*
* See file LICENSE for license information.
*
+ * include/data.h: This file defines all data structures used by i3
+ *
*/
#include <xcb/xcb.h>
#include <stdbool.h>
#ifndef _DATA_H
#define _DATA_H
+#include "queue.h"
+
/*
- * This file defines all data structures used by i3
+ * To get the big concept: There are helper structures like struct Colorpixel or
+ * struct Stack_Window. Everything which is also defined as type (see forward definitions)
+ * is considered to be a major structure, thus important.
+ *
+ * Let’s start from the biggest to the smallest:
+ * - An i3Screen is a virtual screen (Xinerama). This can be a single one, though two monitors
+ * might be connected, if you’re running clone mode. There can also be multiple of them.
+ *
+ * - Each i3Screen contains Workspaces. The concept is known from various other window managers.
+ * Basically, a workspace is a specific set of windows, usually grouped thematically (irc,
+ * www, work, …). You can switch between these.
+ *
+ * - Each Workspace has a table, which is our layout abstraction. You manage your windows
+ * by moving them around in your table. It grows as necessary.
+ *
+ * - Each cell of the table has a container, which can be in default or stacking mode. In default
+ * mode, each client is given equally much space in the container. In stacking mode, only one
+ * client is shown at a time, but all the titlebars are rendered at the top.
+ *
+ * - Inside the container are clients, which is X11-speak for a window.
*
*/
-#include "queue.h"
/* Forward definitions */
typedef struct Cell Cell;
typedef struct Rect Rect;
typedef struct Screen i3Screen;
-/* Helper types */
+/******************************************************************************
+ * Helper types
+ *****************************************************************************/
typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;
enum {
BIND_NONE = 0,
- BIND_MOD_1 = XCB_MOD_MASK_1,
- BIND_MOD_2 = XCB_MOD_MASK_2,
- BIND_MOD_3 = XCB_MOD_MASK_3,
- BIND_MOD_4 = XCB_MOD_MASK_4,
- BIND_MOD_5 = XCB_MOD_MASK_5,
- BIND_SHIFT = XCB_MOD_MASK_SHIFT,
- BIND_CONTROL = XCB_MOD_MASK_CONTROL,
+ BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */
+ BIND_CONTROL = XCB_MOD_MASK_CONTROL, /* (1 << 2) */
+ BIND_MOD_1 = XCB_MOD_MASK_1, /* (1 << 3) */
+ BIND_MOD_2 = XCB_MOD_MASK_2, /* (1 << 4) */
+ BIND_MOD_3 = XCB_MOD_MASK_3, /* (1 << 5) */
+ BIND_MOD_4 = XCB_MOD_MASK_4, /* (1 << 6) */
+ BIND_MOD_5 = XCB_MOD_MASK_5, /* (1 << 7) */
BIND_MODE_SWITCH = (1 << 8)
};
uint32_t width, height;
};
+/*
+ * Defines a position in the table
+ *
+ */
+struct Cell {
+ int row;
+ int column;
+};
+
+/*
+ * Used for the cache of colorpixels.
+ *
+ */
+struct Colorpixel {
+ uint32_t pixel;
+
+ char *hex;
+
+ SLIST_ENTRY(Colorpixel) colorpixels;
+};
+
+/*
+ * Contains data for the windows needed to draw the titlebars on in stacking mode
+ *
+ */
+struct Stack_Window {
+ xcb_window_t window;
+ xcb_gcontext_t gc;
+ uint32_t width, height;
+
+ /* Backpointer to the container this stack window is in */
+ Container *container;
+
+ SLIST_ENTRY(Stack_Window) stack_windows;
+};
+
+
+/******************************************************************************
+ * Major types
+ *****************************************************************************/
+
+/*
+ * The concept of Workspaces is known from various other window managers. Basically,
+ * a workspace is a specific set of windows, usually grouped thematically (irc,
+ * www, work, …). You can switch between these.
+ *
+ */
struct Workspace {
/* x, y, width, height */
Rect rect;
};
/*
- * Defines a position in the table
+ * Holds a keybinding, consisting of a keycode combined with modifiers and the command
+ * which is executed as soon as the key is pressed (see src/command.c)
*
*/
-struct Cell {
- int row;
- int column;
-};
-
struct Binding {
/* Keycode to bind */
uint32_t keycode;
*
*/
struct Client {
- /* TODO: this is NOT final */
- Cell old_position; /* if you set a client to floating and set it back to managed,
- it does remember its old position and *tries* to get back there */
+ /* if you set a client to floating and set it back to managed, it does remember its old
+ position and *tries* to get back there */
+ Cell old_position;
/* Backpointer. A client is inside a container */
Container *container;
bool awaiting_useless_unmap;
/* XCB contexts */
- xcb_window_t frame; /* Our window: The frame around the client */
- xcb_gcontext_t titlegc; /* The titlebar’s graphic context inside the frame */
- xcb_window_t child; /* The client’s window */
+ xcb_window_t frame; /* Our window: The frame around the client */
+ xcb_gcontext_t titlegc; /* The titlebar’s graphic context inside the frame */
+ xcb_window_t child; /* The client’s window */
+
+ /* Cache of colorpixels for this client */
+ SLIST_HEAD(colorpixel_head, Colorpixel) colorpixels;
/* The following entry provides the necessary list pointers to use Client with LIST_* macros */
CIRCLEQ_ENTRY(Client) clients;
};
/*
- * Contains data for the windows needed to draw the titlebars on in stacking mode
- *
- */
-struct Stack_Window {
- xcb_window_t window;
- xcb_gcontext_t gc;
- uint32_t width, height;
-
- /* Backpointer to the container this stack window is in */
- Container *container;
-
- SLIST_ENTRY(Stack_Window) stack_windows;
-};
-
-/*
- * A container is either in default or stacking mode. It sits inside the table.
+ * A container is either in default or stacking mode. It sits inside each cell of the table.
*
*/
struct Container {
CIRCLEQ_HEAD(client_head, Client) clients;
};
+/*
+ * This is a virtual screen (Xinerama). This can be a single one, though two monitors
+ * might be connected, if you’re running clone mode. There can also be multiple of them.
+ *
+ */
struct Screen {
/* Virtual screen number */
int num;
int max(int a, int b);
void die(char *fmt, ...);
void *smalloc(size_t size);
+void *scalloc(size_t size);
char *sstrdup(const char *str);
void start_application(const char *command);
void check_error(xcb_connection_t *connection, xcb_void_cookie_t cookie, char *err_message);
UTF8_STRING
};
-uint32_t get_colorpixel(xcb_connection_t *conn, xcb_window_t window, char *hex);
+uint32_t get_colorpixel(xcb_connection_t *conn, Client *client, xcb_window_t window, char *hex);
xcb_window_t create_window(xcb_connection_t *conn, Rect r, uint16_t window_class, uint32_t mask, uint32_t *values);
void xcb_change_gc_single(xcb_connection_t *conn, xcb_gcontext_t gc, uint32_t mask, uint32_t value);
void xcb_draw_line(xcb_connection_t *conn, xcb_drawable_t drawable, xcb_gcontext_t gc,
}
xcb_window_t helpwin = create_window(conn, helprect, XCB_WINDOW_CLASS_INPUT_OUTPUT, 0, NULL);
- uint32_t values[1] = {get_colorpixel(conn, helpwin, "#4c7899")};
+ uint32_t values[1] = {get_colorpixel(conn, NULL, helpwin, "#4c7899")};
xcb_void_cookie_t cookie = xcb_change_window_attributes_checked(conn, helpwin, XCB_CW_BACK_PIXEL, values);
check_error(conn, cookie, "Could not change window attributes (background color)");
for (int cols = 0; cols < workspace->cols;) {
Container *con = workspace->table[cols][row];
- printf("oh hai. wf[%d][%d] = %f\n", cols, row, con->width_factor);
- printf("colspan = %d\n", con->colspan);
+ printf("width_factor[%d][%d] = %f, colspan = %d\n", cols, row, con->width_factor, con->colspan);
if (con->width_factor == 0)
unoccupied -= workspace->rect.width * default_factor * con->colspan;
cols += con->colspan;
}
- /* TODO: Check (as soon as the whole implementation is done) if this case does ever occur,
- because this function only gets called when at least one client was resized */
- if (unoccupied == 0)
- unoccupied = workspace->rect.width;
+ assert(unoccupied != 0);
printf("unoccupied space: %d\n", unoccupied);
return unoccupied;
for (int rows = 0; rows < workspace->rows;) {
Container *con = workspace->table[col][rows];
- printf("oh hai. wf[%d][%d] = %f\n", col, rows, con->height_factor);
- printf("rowspan = %d\n", con->rowspan);
+ printf("height_factor[%d][%d] = %f, rowspan %d\n", col, rows, con->height_factor, con->rowspan);
if (con->height_factor == 0)
unoccupied -= workspace->rect.height * default_factor * con->rowspan;
rows += con->rowspan;
}
- /* TODO: Check (as soon as the whole implementation is done) if this case does ever occur,
- because this function only gets called when at least one client was resized */
- if (unoccupied == 0)
- unoccupied = workspace->rect.height;
+ assert(unoccupied != 0);
printf("unoccupied space: %d\n", unoccupied);
return unoccupied;
}
/*
- * (Re-)draws window decorations for a given Client
+ * (Re-)draws window decorations for a given Client onto the given drawable/graphic context.
+ * When in stacking mode, the window decorations are drawn onto an own window.
