Con *content = output_get_content(output);
Con *workspace = TAILQ_FIRST(&(content->focus_head));
- /* Check for (floating!) fullscreen nodes */
+ /* Check for fullscreen nodes */
/* XXX: This code duplication is unfortunate. Keep in mind to fix
* this when we clean up the whole render.c */
Con *fullscreen = NULL;
fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
- if (fullscreen) {
- /* Either the fullscreen window is inside the floating
- * container, then we need to render and raise it now… */
- if (con_inside_floating(fullscreen)) {
- fullscreen->rect = output->rect;
- x_raise_con(fullscreen);
- render_con(fullscreen, true);
+ if (fullscreen)
continue;
- } else {
- /* …or it’s a tiling window, in which case the floating
- * windows should not overlap it, so we skip rendering this
- * output. */
- continue;
- }
- }
Con *child;
TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {