--- /dev/null
+;
+; Ullrich von Bassewitz, 2009-09-26
+;
+; void __fastcall__ mouse_getbox (struct mouse_box* box);
+; /* Get the current bounding box for the mouse pointer movement. */
+;
+;
+
+ .include "mouse-kernel.inc"
+
+ _mouse_getbox := mouse_getbox ; Call driver directly
+
+
--- /dev/null
+;
+; Ullrich von Bassewitz, 2009-09-26
+;
+; void __fastcall__ mouse_setbox (const struct mouse_box* box);
+; /* Set the bounding box for the mouse pointer movement. The mouse X and Y
+; * coordinates will never go outside the given box.
+; * NOTE: The function does *not* check if the mouse is currently inside the
+; * given margins. The proper way to use this function therefore is:
+; *
+; * - Hide the mouse
+; * - Set the bounding box
+; * - Place the mouse at the desired position
+; * - Show the mouse again.
+; *
+; * NOTE2: When setting the box to something that is larger than the actual
+; * screen, the positioning of the mouse cursor can fail. If such margins
+; * are really what you want, you have to use your own cursor routines.
+; */
+;
+;
+
+ .include "mouse-kernel.inc"
+
+ _mouse_setbox := mouse_setbox ; Call driver directly
+
+