*
*/
void decorate_window(xcb_connection_t *conn, Client *client, xcb_drawable_t drawable, xcb_gcontext_t gc, int offset) {
return;
if (client->container->currently_focused == client) {
- background_color = get_colorpixel(conn, client->frame, "#285577");
- text_color = get_colorpixel(conn, client->frame, "#ffffff");
- border_color = get_colorpixel(conn, client->frame, "#4c7899");
+ background_color = get_colorpixel(conn, client, client->frame, "#285577");
+ text_color = get_colorpixel(conn, client, client->frame, "#ffffff");
+ border_color = get_colorpixel(conn, client, client->frame, "#4c7899");
} else {
- background_color = get_colorpixel(conn, client->frame, "#222222");
- text_color = get_colorpixel(conn, client->frame, "#888888");
- border_color = get_colorpixel(conn, client->frame, "#333333");
+ background_color = get_colorpixel(conn, client, client->frame, "#222222");
+ text_color = get_colorpixel(conn, client, client->frame, "#888888");
+ border_color = get_colorpixel(conn, client, client->frame, "#333333");
}
/* Our plan is the following:
/* Draw a green rectangle around the window */
xcb_change_gc_single(conn, gc, XCB_GC_FOREGROUND, background_color);
- printf("drawing at offset %d\n", offset);
xcb_rectangle_t rect = {0, offset, client->rect.width, offset + client->rect.height};
xcb_poly_fill_rectangle(conn, drawable, gc, 1, &rect);
/* TODO: utf8? */
char *label;
asprintf(&label, "(%08x) %.*s", client->frame, client->name_len, client->name);
- printf("label is %s\n", label);
xcb_void_cookie_t text_cookie = xcb_image_text_8_checked(conn, strlen(label), drawable,
gc, 3 /* X */, offset + font->height /* Y = baseline of font */, label);
check_error(conn, text_cookie, "Could not draw client's title");
return result;
}
+void *scalloc(size_t size) {
+ void *result = calloc(size, 1);
+ exit_if_null(result, "Too less memory for calloc(%d)\n", size);
+ return result;
+}
+
char *sstrdup(const char *str) {
char *result = strdup(str);
exit_if_null(result, "Too less memory for strdup()\n");
void switch_layout_mode(xcb_connection_t *conn, Container *container, int mode) {
if (mode == MODE_STACK) {
/* When entering stacking mode, we need to open a window on which we can draw the
- title bars of the clients */
- Rect rect = {container->x, container->y, container->width, 15 /* TODO: exact */ };
+ title bars of the clients, it has height 1 because we don’t bother here with
+ calculating the correct height - it will be adjusted when rendering anyways. */
+ Rect rect = {container->x, container->y, container->width, 1 };
- /* Don’t generate events for our new window, it should *not* be managed */
uint32_t mask = 0;
uint32_t values[2];
+ /* Don’t generate events for our new window, it should *not* be managed */
mask |= XCB_CW_OVERRIDE_REDIRECT;
values[0] = 1;
values[0], values[1], values[2], values[3]);
/* Raise the window */
- xcb_circulate_window(conn, XCB_CIRCULATE_RAISE_LOWEST, client->frame);
+ values[0] = XCB_STACK_MODE_ABOVE;
+ xcb_configure_window(conn, client->frame, XCB_CONFIG_WINDOW_STACK_MODE, values);
xcb_configure_window(conn, client->frame, mask, values);
xcb_configure_window(conn, client->child, mask, values);
xcb_flush(conn);
} else {
- printf("left fullscreen\n");
+ printf("leaving fullscreen mode\n");
/* Because the coordinates of the window haven’t changed, it would not be
re-configured if we don’t set the following flag */
client->force_reconfigure = true;
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <xcb/xcb.h>
*
* The hex_color has to start with #, for example #FF00FF.
*
+ * The client argument is optional. If it is given, the colorpixel will be cached.
+ *
* NOTE that get_colorpixel() does _NOT_ check the given color code for validity.
* This has to be done by the caller.
*
*/
-uint32_t get_colorpixel(xcb_connection_t *conn, xcb_window_t window, char *hex) {
- /* TODO: We need to store the colorpixels per child to remove these unnecessary requests every time */
+uint32_t get_colorpixel(xcb_connection_t *conn, Client *client, xcb_window_t window, char *hex) {
+ /* Lookup this colorpixel in the cache if a client was specified */
+ if (client != NULL) {
+ struct Colorpixel *pixel;
+ SLIST_FOREACH(pixel, &(client->colorpixels), colorpixels)
+ if (strcmp(pixel->hex, hex) == 0)
+ return pixel->pixel;
+ }
#define RGB_8_TO_16(i) (65535 * ((i) & 0xFF) / 255)
char strgroups[3][3] = {{hex[1], hex[2], '\0'},
{hex[3], hex[4], '\0'},
uint32_t pixel = reply->pixel;
free(reply);
xcb_free_colormap(conn, colormap_id);
+
+ /* Store the result in the cache if a client was specified */
+ if (client != NULL) {
+ struct Colorpixel *cache_pixel = scalloc(sizeof(struct Colorpixel));
+ cache_pixel->hex = sstrdup(hex);
+ cache_pixel->pixel = pixel;
+
+ SLIST_INSERT_HEAD(&(client->colorpixels), cache_pixel, colorpixels);
+ }
+
return pixel;
}