/**
* Moves the given container to the currently focused container on the given
* workspace.
+ *
+ * The dont_warp flag disables pointer warping and will be set when this
+ * function is called while dragging a floating window.
+ *
* TODO: is there a better place for this function?
*
*/
-void con_move_to_workspace(Con *con, Con *workspace);
+void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp);
/**
* Returns the orientation of the given container (for stacked containers,
TAILQ_FOREACH(current, &owindows, owindows) {
printf("matching: %p / %s\n", current->con, current->con->name);
- con_move_to_workspace(current->con, ws);
+ con_move_to_workspace(current->con, ws, false);
}
tree_render();
/*
* Moves the given container to the currently focused container on the given
* workspace.
+ *
+ * The dont_warp flag disables pointer warping and will be set when this
+ * function is called while dragging a floating window.
+ *
* TODO: is there a better place for this function?
*
*/
-void con_move_to_workspace(Con *con, Con *workspace) {
+void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp) {
if (con->type == CT_WORKSPACE) {
DLOG("Moving workspaces is not yet implemented.\n");
return;
con->rect.y = dest_output->rect.y + rel_y;
}
- /* Unset warp_to if target con is floating. Otherwise, set warp_to to
- * current target container. */
- if (con->type == CT_FLOATING_CON)
+ /* Don’t warp if told so (when dragging floating windows with the
+ * mouse for example) */
+ if (dont_warp)
x_set_warp_to(NULL);
else
x_set_warp_to(&(con->rect));
Con *content = output_get_content(output->con);
Con *ws = TAILQ_FIRST(&(content->focus_head));
DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
- con_move_to_workspace(con, ws);
+ con_move_to_workspace(con, ws, true);
con_focus(con_descend_focused(con));
return true;
}