sta VBASE+$0500,y
+ sta VBASE+$0600,y
+ sta VBASE+$0700,y
+ sta VBASE+$0800,y
+ sta VBASE+$0900,y
+ sta VBASE+$0A00,y
+ sta VBASE+$0B00,y
+ sta VBASE+$0C00,y
+ sta VBASE+$0D00,y
+ sta VBASE+$0E00,y
+ sta VBASE+$0F00,y
+ sta VBASE+$1000,y
+ sta VBASE+$1100,y
+ sta VBASE+$1200,y
+ sta VBASE+$1300,y
+ sta VBASE+$1400,y
+ sta VBASE+$1500,y
+ sta VBASE+$1600,y
+ sta VBASE+$1700,y
+ sta VBASE+$1800,y
+ sta VBASE+$1900,y
+ sta VBASE+$1A00,y
+ sta VBASE+$1B00,y
+ sta VBASE+$1C00,y
+ sta VBASE+$1D00,y
+ sta VBASE+$1E00,y
+ sta VBASE+$1F00,y
+ iny
+ bne @L1
+ rts
+
+; ------------------------------------------------------------------------
+; SETVIEWPAGE: Set the visible page. Called with the new page in A (0..n).
+; The page number is already checked to be valid by the graphics kernel.
+;
+; Must set an error code: NO (will only be called if page ok)
+;
+
+SETVIEWPAGE:
+ rts
+
+; ------------------------------------------------------------------------
+; SETDRAWPAGE: Set the drawable page. Called with the new page in A (0..n).
+; The page number is already checked to be valid by the graphics kernel.
+;
+; Must set an error code: NO (will only be called if page ok)
+;
+
+SETDRAWPAGE:
+ rts
+
+; ------------------------------------------------------------------------
+; SETCOLOR: Set the drawing color (in A). The new color is already checked
+; to be in a valid range (0..maxcolor-1).
+;
+; Must set an error code: NO (will only be called if color ok)
+;
+
+SETCOLOR:
+ tax
+ beq @L1
+ lda #$FF
+@L1: sta BITMASK
+ rts
+
+; ------------------------------------------------------------------------
+; SETPALETTE: Set the palette (not available with all drivers/hardware).
+; A pointer to the palette is passed in ptr1. Must set an error if palettes
+; are not supported
+;
+; Must set an error code: YES
+;
+
+SETPALETTE:
+ ldy #PALETTESIZE - 1
+@L1: lda (ptr1),y ; Copy the palette
+ and #$0F ; Make a valid color
+ sta PALETTE,y
+ dey
+ bpl @L1
+
+; Get the color entries from the palette
+
+ lda PALETTE+1 ; Foreground color
+ asl a
+ asl a
+ asl a
+ asl a
+ ora PALETTE ; Background color
+ tax
+
+; Initialize the color map with the new color settings (it is below the
+; I/O area)
+
+ ldy #$00
+ sei
+ lda $01 ; Get ROM config
+ pha ; Save it
+ and #%11111100 ; Clear bit 0 and 1
+ sta $01
+ txa ; Load color code
+@L2: sta CBASE+$0000,y
+ sta CBASE+$0100,y
+ sta CBASE+$0200,y
+ sta CBASE+$0300,y
+ iny
+ bne @L2
+ pla
+ sta $01
+ cli
+
+; Done
+
+ rts
+
+; ------------------------------------------------------------------------
+; GETPALETTE: Return the current palette in A/X. Must return NULL and set an
+; error if palettes are not supported.
+;
+; Must set an error code: YES
+;
+
+GETPALETTE:
+ lda #<PALETTE
+ ldx #>PALETTE
+ rts
+
+; ------------------------------------------------------------------------
+; GETDEFPALETTE: Return the default palette for the driver in A/X. Must
+; return NULL and set an error of palettes are not supported.
+;
+; Must set an error code: YES
+;
+
+GETDEFPALETTE:
+ lda #<DEFPALETTE
+ ldx #>DEFPALETTE
+ rts
+
+; ------------------------------------------------------------------------
+; SETPIXEL: Draw one pixel at X1/Y1 = ptr1/ptr2 with the current drawing
+; color. The coordinates passed to this function are never outside the
+; visible screen area, so there is no need for clipping inside this function.
+;
+; Must set an error code: NO
+;
+
+SETPIXEL:
+ jsr CALC ; Calculate coordinates
+
+ sei ; Get underneath ROM
+ lda $01
+ pha
+ lda #$34
+ sta $01
+
+ lda (POINT),Y
+ eor BITMASK
+ and BITTAB,X
+ eor (POINT),Y
+ sta (POINT),Y
+
+ pla
+ sta $01
+ cli
+
+@L9: rts
+
+; ------------------------------------------------------------------------
+; GETPIXEL: Read the color value of a pixel and return it in A/X. The
+; coordinates passed to this function are never outside the visible screen
+; area, so there is no need for clipping inside this function.
+
+
+GETPIXEL:
+ jsr CALC ; Calculate coordinates
+
+ sei ; Get underneath ROM
+ lda $01
+ pha
+ lda #$34
+ sta $01
+
+ lda (POINT),Y
+ ldy #$00
+ and BITTAB,X
+ beq @L1
+ iny
+
+@L1: pla
+ sta $01
+ cli
+
+ tya ; Get color value into A
+ ldx #$00 ; Clear high byte
+ rts
+
+; ------------------------------------------------------------------------
+; HORLINE: Draw a horizontal line from X1/Y to X2/Y, where X1 = ptr1,
+; Y = ptr2 and X2 = ptr3, using the current drawing color.
+;
+; This is a special line drawing entry used when the line is know to be
+; horizontal, for example by the BAR emulation routine. If the driver does
+; not have special code for horizontal lines, it may just copy Y to Y2 and
+; proceed with the generic line drawing code.
+;
+; Note: Line coordinates will always be sorted (Y1 <= X2) and clipped.
+;
+; Must set an error code: NO
+;
+
+HORLINE:
+ lda ptr2
+ sta ptr4
+ lda ptr2+1
+ sta ptr4+1
+; jmp LINE
+
+; ------------------------------------------------------------------------
+; LINE: Draw a line from X1/Y1 to X2/Y2, where X1/Y1 = ptr1/ptr2 and
+; X2/Y2 = ptr3/ptr4 using the current drawing color.
+;
+; To deal with off-screen coordinates, the current row
+; and column (40x25) is kept track of. These are set
+; negative when the point is off the screen, and made
+; positive when the point is within the visible screen.
+;
+; X1,X2 etc. are set up above (x2=LINNUM in particular)
+; Format is LINE x2,y2,x1,y1
+;
+; Must set an error code: NO
+;
+
+LINE:
+
+@CHECK: lda X2 ;Make sure x1<x2
+ sec
+ sbc X1
+ tax
+ lda X2+1
+ sbc X1+1
+ bpl @CONT
+ lda Y2 ;If not, swap P1 and P2
+ ldy Y1
+ sta Y1
+ sty Y2
+ lda Y2+1
+ ldy Y1+1
+ sta Y1+1
+ sty Y2+1
+ lda X1
+ ldy X2
+ sty X1
+ sta X2
+ lda X2+1
+ ldy X1+1
+ sta X1+1
+ sty X2+1
+ bcc @CHECK
+
+@CONT: sta DX+1
+ stx DX
+
+ ldx #$C8 ;INY
+ lda Y2 ;Calculate dy
+ sec
+ sbc Y1
+ tay
+ lda Y2+1
+ sbc Y1+1
+ bpl @DYPOS ;Is y2>=y1?
+ lda Y1 ;Otherwise dy=y1-y2
+ sec
+ sbc Y2
+ tay
+ ldx #$88 ;DEY
+
+@DYPOS: sty DY ; 8-bit DY -- FIX ME?
+ stx YINCDEC
+ stx XINCDEC
+
+ jsr CALC ; Set up .X,.Y,POINT, and INRANGE
+ lda BITCHUNK,X
+ sta OLDCHUNK
+ sta CHUNK
+
+ sei ; Get underneath ROM
+ lda #$34
+ sta $01
+
+ ldx DY
+ cpx DX ;Who's bigger: dy or dx?
+ bcc STEPINX ;If dx, then...
+ lda DX+1
+ bne STEPINX
+
+;
+; Big steps in Y
+;
+; To simplify my life, just use PLOT to plot points.
+;
+; No more!
+; Added special plotting routine -- cool!
