/*****************************************************************************/
/* */
-/* _vic2.h */
+/* _vic2.h */
/* */
-/* Internal include file, do not use directly */
+/* Internal include file, do not use directly */
/* */
/* */
/* */
-/* (C) 1998-2000 Ullrich von Bassewitz */
-/* Wacholderweg 14 */
-/* D-70597 Stuttgart */
-/* EMail: uz@musoftware.de */
+/* (C) 1998-2012, Ullrich von Bassewitz */
+/* Roemerstrasse 52 */
+/* D-70794 Filderstadt */
+/* EMail: uz@cc65.org */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
-/* Define a structure with the vic register offsets */
+/* Define a structure with the vic register offsets. In cc65 mode, there
+ * are aliases for the field accessible as arrays.
+ */
+#if __CC65_STD__ == __CC65_STD_CC65__
struct __vic2 {
- unsigned char spr0_x; /* Sprite 0, X coordinate */
- unsigned char spr0_y; /* Sprite 0, Y coordinate */
- unsigned char spr1_x; /* Sprite 1, X coordinate */
- unsigned char spr1_y; /* Sprite 1, Y coordinate */
- unsigned char spr2_x; /* Sprite 2, X coordinate */
- unsigned char spr2_y; /* Sprite 2, Y coordinate */
- unsigned char spr3_x; /* Sprite 3, X coordinate */
- unsigned char spr3_y; /* Sprite 3, Y coordinate */
- unsigned char spr4_x; /* Sprite 4, X coordinate */
- unsigned char spr4_y; /* Sprite 4, Y coordinate */
- unsigned char spr5_x; /* Sprite 5, X coordinate */
- unsigned char spr5_y; /* Sprite 5, Y coordinate */
- unsigned char spr6_x; /* Sprite 6, X coordinate */
- unsigned char spr6_y; /* Sprite 6, Y coordinate */
- unsigned char spr7_x; /* Sprite 7, X coordinate */
- unsigned char spr7_y; /* Sprite 7, Y coordinate */
- unsigned char spr_hi_x; /* High bits of X coordinate */
- unsigned char ctrl1; /* Control register 1 */
- unsigned char rasterline; /* Current raster line */
- unsigned char strobe_x; /* Light pen, X position */
- unsigned char strobe_y; /* Light pen, Y position */
- unsigned char spr_ena; /* Enable sprites */
- unsigned char ctrl2; /* Control register 2 */
- unsigned char spr_exp_y; /* Expand sprites in Y dir */
- unsigned char addr; /* Address of chargen and video ram */
- unsigned char irr; /* Interrupt request register */
- unsigned char imr; /* Interrupt mask register */
- unsigned char spr_bg_prio; /* Priority to background */
- unsigned char spr_mcolor; /* Sprite multicolor bits */
- unsigned char spr_exp_x; /* Expand sprites in X dir */
- unsigned char spr_coll; /* Sprite/sprite collision reg */
- unsigned char spr_bg_coll; /* Sprite/background collision reg */
- unsigned char bordercolor; /* Border color */
- unsigned char bgcolor0; /* Background color 0 */
- unsigned char bgcolor1; /* Background color 1 */
- unsigned char bgcolor2; /* Background color 2 */
- unsigned char bgcolor3; /* Background color 3 */
- unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */
- unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */
- unsigned char spr0_color; /* Color sprite 0 */
- unsigned char spr1_color; /* Color sprite 1 */
- unsigned char spr2_color; /* Color sprite 2 */
- unsigned char spr3_color; /* Color sprite 3 */
- unsigned char spr4_color; /* Color sprite 4 */
- unsigned char spr5_color; /* Color sprite 5 */
- unsigned char spr6_color; /* Color sprite 6 */
- unsigned char spr7_color; /* Color sprite 7 */
+ union {
+ struct {
+ unsigned char spr0_x; /* Sprite 0, X coordinate */
+ unsigned char spr0_y; /* Sprite 0, Y coordinate */
+ unsigned char spr1_x; /* Sprite 1, X coordinate */
+ unsigned char spr1_y; /* Sprite 1, Y coordinate */
+ unsigned char spr2_x; /* Sprite 2, X coordinate */
+ unsigned char spr2_y; /* Sprite 2, Y coordinate */
+ unsigned char spr3_x; /* Sprite 3, X coordinate */
+ unsigned char spr3_y; /* Sprite 3, Y coordinate */
+ unsigned char spr4_x; /* Sprite 4, X coordinate */
+ unsigned char spr4_y; /* Sprite 4, Y coordinate */
+ unsigned char spr5_x; /* Sprite 5, X coordinate */
+ unsigned char spr5_y; /* Sprite 5, Y coordinate */
+ unsigned char spr6_x; /* Sprite 6, X coordinate */
+ unsigned char spr6_y; /* Sprite 6, Y coordinate */
+ unsigned char spr7_x; /* Sprite 7, X coordinate */
+ unsigned char spr7_y; /* Sprite 7, Y coordinate */
+ };
+ struct {
+ unsigned char x; /* X coordinate */
+ unsigned char y; /* Y coordinate */
+ } spr_pos[8];
+ };
+ unsigned char spr_hi_x; /* High bits of X coordinate */
+ unsigned char ctrl1; /* Control register 1 */
+ unsigned char rasterline; /* Current raster line */
+ union {
+ struct {
+ unsigned char strobe_x; /* Light pen, X position */
+ unsigned char strobe_y; /* Light pen, Y position */
+ };
+ struct {
+ unsigned char x; /* Light pen, X position */
+ unsigned char y; /* Light pen, Y position */
