}
/* If this was 'scratchpad show' without criteria, we check if there is a
- * visible scratchpad window on another workspace. In this case we move it
- * to the current workspace. */
+ * unfocused scratchpad on the current workspace and focus it */
Con *walk_con;
Con *focused_ws = con_get_workspace(focused);
+ TAILQ_FOREACH(walk_con, &(focused_ws->floating_head), floating_windows) {
+ if ((floating = con_inside_floating(walk_con)) &&
+ floating->scratchpad_state != SCRATCHPAD_NONE &&
+ floating != con_inside_floating(focused)) {
+ DLOG("Found an unfocused scratchpad window on this workspace\n");
+ DLOG("Focusing it: %p\n", walk_con);
+ /* use con_descend_tiling_focused to get the last focused
+ * window inside this scratch container in order to
+ * keep the focus the same within this container */
+ con_focus(con_descend_tiling_focused(walk_con));
+ return;
+ }
+ }
+
+ /* If this was 'scratchpad show' without criteria, we check if there is a
+ * visible scratchpad window on another workspace. In this case we move it
+ * to the current workspace. */
+ focused_ws = con_get_workspace(focused);
TAILQ_FOREACH(walk_con, &all_cons, all_cons) {
Con *walk_ws = con_get_workspace(walk_con);
if (walk_ws &&
verify_scratchpad_move_with_visible_scratch_con($first, $second, 0);
does_i3_live;
+
+################################################################################
+# 13: Test whether scratchpad show moves focus to the scratchpad window
+# when another window on the same workspace has focus
+################################################################################
+
+clear_scratchpad;
+my $ws = fresh_workspace;
+
+open_window;
+my $scratch = get_focused($ws);
+cmd 'move scratchpad';
+cmd 'scratchpad show';
+
+open_window;
+my $not_scratch = get_focused($ws);
+is(get_focused($ws), $not_scratch, 'not scratch window has focus');
+
+cmd 'scratchpad show';
+
+is(get_focused($ws), $scratch, 'scratchpad is focused');
+
# TODO: make i3bar display *something* when a window on the scratchpad has the urgency hint
done_testing;