+;
+; X is now counter, Y is y-coordinate
+;
+; On entry, X=DY=number of loop iterations, and Y=
+; Y1 AND #$07
+STEPINY:
+ lda #00
+ sta OLDCHUNK ;So plotting routine will work right
+ lda CHUNK
+ lsr ;Strip the bit
+ eor CHUNK
+ sta CHUNK
+ txa
+ bne @CONT ;If dy=0 it's just a point
+ inx
+@CONT: lsr ;Init counter to dy/2
+;
+; Main loop
+;
+YLOOP: sta TEMP
+
+ lda INRANGE ;Range check
+ bne @SKIP
+
+ lda (POINT),y ;Otherwise plot
+ eor BITMASK
+ and CHUNK
+ eor (POINT),y
+ sta (POINT),y
+@SKIP:
+YINCDEC:
+ iny ;Advance Y coordinate
+ cpy #8
+ bcc @CONT ;No prob if Y=0..7
+ jsr FIXY
+@CONT: lda TEMP ;Restore A
+ sec
+ sbc DX
+ bcc YFIXX
+YCONT: dex ;X is counter
+ bne YLOOP
+YCONT2: lda (POINT),y ;Plot endpoint
+ eor BITMASK
+ and CHUNK
+ eor (POINT),y
+ sta (POINT),y
+YDONE: lda #$37
+ sta $01
+ cli
+ rts
+
+YFIXX: ;x=x+1
+ adc DY
+ lsr CHUNK
+ bne YCONT ;If we pass a column boundary...
+ ror CHUNK ;then reset CHUNK to $80
+ sta TEMP2
+ lda COL
+ bmi @C1 ;Skip if column is negative
+ cmp #39 ;End if move past end of screen
+ bcs YDONE
+@C1: lda POINT ;And add 8 to POINT
+ adc #8
+ sta POINT
+ bcc @CONT
+ inc POINT+1
+@CONT: inc COL ;Increment column
+ bne @C2
+ lda ROW ;Range check
+ cmp #25
+ bcs @C2
+ lda #00 ;Passed into col 0
+ sta INRANGE
+@C2: lda TEMP2
+ dex
+ bne YLOOP
+ beq YCONT2
+
+;
+; Big steps in X direction
+;
+; On entry, X=DY=number of loop iterations, and Y=
+; Y1 AND #$07
+
+.bss
+COUNTHI:
+ .byte $00 ;Temporary counter
+ ;only used once
+.code
+STEPINX:
+ ldx DX
+ lda DX+1
+ sta COUNTHI
+ cmp #$80
+ ror ;Need bit for initialization
+ sta Y1 ;High byte of counter
+ txa
+ bne @CONT ;Could be $100
+ dec COUNTHI
+@CONT: ror
+;
+; Main loop
+;
+XLOOP: lsr CHUNK
+ beq XFIXC ;If we pass a column boundary...
+XCONT1: sbc DY
+ bcc XFIXY ;Time to step in Y?
+XCONT2: dex
+ bne XLOOP
+ dec COUNTHI ;High bits set?
+ bpl XLOOP
+
+XDONE: lsr CHUNK ;Advance to last point
+ jsr LINEPLOT ;Plot the last chunk
+EXIT: lda #$37
+ sta $01
+ cli
+ rts
+;
+; CHUNK has passed a column, so plot and increment pointer
+; and fix up CHUNK, OLDCHUNK.
+;
+XFIXC: sta TEMP
+ jsr LINEPLOT
+ lda #$FF
+ sta CHUNK
+ sta OLDCHUNK
+ lda COL
+ bmi @C1 ;Skip if column is negative
+ cmp #39 ;End if move past end of screen
+ bcs EXIT
+@C1: lda POINT
+ adc #8
+ sta POINT
+ bcc @CONT
+ inc POINT+1
+@CONT: inc COL
+ bne @C2
+ lda ROW
+ cmp #25
+ bcs @C2
+ lda #00
+ sta INRANGE
+@C2: lda TEMP
+ sec
+ bcs XCONT1
+;
+; Check to make sure there isn't a high bit, plot chunk,
+; and update Y-coordinate.
