/*
- * vim:ts=8:expandtab
+ * vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
*
extern xcb_connection_t *conn;
+void floating_enable(Con *con, bool automatic) {
+ /* 1: detach the container from its parent */
+ /* TODO: refactor this with tree_close() */
+ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+
+ Con *child;
+ int children = 0;
+ TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes)
+ children++;
+ /* TODO: better document why this math works */
+ double fix = 1.0 / (1.0 - (1.0 / (children+1)));
+ TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes) {
+ if (child->percent <= 0.0)
+ continue;
+ child->percent *= fix;
+ }
+
+ /* 2: create a new container to render the decoration on, add
+ * it as a floating window to the workspace */
+ Con *nc = con_new(NULL);
+ nc->parent = con_get_workspace(con);
+ nc->rect = con->rect;
+ nc->orientation = NO_ORIENTATION;
+ nc->type = CT_FLOATING_CON;
+ TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
+ TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
+
+ /* 3: attach the child to the new parent container */
+ con->old_parent = con->parent;
+ con->parent = nc;
+ con->floating = FLOATING_USER_ON;
+ nc->rect.x = 400;
+ nc->rect.y = 400;
+ TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
+ TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
+}
+
+void floating_disable(Con *con, bool automatic) {
+ assert(con->old_parent != NULL);
+
+ /* 1: detach from parent container */
+ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+
+ /* 2: kill parent container */
+ TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
+ TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
+ tree_close(con->parent, false);
+
+ /* 3: re-attach to previous parent */
+ con->parent = con->old_parent;
+ TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
+ TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
+
+ con->floating = FLOATING_USER_OFF;
+}
+
+
/*
* Toggles floating mode for the given container.
*
/* see if the client is already floating */
if (con_is_floating(con)) {
LOG("already floating, re-setting to tiling\n");
- assert(con->old_parent != NULL);
-
- /* 1: detach from parent container */
- TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
- TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
-
- /* 2: kill parent container */
- TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
- TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
- tree_close(con->parent, false);
-
- /* 3: re-attach to previous parent */
- con->parent = con->old_parent;
- TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
- TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
-
- con->floating = FLOATING_USER_OFF;
+ floating_disable(con, automatic);
return;
}
- /* 1: detach the container from its parent */
- /* TODO: refactor this with tree_close() */
- TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
- TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
-
- Con *child;
- int children = 0;
- TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes)
- children++;
- /* TODO: better document why this math works */
- double fix = 1.0 / (1.0 - (1.0 / (children+1)));
- TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes) {
- if (child->percent <= 0.0)
- continue;
- child->percent *= fix;
- }
-
- /* 2: create a new container to render the decoration on, add
- * it as a floating window to the workspace */
- Con *nc = con_new(NULL);
- nc->parent = con_get_workspace(con);
- nc->rect = con->rect;
- nc->orientation = NO_ORIENTATION;
- nc->type = CT_FLOATING_CON;
- TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
- TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
-
- /* 3: attach the child to the new parent container */
- con->old_parent = con->parent;
- con->parent = nc;
- con->floating = FLOATING_USER_ON;
- nc->rect.x = 400;
- nc->rect.y = 400;
- TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
- TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
-
+ floating_enable(con, automatic);
#if 0