/* floating containers are attached to a workspace, so we focus either the
* next floating container (if any) or the workspace itself. */
if (con->type == CT_FLOATING_CON) {
+ DLOG("selecting next for CT_FLOATING_CON\n");
next = TAILQ_NEXT(con, floating_windows);
- if (next == TAILQ_END(&(parent->floating_head)))
- next = con_get_workspace(con);
+ if (next == TAILQ_END(&(parent->floating_head))) {
+ Con *ws = con_get_workspace(con);
+ next = ws;
+ DLOG("no more floating containers for next = %p, restoring workspace focus\n", next);
+ while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) {
+ next = TAILQ_FIRST(&(next->focus_head));
+ if (next == con) {
+ DLOG("skipping container itself, we want the next client\n");
+ next = TAILQ_NEXT(next, focused);
+ }
+ }
+ if (next == TAILQ_END(&(ws->focus_head))) {
+ DLOG("Focus list empty, returning NULL\n");
+ next = NULL;
+ }
+ }
return next;
}
state = state_for_frame(con->frame);
if (state->name != NULL) {
- DLOG("pushing name %s\n", state->name);
+ DLOG("pushing name %s for con %p\n", state->name, con);
xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->frame,
WM_NAME, STRING, 8, strlen(state->name), state->name);
#!perl
# vim:ts=4:sw=4:expandtab
-use i3test tests => 3;
+use i3test tests => 9;
use Time::HiRes qw(sleep);
my $i3 = i3("/tmp/nestedcons");
my $tmp = get_unused_workspace();
$i3->command("workspace $tmp")->recv;
+#############################################################################
+# 1: see if focus stays the same when toggling tiling/floating mode
+#############################################################################
+
$i3->command("open")->recv;
$i3->command("open")->recv;
@content = @{get_ws_content($tmp)};
cmp_ok($content[1]->{focused}, '==', 1, 'Second container still focused after mode toggle');
+
+#############################################################################
+# 2: see if the focus gets reverted correctly when closing floating clients
+# (first to the next floating client, then to the last focused tiling client)
+#############################################################################
+
+$tmp = get_unused_workspace();
+$i3->command("workspace $tmp")->recv;
+
+$i3->command("open")->recv;
+$i3->command("open")->recv;
+$i3->command("open")->recv;
+
+@content = @{get_ws_content($tmp)};
+cmp_ok(@content, '==', 3, 'two containers opened');
+cmp_ok($content[2]->{focused}, '==', 1, 'Last container focused');
+
+my $last_id = $content[2]->{id};
+my $second_id = $content[1]->{id};
+my $first_id = $content[0]->{id};
+diag("last_id = $last_id, second_id = $second_id, first_id = $first_id");
+
+$i3->command(qq|[con_id="$second_id"] focus|)->recv;
+@content = @{get_ws_content($tmp)};
+cmp_ok($content[1]->{focused}, '==', 1, 'Second container focused');
+
+$i3->command("mode floating")->recv;
+
+$i3->command(qq|[con_id="$last_id"] focus|)->recv;
+@content = @{get_ws_content($tmp)};
+cmp_ok($content[1]->{focused}, '==', 1, 'Last container focused');
+
+$i3->command("mode floating")->recv;
+
+diag("focused = " . get_focused($tmp));
+
+$i3->command("kill")->recv;
+
+diag("focused = " . get_focused($tmp));
+# TODO: this test result is actually not right. the focus reverts to where the mouse pointer is.
+cmp_ok(get_focused($tmp), '==', $second_id, 'Focus reverted to second floating container');
+
+$i3->command("kill")->recv;
+@content = @{get_ws_content($tmp)};
+cmp_ok($content[0]->{focused}, '==', 1, 'Focus reverted to tiling container');