+;
+XFIXY: dec Y1 ;Maybe high bit set
+ bpl XCONT2
+ adc DX
+ sta TEMP
+ lda DX+1
+ adc #$FF ;Hi byte
+ sta Y1
+
+ jsr LINEPLOT ;Plot chunk
+ lda CHUNK
+ sta OLDCHUNK
+
+ lda TEMP
+XINCDEC:
+ iny ;Y-coord
+ cpy #8 ;0..7 is ok
+ bcc XCONT2
+ sta TEMP
+ jsr FIXY
+ lda TEMP
+ jmp XCONT2
+
+;
+; Subroutine to plot chunks/points (to save a little
+; room, gray hair, etc.)
+;
+LINEPLOT: ; Plot the line chunk
+ lda INRANGE
+ bne @SKIP
+
+ lda (POINT),Y ; Otherwise plot
+ eor BITMASK
+ ora CHUNK
+ and OLDCHUNK
+ eor CHUNK
+ eor (POINT),Y
+ sta (POINT),Y
+@SKIP: rts
+
+;
+; Subroutine to fix up pointer when Y decreases through
+; zero or increases through 7.
+;
+FIXY: cpy #255 ;Y=255 or Y=8
+ beq @DECPTR
+@INCPTR: ;Add 320 to pointer
+ ldy #0 ;Y increased through 7
+ lda ROW
+ bmi @C1 ;If negative, then don't update
+ cmp #24
+ bcs @TOAST ;If at bottom of screen then quit
+@C1: lda POINT
+ adc #<320
+ sta POINT
+ lda POINT+1
+ adc #>320
+ sta POINT+1
+@CONT1: inc ROW
+ bne @DONE
+ lda COL
+ bmi @DONE
+ lda #00
+ sta INRANGE
+@DONE: rts
+
+@DECPTR: ;Okay, subtract 320 then
+ ldy #7 ;Y decreased through 0
+ lda POINT
+ sec
+ sbc #<320
+ sta POINT
+ lda POINT+1
+ sbc #>320
+ sta POINT+1
+@CONT2: dec ROW
+ bmi @TOAST
+ lda ROW
+ cmp #24
+ bne @DONE
+ lda COL
+ bmi @DONE
+ lda #00
+ sta INRANGE
+ rts
+@TOAST: pla ;Remove old return address
+ pla
+ jmp EXIT ;Restore interrupts, etc.
+
+; ------------------------------------------------------------------------
+; BAR: Draw a filled rectangle with the corners X1/Y1, X2/Y2, where
+; X1/Y1 = ptr1/ptr2 and X2/Y2 = ptr3/ptr4 using the current drawing color.
+; Contrary to most other functions, the graphics kernel will sort and clip
+; the coordinates before calling the driver, so on entry the following
+; conditions are valid:
+; X1 <= X2
+; Y1 <= Y2
+; (X1 >= 0) && (X1 < XRES)
+; (X2 >= 0) && (X2 < XRES)
+; (Y1 >= 0) && (Y1 < YRES)
+; (Y2 >= 0) && (Y2 < YRES)
+;
+; Must set an error code: NO
+;
+
+BAR: rts
+
+; ------------------------------------------------------------------------
+; CIRCLE: Draw a circle around the center X1/Y1 (= ptr1/ptr2) with the
+; radius in tmp1 and the current drawing color.
