mainWin->set_status(_("Initializing ..."));
-#ifndef HAVE_WIN32
- /* Set up input notifier */
+ /*
+ * Set up input notifier
+ */
m_notifier = new QSocketNotifier(m_sock->m_fd, QSocketNotifier::Read, 0);
QObject::connect(m_notifier, SIGNAL(activated(int)), this, SLOT(read_dir(int)));
-#endif
+ m_notifier->setEnabled(false);
write(".api 1");
m_api_set = true;
if (mainWin->m_commDebug) Pmsg1(000, "conn %i CMD OK\n", m_conn);
m_at_prompt = false;
m_at_main_prompt = false;
-// Pmsg1(000, "before dec m_in_command=%d\n", m_in_command);
if (--m_in_command < 0) {
-// Pmsg0(000, "m_in_command < 0\n");
m_in_command = 0;
}
mainWin->set_status(_("Command completed ..."));
m_at_prompt = false;
m_at_main_prompt = false;
m_in_command++;
-// Pmsg1(000, "after inc m_in_command=%d\n", m_in_command);
mainWin->set_status(_("Processing command ..."));
continue;
case BNET_MAIN_PROMPT:
m_at_prompt = true;
m_at_main_prompt = false;
mainWin->set_status(_("At prompt waiting for input ..."));
+ /***** FIXME *****/
/* commented out until the prompt communication issue with the director is resolved
- This is where I call a new text input dialog class to prevent the connection issues
- when a text input is requited.
- if (! m_in_select) {
- new textInputDialog(m_console, m_conn);
- } */
+ * This is where I call a new text input dialog class to prevent the connection issues
+ * when a text input is requited.
+ * if (!m_in_select) {
+ * new textInputDialog(m_console, m_conn);
+ * }
+ */
break;
case BNET_CMD_FAILED:
if (mainWin->m_commDebug) Pmsg1(000, "CMD FAILED\n", m_conn);
m_notifier = NULL;
}
mainWin->set_status(_("Director disconnected."));
-// QApplication::restoreOverrideCursor();
stat = BNET_HARDEOF;
}
break;
/* Called by signal when the Director has output for us */
void DirComm::read_dir(int /* fd */)
{
- if (mainWin->m_commDebug) Pmsg1(000, "conn %i read_dir\n", m_conn);
- while (read() >= 0) {
- m_console->display_text(msg());
+ int stat;
+ if (mainWin->m_commDebug) Pmsg1(000, "enter read_dir conn %i read_dir\n", m_conn);
+ stat = m_sock->wait_data(0, 5000);
+ if (stat > 0) {
+ if (mainWin->m_commDebug) Pmsg2(000, "read_dir conn %i stat=%d\n", m_conn, stat);
+ while (read() >= 0) {
+ m_console->display_text(msg());
+ }
}
+ if (mainWin->m_commDebug) Pmsg2(000, "exit read_dir conn %i stat=%d\n", m_conn, stat);
}
/*
bool prev_enabled = false;
if (m_notifier) {
prev_enabled = m_notifier->isEnabled();
- if (prev_enabled != enable) {
- m_notifier->setEnabled(enable);
- }
+ m_notifier->setEnabled(enable);
if (mainWin->m_connDebug) {
if (prev_enabled && !enable)
Pmsg2(000, "m_notifier Disabling notifier: %i %s\n", m_conn, m_console->m_dir->name());
bool DirComm::is_notify_enabled() const
{
bool enabled = false;
- if (m_notifier)
+ if (m_notifier) {
enabled = m_notifier->isEnabled();
-
-/* TODO: Windows doesn't support notifier without some kludge
- * This cheat seems to work, waiting for a cleaner solution.
- */
-#ifdef HAVE_WIN32
- enabled = true;
-#endif
-
+ }
return enabled;
}
(void)size;
(void)userdata;
#ifdef HAVE_TLS
- const char *prompt = (const char *)userdata;
# if defined(HAVE_WIN32)
//sendit(prompt);
if (win32_cgets(buf, size) == NULL) {
return strlen(buf);
}
# else
+ const char *prompt = (const char *)userdata;
char *passwd;
passwd = getpass(prompt);
* A function created to separate out the population of the lists
* from the Console::connect_dir function
*/
-void Console::populateLists(bool forcenew)
+void Console::populateLists(bool /*forcenew*/)
{
int conn;
- if (forcenew) {
- if (!newDirComm(conn)) {
- Pmsg1(000, "newDirComm Seems to Failed to create a connection for populateLists %s\n", m_dir->name());
- return;
- }
- } else {
- if (!availableDirComm(conn)) {
- Pmsg1(000, "availableDirComm Seems to Failed to find a connection for populateListsi %s\n", m_dir->name());
- return;
- }
+ if (!availableDirComm(conn) && !newDirComm(conn)) {
+ Pmsg1(000, "newDirComm Seems to Failed to create a connection for populateLists %s\n", m_dir->name());
+ return;
}
populateLists(conn);
}
m_currentConsole->getDirResName(directoryResourceName);
Pmsg1(100, "Setting initial window to %s\n", directoryResourceName.toUtf8().data());
}
+ app->restoreOverrideCursor();
}
void MainWin::popLists()
{
foreach(Console *console, m_consoleHash)
console->populateLists(true);
- app->restoreOverrideCursor();
m_doConnect = true;
connectConsoleSignals();
connectSignals();
+ app->restoreOverrideCursor();
m_currentConsole->setCurrent();
}
{
m_waitState = false;
if (mainWin->m_connDebug) Pmsg0(000, "Exiting Wait State\n");
- app->restoreOverrideCursor();
if (m_waitTreeItem != treeWidget->currentItem())
treeWidget->setCurrentItem(m_waitTreeItem);
if (m_doConnect) {
connectSignals();
connectConsoleSignals();
}
+ app->restoreOverrideCursor();
}
void MainWin::connectConsoleSignals()