<sect1><tt/atmos.h/<label id="atmos.h"><p>
<itemize>
+<item><ref id="atmos_explode" name="atmos_explode">
<item><ref id="atmos_load" name="atmos_load">
+<item><ref id="atmos_ping" name="atmos_ping">
<item><ref id="atmos_save" name="atmos_save">
-<!-- <item><ref id="atmos_explode" name="atmos_explode"> -->
-<!-- <item><ref id="atmos_ping" name="atmos_ping"> -->
-<!-- <item><ref id="atmos_shoot" name="atmos_shoot"> -->
-<!-- <item><ref id="atmos_tick" name="atmos_tick"> -->
-<!-- <item><ref id="atmos_tock" name="atmos_tock"> -->
-<!-- <item><ref id="atmos_zap" name="atmos_zap"> -->
+<item><ref id="atmos_shoot" name="atmos_shoot">
+<item><ref id="atmos_tick" name="atmos_tick">
+<item><ref id="atmos_tock" name="atmos_tock">
+<item><ref id="atmos_zap" name="atmos_zap">
</itemize>
-(incomplete)
-
<sect1><tt/c128.h/<label id="c128.h"><p>
(incomplete)
+<sect1><tt/telestrat.h/<label id="telestrat.h"><p>
+
+<itemize>
+<item><ref id="atmos_explode" name="explode">
+<item><ref id="atmos_ping" name="ping">
+<item><ref id="atmos_shoot" name="shoot">
+<item><ref id="atmos_zap" name="zap">
+<!-- <item><ref id="kbdclick1" name="kbdclick1"> -->
+<!-- <item><ref id="oups" name="oups"> -->
+</itemize>
+
+(incomplete)
+
+
<sect1><tt/tgi.h/<label id="tgi.h"><p>
<url url="tgi.html" name="Tiny Graphics Interface">.
</quote>
+<sect1>atmos_explode<label id="atmos_explode"><p>
+
+<quote>
+<descrip>
+<tag/Function/Bomb sound effect.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_explode(void);/
+<tag/Description/<tt/atmos_explode/ plays the BASIC sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_shoot" name="atmos_shoot">,
+<ref id="atmos_tick" name="atmos_tick">,
+<ref id="atmos_tock" name="atmos_tock">,
+<ref id="atmos_zap" name="atmos_zap">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
<sect1>atmos_load<label id="atmos_load"><p>
<quote>
</quote>
+<sect1>atmos_ping<label id="atmos_ping"><p>
+
+<quote>
+<descrip>
+<tag/Function/Bell or ricochet sound effect.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_ping(void);/
+<tag/Description/<tt/atmos_ping/ plays the BASIC sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_shoot" name="atmos_shoot">,
+<ref id="atmos_tick" name="atmos_tick">,
+<ref id="atmos_tock" name="atmos_tock">,
+<ref id="atmos_zap" name="atmos_zap">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
<sect1>atmos_save<label id="atmos_save"><p>
<quote>
</quote>
+<sect1>atmos_shoot<label id="atmos_shoot"><p>
+
+<quote>
+<descrip>
+<tag/Function/Pistol sound effect.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_shoot(void);/
+<tag/Description/<tt/atmos_shoot/ plays the BASIC sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_tick" name="atmos_tick">,
+<ref id="atmos_tock" name="atmos_tock">,
+<ref id="atmos_zap" name="atmos_zap">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
+<sect1>atmos_tick<label id="atmos_tick"><p>
+
+<quote>
+<descrip>
+<tag/Function/High-pitch click.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_tick(void);/
+<tag/Description/<tt/atmos_tick/ plays the system sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_shoot" name="atmos_shoot">,
+<ref id="atmos_tock" name="atmos_tock">,
+<ref id="atmos_zap" name="atmos_zap">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
+<sect1>atmos_tock<label id="atmos_tock"><p>
+
+<quote>
+<descrip>
+<tag/Function/Low-pitch click.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_tock(void);/
+<tag/Description/<tt/atmos_tock/ plays the system sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_shoot" name="atmos_shoot">,
+<ref id="atmos_tick" name="atmos_tick">,
+<ref id="atmos_zap" name="atmos_zap">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
+<sect1>atmos_zap<label id="atmos_zap"><p>
+
+<quote>
+<descrip>
+<tag/Function/Raygun sound effect.
+<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
+<tag/Declaration/<tt/void __fastcall__ atmos_zap(void);/
+<tag/Description/<tt/atmos_zap/ plays the BASIC sound.
+<tag/Notes/<itemize>
+<item>The function is available only as a fastcall function; so, it may be used
+only in the presence of a prototype.
+</itemize>
+<tag/Availability/cc65
+<tag/See also/
+<ref id="atmos_explode" name="atmos_explode">,
+<ref id="atmos_ping" name="atmos_ping">,
+<ref id="atmos_shoot" name="atmos_shoot">,
+<ref id="atmos_tick" name="atmos_tick">,
+<ref id="atmos_tock" name="atmos_tock">
+<tag/Example/None.
+</descrip>
+</quote>
+
+
<sect1>atoi<label id="atoi"><p>
<quote>