+ } strobe;
+ };
+ unsigned char spr_ena; /* Enable sprites */
+ unsigned char ctrl2; /* Control register 2 */
+ unsigned char spr_exp_y; /* Expand sprites in Y dir */
+ unsigned char addr; /* Address of chargen and video ram */
+ unsigned char irr; /* Interrupt request register */
+ unsigned char imr; /* Interrupt mask register */
+ unsigned char spr_bg_prio; /* Priority to background */
+ unsigned char spr_mcolor; /* Sprite multicolor bits */
+ unsigned char spr_exp_x; /* Expand sprites in X dir */
+ unsigned char spr_coll; /* Sprite/sprite collision reg */
+ unsigned char spr_bg_coll; /* Sprite/background collision reg */
+ unsigned char bordercolor; /* Border color */
+ union {
+ struct {
+ unsigned char bgcolor0; /* Background color 0 */
+ unsigned char bgcolor1; /* Background color 1 */
+ unsigned char bgcolor2; /* Background color 2 */
+ unsigned char bgcolor3; /* Background color 3 */
+ };
+ unsigned char bgcolor[4]; /* Background colors */
+ };
+ union {
+ struct {
+ unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */
+ unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */
+ };
+ /* spr_color is already used ... */
+ unsigned char spr_mcolors[2]; /* Color for multicolor sprites */
+ };
+ union {
+ struct {
+ unsigned char spr0_color; /* Color sprite 0 */
+ unsigned char spr1_color; /* Color sprite 1 */
+ unsigned char spr2_color; /* Color sprite 2 */
+ unsigned char spr3_color; /* Color sprite 3 */
+ unsigned char spr4_color; /* Color sprite 4 */
+ unsigned char spr5_color; /* Color sprite 5 */
+ unsigned char spr6_color; /* Color sprite 6 */
+ unsigned char spr7_color; /* Color sprite 7 */
+ };
+ unsigned char spr_color[8]; /* Colors for the sprites */
+ };
/* The following ones are only valid in the C128: */
- unsigned char x_kbd; /* Additional keyboard lines */
- unsigned char clock; /* Clock switch bit */
+ unsigned char x_kbd; /* Additional keyboard lines */
+ unsigned char clock; /* Clock switch bit */
};
+#else
+struct __vic2 {
+ unsigned char spr0_x; /* Sprite 0, X coordinate */
+ unsigned char spr0_y; /* Sprite 0, Y coordinate */
+ unsigned char spr1_x; /* Sprite 1, X coordinate */
+ unsigned char spr1_y; /* Sprite 1, Y coordinate */
+ unsigned char spr2_x; /* Sprite 2, X coordinate */
+ unsigned char spr2_y; /* Sprite 2, Y coordinate */
+ unsigned char spr3_x; /* Sprite 3, X coordinate */
+ unsigned char spr3_y; /* Sprite 3, Y coordinate */
+ unsigned char spr4_x; /* Sprite 4, X coordinate */
+ unsigned char spr4_y; /* Sprite 4, Y coordinate */
+ unsigned char spr5_x; /* Sprite 5, X coordinate */
+ unsigned char spr5_y; /* Sprite 5, Y coordinate */
+ unsigned char spr6_x; /* Sprite 6, X coordinate */
+ unsigned char spr6_y; /* Sprite 6, Y coordinate */
+ unsigned char spr7_x; /* Sprite 7, X coordinate */
+ unsigned char spr7_y; /* Sprite 7, Y coordinate */
+ unsigned char spr_hi_x; /* High bits of X coordinate */
+ unsigned char ctrl1; /* Control register 1 */
+ unsigned char rasterline; /* Current raster line */
+ unsigned char strobe_x; /* Light pen, X position */
+ unsigned char strobe_y; /* Light pen, Y position */
+ unsigned char spr_ena; /* Enable sprites */
+ unsigned char ctrl2; /* Control register 2 */
+ unsigned char spr_exp_y; /* Expand sprites in Y dir */
+ unsigned char addr; /* Address of chargen and video ram */
+ unsigned char irr; /* Interrupt request register */
+ unsigned char imr; /* Interrupt mask register */
+ unsigned char spr_bg_prio; /* Priority to background */
+ unsigned char spr_mcolor; /* Sprite multicolor bits */
+ unsigned char spr_exp_x; /* Expand sprites in X dir */
+ unsigned char spr_coll; /* Sprite/sprite collision reg */
+ unsigned char spr_bg_coll; /* Sprite/background collision reg */
+ unsigned char bordercolor; /* Border color */
+ unsigned char bgcolor0; /* Background color 0 */
+ unsigned char bgcolor1; /* Background color 1 */
+ unsigned char bgcolor2; /* Background color 2 */
+ unsigned char bgcolor3; /* Background color 3 */
+ unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */
+ unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */
+ unsigned char spr0_color; /* Color sprite 0 */
+ unsigned char spr1_color; /* Color sprite 1 */
+ unsigned char spr2_color; /* Color sprite 2 */
+ unsigned char spr3_color; /* Color sprite 3 */
+ unsigned char spr4_color; /* Color sprite 4 */
+ unsigned char spr5_color; /* Color sprite 5 */
+ unsigned char spr6_color; /* Color sprite 6 */
+ unsigned char spr7_color; /* Color sprite 7 */
+
+ /* The following ones are only valid in the C128: */
+ unsigned char x_kbd; /* Additional keyboard lines */
+ unsigned char clock; /* Clock switch bit */
+};
+#endif