--- /dev/null
+/*
+ * vim:ts=4:sw=4:expandtab
+ *
+ * i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ *
+ * scratchpad.c: Scratchpad functions (TODO: more description)
+ *
+ */
+#ifndef _SCRATCHPAD_H
+#define _SCRATCHPAD_H
+
+/**
+ * Moves the specified window to the __i3_scratch workspace, making it floating
+ * and setting the appropriate scratchpad_state.
+ *
+ * Gets called upon the command 'move scratchpad'.
+ *
+ */
+void scratchpad_move(Con *con);
+
+/**
+ * Either shows the top-most scratchpad window (con == NULL) or shows the
+ * specified con (if it is scratchpad window).
+ *
+ * When called with con == NULL and the currently focused window is a
+ * scratchpad window, this serves as a shortcut to hide it again (so the user
+ * can press the same key to quickly look something up).
+ *
+ */
+void scratchpad_show(Con *con);
+
+#endif
--- /dev/null
+/*
+ * vim:ts=4:sw=4:expandtab
+ *
+ * i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ *
+ * scratchpad.c: Moving windows to the scratchpad and making them visible again.
+ *
+ */
+#include "all.h"
+
+/*
+ * Moves the specified window to the __i3_scratch workspace, making it floating
+ * and setting the appropriate scratchpad_state.
+ *
+ * Gets called upon the command 'move scratchpad'.
+ *
+ */
+void scratchpad_move(Con *con) {
+ DLOG("should move con %p to __i3_scratch\n", con);
+
+ Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
+ if (con_get_workspace(con) == __i3_scratch) {
+ DLOG("This window is already on __i3_scratch.\n");
+ return;
+ }
+
+ /* 1: Ensure the window is floating. From now on, we deal with the
+ * CT_FLOATING_CON. We use automatic == false because the user made the
+ * choice that this window should be a scratchpad (and floating). */
+ floating_enable(con, false);
+ con = con->parent;
+
+ /* 2: Send the window to the __i3_scratch workspace, mainting its
+ * coordinates and not warping the pointer. */
+ Con *focus_next = con_next_focused(con);
+ con_move_to_workspace(con, __i3_scratch, true, true);
+
+ /* 3: If this is the first time this window is used as a scratchpad, we set
+ * the scratchpad_state to SCRATCHPAD_FRESH. The window will then be
+ * adjusted in size according to what the user specifies. */
+ if (con->scratchpad_state == SCRATCHPAD_NONE) {
+ DLOG("This window was never used as a scratchpad before.\n");
+ con->scratchpad_state = SCRATCHPAD_FRESH;
+ }
+
+ /* 4: Fix focus. Normally, when moving a window to a different output, the
+ * destination output gets focused. In this case, we don’t want that. */
+ con_focus(focus_next);
+}
+
+/*
+ * Either shows the top-most scratchpad window (con == NULL) or shows the
+ * specified con (if it is scratchpad window).
+ *
+ * When called with con == NULL and the currently focused window is a
+ * scratchpad window, this serves as a shortcut to hide it again (so the user
+ * can press the same key to quickly look something up).
+ *
+ */
+void scratchpad_show(Con *con) {
+ DLOG("should show scratchpad window %p\n", con);
+ Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
+ Con *floating;
+
+ /* If this was 'scratchpad show' without criteria, we check if the
+ * currently focused window is a scratchpad window and should be hidden
+ * again. */
+ if (!con &&
+ (floating = con_inside_floating(focused)) &&
+ floating->scratchpad_state != SCRATCHPAD_NONE) {
+ DLOG("Focused window is a scratchpad window, hiding it.\n");
+ scratchpad_move(focused);
+ return;
+ }
+
+ /* If this was 'scratchpad show' with criteria, we check if it matches a
+ * currently visible scratchpad window and hide it. */
+ if (con &&
+ (floating = con_inside_floating(con)) &&
+ floating->scratchpad_state != SCRATCHPAD_NONE &&
+ con_get_workspace(con) != __i3_scratch) {
+ DLOG("Window is a scratchpad window, hiding it.\n");
+ scratchpad_move(con);
+ return;
+ }
+
+ Con *ws = con_get_workspace(focused);
+ if (con == NULL) {
+ /* Use the container on __i3_scratch which is highest in the focus
+ * stack. When moving windows to __i3_scratch, they get inserted at the
+ * bottom of the stack. */
+ con = TAILQ_FIRST(&(__i3_scratch->floating_head));
+
+ if (!con) {
+ LOG("You don't have any scratchpad windows yet.\n");
+ LOG("Use 'move scratchpad' to move a window to the scratchpad.\n");
+ return;
+ }
+ }
+
+ /* 1: Move the window from __i3_scratch to the current workspace. */
+ con_move_to_workspace(con, ws, true, false);
+
+ /* 2: Adjust the size if this window was not adjusted yet. */
+ if (con->scratchpad_state == SCRATCHPAD_FRESH) {
+ DLOG("Adjusting size of this window.\n");
+ Con *output = con_get_output(con);
+ con->rect.width = output->rect.width * 0.5;
+ con->rect.height = output->rect.height * 0.75;
+ con->rect.x = (output->rect.width / 2.0) - (con->rect.width / 2.0);
+ con->rect.y = (output->rect.height / 2.0) - (con->rect.height / 2.0);
+ con->scratchpad_state = SCRATCHPAD_CHANGED;
+ }
+
+ con_focus(con_descend_focused(con));
+}