+;
+; Must set an error code: NO
+;
+
+CIRCLE: lda RADIUS
+ sta CURY
+ bne @L1
+ jmp SETPIXEL ; Plot as a point
+
+@L1: clc
+ adc Y1
+ sta Y1
+ bcc @L2
+ inc Y1+1
+@L2: jsr CALC ; Compute XC, YC+R
+
+ lda ROW
+ sta BROW
+ lda COL
+ sta LCOL
+ sta RCOL
+
+ sty Y2 ; Y AND 07
+ lda BITCHUNK,X
+ sta CHUNK1 ; Forwards chunk
+ sta OLDCH1
+ lsr
+ eor #$FF
+ sta CHUNK2 ; Backwards chunk
+ sta OLDCH2
+ lda POINT
+ sta TEMP2 ; TEMP2 = forwards high pointer
+ sta X2 ; X2 = backwards high pointer
+ lda POINT+1
+ sta TEMP2+1
+ sta X2+1
+
+; Next compute CY-R
+
+ lda Y1
+ sec
+ sbc RADIUS
+ bcs @C3
+ dec Y1+1
+ sec
+@C3: sbc RADIUS
+ bcs @C4
+ dec Y1+1
+@C4: sta Y1
+
+ jsr CALC ; Compute new coords
+ sty Y1
+ lda POINT
+ sta X1 ; X1 will be the backwards
+ lda POINT+1 ; low-pointer
+ sta X1+1 ; POINT will be forwards
+ lda ROW
+ sta TROW
+
+ sei ; Get underneath ROM
+ lda #$34
+ sta $01
+
+ lda RADIUS
+ lsr ; A=r/2
+ ldx #00
+ stx CURX ; y=0
+
+; Main loop
+
+@LOOP: inc CURX ; x=x+1
+
+ lsr CHUNK1 ; Right chunk
+ bne @CONT1
+ jsr UPCHUNK1 ; Update if we move past a column
+@CONT1: asl CHUNK2
+ bne @CONT2
+ jsr UPCHUNK2
+@CONT2: sec
+ sbc CURX ; a=a-x
+ bcs @LOOP
+
+ adc CURY ;if a<0 then a=a+y; y=y-1
+ tax
+ jsr PCHUNK1
+ jsr PCHUNK2
+ lda CHUNK1
+ sta OLDCH1
+ lda CHUNK2
+ sta OLDCH2
+ txa
+
+ dec CURY ;(y=y-1)
+
+ dec Y2 ;Decrement y-offest for upper
+ bpl @CONT3 ;points
+ jsr DECYOFF
+@CONT3: ldy Y1
+ iny
+ sty Y1
+ cpy #8
+ bcc @CONT4
+ jsr INCYOFF
+@CONT4: ldy CURX
+ cpy CURY ;if y<=x then punt
+ bcc @LOOP ;Now draw the other half
+;
+; Draw the other half of the circle by exactly reversing
+; the above!
+;
+NEXTHALF:
+ lsr OLDCH1 ;Only plot a bit at a time
+ asl OLDCH2
+ lda RADIUS ;A=-R/2-1
+ lsr
+ eor #$FF
+@LOOP:
+ tax
+ jsr PCHUNK1 ;Plot points
+ jsr PCHUNK2
+ txa
+ dec Y2 ;Y2=bottom
+ bpl @CONT1
+ jsr DECYOFF
+@CONT1: inc Y1
+ ldy Y1
+ cpy #8
+ bcc @CONT2
+ jsr INCYOFF
+@CONT2: ldx CURY
+ beq @DONE
+ clc
+ adc CURY ;a=a+y
+ dec CURY ;y=y-1
+ bcc @LOOP
+
+ inc CURX
+ sbc CURX ;if a<0 then x=x+1; a=a+x
+ lsr CHUNK1
+ bne @CONT3
+ tax
+ jsr UPCH1 ;Upchunk, but no plot
+@CONT3: lsr OLDCH1 ;Only the bits...
+ asl CHUNK2 ;Fix chunks
+ bne @CONT4
+ tax
+ jsr UPCH2
+@CONT4: asl OLDCH2
+ bcs @LOOP
+@DONE:
+CIRCEXIT: ;Restore interrupts
+ lda #$37
+ sta $01
+ cli
+ rts
+;
+; Decrement lower pointers
+;
+DECYOFF:
+ tay
+ lda #7
+ sta Y2
+
+ lda X2 ;If we pass through zero, then
+ sec
+ sbc #<320 ;subtract 320
+ sta X2
+ lda X2+1
+ sbc #>320
+ sta X2+1
+ lda TEMP2
+ sec
+ sbc #<320
+ sta TEMP2
+ lda TEMP2+1
+ sbc #>320
+ sta TEMP2+1
+
+ tya
+ dec BROW
+ bmi EXIT2
+ rts
+EXIT2: pla ;Grab return address
+ pla
+ jmp CIRCEXIT ;Restore interrupts, etc.
