workspace 1, 3, 4 and 9 and you want to cycle through them with a single key
combination.
+To move a container to another xrandr output such as +LVDS1+ or +VGA1+, you can
+use the +move output+ command followed by the name of the target output. You
+may also use +left+, +right+, +up+, +down+ instead of the xrandr output name to
+move to the the next output in the specified direction.
+
*Examples*:
-------------------------
bindsym mod+1 workspace 1
toggle { return TOK_TOGGLE; }
mode_toggle { return TOK_MODE_TOGGLE; }
workspace { WS_STRING; return TOK_WORKSPACE; }
+output { WS_STRING; return TOK_OUTPUT; }
focus { return TOK_FOCUS; }
move { return TOK_MOVE; }
open { return TOK_OPEN; }
%token TOK_ENABLE "enable"
%token TOK_DISABLE "disable"
%token TOK_WORKSPACE "workspace"
+%token TOK_OUTPUT "output"
%token TOK_TOGGLE "toggle"
%token TOK_FOCUS "focus"
%token TOK_MOVE "move"
tree_render();
}
+ | TOK_MOVE TOK_OUTPUT STR
+ {
+ owindow *current;
+
+ printf("should move window to output %s", $3);
+
+ HANDLE_EMPTY_MATCH;
+
+ /* get the output */
+ Output *current_output = NULL;
+ Output *output;
+
+ TAILQ_FOREACH(current, &owindows, owindows)
+ current_output = get_output_containing(current->con->rect.x, current->con->rect.y);
+
+ assert(current_output != NULL);
+
+ if (strcasecmp($3, "up") == 0)
+ output = get_output_next(D_UP, current_output);
+ else if (strcasecmp($3, "down") == 0)
+ output = get_output_next(D_DOWN, current_output);
+ else if (strcasecmp($3, "left") == 0)
+ output = get_output_next(D_LEFT, current_output);
+ else if (strcasecmp($3, "right") == 0)
+ output = get_output_next(D_RIGHT, current_output);
+ else
+ output = get_output_by_name($3);
+ free($3);
+
+ if (!output)
+ return 0;
+
+ /* get visible workspace on output */
+ Con *ws = NULL;
+ GREP_FIRST(ws, output_get_content(output->con), workspace_is_visible(child));
+ if (!ws)
+ return 0;
+
+ TAILQ_FOREACH(current, &owindows, owindows) {
+ printf("matching: %p / %s\n", current->con, current->con->name);
+ con_move_to_workspace(current->con, ws);
+ }
+
+ tree_render();
+ }
;
append_layout: