ysuccess(true);
}
-static void cmd_resize_floating(I3_CMD, const char *way, const char *direction, Con *floating_con, int px) {
- LOG("floating resize\n");
+/*
+ * Convert a string direction ("left", "right", etc.) to a direction_t. Assumes
+ * valid direction string.
+ */
+static direction_t parse_direction(const char *str) {
+ if (strcmp(str, "left") == 0) {
+ return D_LEFT;
+ } else if (strcmp(str, "right") == 0) {
+ return D_RIGHT;
+ } else if (strcmp(str, "up") == 0) {
+ return D_UP;
+ } else if (strcmp(str, "down") == 0) {
+ return D_DOWN;
+ } else {
+ ELOG("Invalid direction. This is a parser bug.\n");
+ assert(false);
+ }
+}
+
+static void cmd_resize_floating(I3_CMD, const char *way, const char *direction_str, Con *floating_con, int px) {
Rect old_rect = floating_con->rect;
Con *focused_con = con_descend_focused(floating_con);
+ direction_t direction;
+ if (strcmp(direction_str, "height") == 0) {
+ direction = D_DOWN;
+ } else if (strcmp(direction_str, "width") == 0) {
+ direction = D_RIGHT;
+ } else {
+ direction = parse_direction(direction_str);
+ }
+ orientation_t orientation = orientation_from_direction(direction);
+
/* ensure that resize will take place even if pixel increment is smaller than
* height increment or width increment.
* fixes #1011 */
const i3Window *window = focused_con->window;
if (window != NULL) {
- if (strcmp(direction, "up") == 0 || strcmp(direction, "down") == 0 ||
- strcmp(direction, "height") == 0) {
- if (px < 0)
+ if (orientation == VERT) {
+ if (px < 0) {
px = (-px < window->height_increment) ? -window->height_increment : px;
- else
+ } else {
px = (px < window->height_increment) ? window->height_increment : px;
- } else if (strcmp(direction, "left") == 0 || strcmp(direction, "right") == 0) {
- if (px < 0)
+ }
+ } else {
+ if (px < 0) {
px = (-px < window->width_increment) ? -window->width_increment : px;
- else
+ } else {
px = (px < window->width_increment) ? window->width_increment : px;
+ }
}
}
- if (strcmp(direction, "up") == 0) {
+ if (orientation == VERT) {
floating_con->rect.height += px;
- } else if (strcmp(direction, "down") == 0 || strcmp(direction, "height") == 0) {
- floating_con->rect.height += px;
- } else if (strcmp(direction, "left") == 0) {
- floating_con->rect.width += px;
} else {
floating_con->rect.width += px;
}
-
floating_check_size(floating_con);
/* Did we actually resize anything or did the size constraints prevent us?
* If we could not resize, exit now to not move the window. */
- if (memcmp(&old_rect, &(floating_con->rect), sizeof(Rect)) == 0)
+ if (memcmp(&old_rect, &(floating_con->rect), sizeof(Rect)) == 0) {
return;
+ }
- if (strcmp(direction, "up") == 0) {
+ if (direction == D_UP) {
floating_con->rect.y -= (floating_con->rect.height - old_rect.height);
- } else if (strcmp(direction, "left") == 0) {
+ } else if (direction == D_LEFT) {
floating_con->rect.x -= (floating_con->rect.width - old_rect.width);
}
/* If this is a scratchpad window, don't auto center it from now on. */
- if (floating_con->scratchpad_state == SCRATCHPAD_FRESH)
+ if (floating_con->scratchpad_state == SCRATCHPAD_FRESH) {
floating_con->scratchpad_state = SCRATCHPAD_CHANGED;
+ }
}
static bool cmd_resize_tiling_direction(I3_CMD, Con *current, const char *way, const char *direction, int ppt) {
LOG("tiling resize\n");
Con *second = NULL;
Con *first = current;
- direction_t search_direction;
- if (!strcmp(direction, "left"))
- search_direction = D_LEFT;
- else if (!strcmp(direction, "right"))
- search_direction = D_RIGHT;
- else if (!strcmp(direction, "up"))
- search_direction = D_UP;
- else
- search_direction = D_DOWN;
+ direction_t search_direction = parse_direction(direction);
bool res = resize_find_tiling_participants(&first, &second, search_direction, false);
if (!res) {
*
*/
void cmd_focus_direction(I3_CMD, const char *direction) {
- DLOG("direction = *%s*\n", direction);
-
- if (strcmp(direction, "left") == 0)
- tree_next('p', HORIZ);
- else if (strcmp(direction, "right") == 0)
- tree_next('n', HORIZ);
- else if (strcmp(direction, "up") == 0)
- tree_next('p', VERT);
- else if (strcmp(direction, "down") == 0)
- tree_next('n', VERT);
- else {
- ELOG("Invalid focus direction (%s)\n", direction);
- ysuccess(false);
- return;
+ switch (parse_direction(direction)) {
+ case D_LEFT:
+ tree_next('p', HORIZ);
+ break;
+ case D_RIGHT:
+ tree_next('n', HORIZ);
+ break;
+ case D_UP:
+ tree_next('p', VERT);
+ break;
+ case D_DOWN:
+ tree_next('n', VERT);
+ break;
}
cmd_output->needs_tree_render = true;
* Implementation of 'move <direction> [<pixels> [px]]'.
*
*/
-void cmd_move_direction(I3_CMD, const char *direction, long move_px) {
+void cmd_move_direction(I3_CMD, const char *direction_str, long move_px) {
owindow *current;
HANDLE_EMPTY_MATCH;
Con *initially_focused = focused;
+ direction_t direction = parse_direction(direction_str);
TAILQ_FOREACH(current, &owindows, owindows) {
- DLOG("moving in direction %s, px %ld\n", direction, move_px);
+ DLOG("moving in direction %s, px %ld\n", direction_str, move_px);
if (con_is_floating(current->con)) {
DLOG("floating move with %ld pixels\n", move_px);
Rect newrect = current->con->parent->rect;
- if (strcmp(direction, "left") == 0) {
- newrect.x -= move_px;
- } else if (strcmp(direction, "right") == 0) {
- newrect.x += move_px;
- } else if (strcmp(direction, "up") == 0) {
- newrect.y -= move_px;
- } else if (strcmp(direction, "down") == 0) {
- newrect.y += move_px;
+
+ switch (direction) {
+ case D_LEFT:
+ newrect.x -= move_px;
+ break;
+ case D_RIGHT:
+ newrect.x += move_px;
+ break;
+ case D_UP:
+ newrect.y -= move_px;
+ break;
+ case D_DOWN:
+ newrect.y += move_px;
+ break;
}
+
floating_reposition(current->con->parent, newrect);
} else {
- tree_move(current->con, (strcmp(direction, "right") == 0 ? D_RIGHT : (strcmp(direction, "left") == 0 ? D_LEFT : (strcmp(direction, "up") == 0 ? D_UP : D_DOWN))));
+ tree_move(current->con, direction);
cmd_output->needs_tree_render = true;
}
}