+
+; Increment upper pointers
+INCYOFF:
+ tay
+ lda #00
+ sta Y1
+ lda X1
+ clc
+ adc #<320
+ sta X1
+ lda X1+1
+ adc #>320
+ sta X1+1
+ lda POINT
+ clc
+ adc #<320
+ sta POINT
+ lda POINT+1
+ adc #>320
+ sta POINT+1
+@ISKIP: inc TROW
+ bmi @DONE
+ lda TROW
+ cmp #25
+ bcs EXIT2
+@DONE: tya
+ rts
+
+;
+; UPCHUNK1 -- Update right-moving chunk pointers
+; Due to passing through a column
+;
+UPCHUNK1:
+ tax
+ jsr PCHUNK1
+UPCH1: lda #$FF ;Alternative entry point
+ sta CHUNK1
+ sta OLDCH1
+ lda TEMP2
+ clc
+ adc #8
+ sta TEMP2
+ bcc @CONT
+ inc TEMP2+1
+ clc
+@CONT: lda POINT
+ adc #8
+ sta POINT
+ bcc @DONE
+ inc POINT+1
+@DONE: txa
+ inc RCOL
+ rts
+
+;
+; UPCHUNK2 -- Update left-moving chunk pointers
+;
+UPCHUNK2:
+ tax
+ jsr PCHUNK2
+UPCH2: lda #$FF
+ sta CHUNK2
+ sta OLDCH2
+ lda X2
+ sec
+ sbc #8
+ sta X2
+ bcs @CONT
+ dec X2+1
+ sec
+@CONT: lda X1
+ sbc #8
+ sta X1
+ bcs @DONE
+ dec X1+1
+@DONE: txa
+ dec LCOL
+ rts
+;
+; Plot right-moving chunk pairs for circle routine
+;
+PCHUNK1:
+
+ lda RCOL ;Make sure we're in range
+ cmp #40
+ bcs @SKIP2
+ lda CHUNK1 ;Otherwise plot
+ eor OLDCH1
+ sta TEMP
+ lda TROW ;Check for underflow
+ bmi @SKIP
+ ldy Y1
+ lda (POINT),y
+ eor BITMASK
+ and TEMP
+ eor (POINT),y
+ sta (POINT),y
+
+@SKIP: lda BROW ;If CY+Y >= 200...
+ cmp #25
+ bcs @SKIP2
+ ldy Y2
+ lda (TEMP2),y
+ eor BITMASK
+ and TEMP
+ eor (TEMP2),y
+ sta (TEMP2),y
+@SKIP2: rts
+
+;
+; Plot left-moving chunk pairs for circle routine
+;
+
+PCHUNK2:
+ lda LCOL ;Range check in X
+ cmp #40
+ bcs EXIT3
+ lda CHUNK2 ;Otherwise plot
+ eor OLDCH2
+ sta TEMP
+ lda TROW ;Check for underflow
+ bmi @SKIP
+ ldy Y1
+ lda (X1),y
+ eor BITMASK
+ and TEMP
+ eor (X1),y
+ sta (X1),y
+
+@SKIP: lda BROW ;If CY+Y >= 200...
+ cmp #25
+ bcs EXIT3
+ ldy Y2
+ lda (X2),y
+ eor BITMASK
+ and TEMP
+ eor (X2),y
+ sta (X2),y
+EXIT3: rts
+
+; ------------------------------------------------------------------------
+; Calculate all variables to plot the pixel at X1/Y1. If the point is out
+; of range, a carry is returned and INRANGE is set to a value !0 zero. If
+; the coordinates are valid, INRANGE is zero and the carry clear.
+
+CALC: lda Y1
+ sta ROW
+ and #7
+ tay
+ lda Y1+1
+ lsr ; Neg is possible
+ ror ROW
+ lsr
+ ror ROW
+ lsr
+ ror ROW
+
+ lda #00
+ sta POINT
+ lda ROW
+ cmp #$80
+ ror
+ ror POINT
+ cmp #$80
+ ror
+ ror POINT ; row*64
+ adc ROW ; +row*256
+ clc
+ adc #>VBASE ; +bitmap base
+ sta POINT+1
+
+ lda X1
+ tax
+ sta COL
+ lda X1+1
+ lsr
+ ror COL
+ lsr
+ ror COL
+ lsr
+ ror COL
+
+ txa
+ and #$F8
+ clc
+ adc POINT ; +(X AND #$F8)
+ sta POINT
+ lda X1+1
+ adc POINT+1
+ sta POINT+1
+ txa
+ and #7
+ tax
+
+ lda ROW
+ cmp #25
+ bcs @L9
+ lda COL
+ cmp #40
+ bcs @L9
+ lda #00
+@L9: sta INRANGE
+ rts
+
+