int si_numops; /* number of ops since last checkpoint */
int si_nopres; /* Skip present phase */
int si_usehint; /* use reload hint */
+ int si_active; /* True if there are active mods */
time_t si_chklast; /* time of last checkpoint */
Avlnode *si_mods; /* entries being modified */
sessionlog *si_logs;
syncmatches *sm, *snext;
modtarget *mt, mtdummy;
+ ldap_pvt_thread_mutex_lock( &si->si_ops_mutex );
+ if ( si->si_active )
+ si->si_active--;
+ ldap_pvt_thread_mutex_unlock( &si->si_ops_mutex );
+
for (sm = opc->smatches; sm; sm=snext) {
snext = sm->sm_next;
syncprov_free_syncop( sm->sm_op );
ldap_pvt_thread_mutex_lock( &si->si_ops_mutex );
have_psearches = ( si->si_ops != NULL );
+ si->si_active++;
ldap_pvt_thread_mutex_unlock( &si->si_ops_mutex );
cbsize = sizeof(slap_callback) + sizeof(opcookie) +
sop->s_inuse = 1;
ldap_pvt_thread_mutex_lock( &si->si_ops_mutex );
+ while ( si->si_active ) {
+ /* Wait for active mods to finish before proceeding, as they
+ * may already have inspected the si_ops list looking for
+ * consumers to replicate the change to. Using the log
+ * doesn't help, as we may finish playing it before the
+ * active mods gets added to it.
+ */
+ ldap_pvt_thread_mutex_unlock( &si->si_ops_mutex );
+ if ( slapd_shutdown )
+ return SLAPD_ABANDON;
+ if ( !ldap_pvt_thread_pool_pausecheck( &connection_pool ))
+ ldap_pvt_thread_yield();
+ ldap_pvt_thread_mutex_lock( &si->si_ops_mutex );
+ }
sop->s_next = si->si_ops;
si->si_ops = sop;
ldap_pvt_thread_mutex_unlock( &si->si_ops_mutex );