program use the memory from $800 to $2000 is to link it as binary
(as opposed to system) program using the default linker configuration
<ref id="apple-def-cfg" name="apple2.cfg"> with <tt/__HIMEM__/ set to $BF00
-and load it with the targetutil LOADER.SYSTEM. The program then works like a system
+and load it with the LOADER.SYSTEM utility. The program then works like a system
program (i.e. quits to the ProDOS dispatcher).
Using LOADER.SYSTEM is as simple as copying it to the ProDOS 8 directory of the
program use the memory from $800 to $2000 is to link it as binary
(as opposed to system) program using the default linker configuration
<ref id="apple-def-cfg" name="apple2enh.cfg"> with <tt/__HIMEM__/set to $BF00
-and load it with the targetutil LOADER.SYSTEM. The program then works like a system
+and load it with the LOADER.SYSTEM utility. The program then works like a system
program (i.e. quits to the ProDOS dispatcher).
Using LOADER.SYSTEM is as simple as copying it to the ProDOS 8 directory of the
in memory the primary benefit of <tt/apple2enh-iobuf-0800.o/ is a reduction in code
size - and thus program file size - of more than 1400 bytes.
-Using <tt/apple2enh-iobuf-0800.o/ is as simple as placing it on the linker command
+Using <tt/apple2enh-iobuf-0800.o/ is as simple as placing it on the linker command
line like this:
<tscreen><verb>
The size of a cassette boot file is restricted to 32K. Larger programs
would need to be split in more parts and the parts to be loaded manually.
-To write the generated file to a cassette, a utility to run
-on an Atari is provided in the <tt/targetutil/ directory (<tt/w2cas.com/).
+To write the generated file to a cassette, a utility (<tt/w2cas.com/) to run
+on an Atari is provided in the <tt/util/ directory of <tt/atari/ target dir.
<sect1><tt/atarixl/ config files<p>