The main chunk load header references __BSS_LOAD__ so BSS must be the first bss type segment. Subsequent changes will move ONCE to share its address with the BSS. Then it'll be necessary to load INIT from disk. Therefore we do it right now.
__RESERVED_MEMORY__: type = weak, value = $0000;
}
MEMORY {
- ZP: file = "", define = yes, start = $0082, size = $007E;
+ ZP: file = "", define = yes, start = $0082, size = $007E;
# file header, just $FFFF
- HEADER: file = %O, start = $0000, size = $0002;
+ HEADER: file = %O, start = $0000, size = $0002;
# "system check" load chunk
- SYSCHKHDR: file = %O, start = $0000, size = $0004;
- SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
- SYSCHKTRL: file = %O, start = $0000, size = $0006;
+ SYSCHKHDR: file = %O, start = $0000, size = $0004;
+ SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
+ SYSCHKTRL: file = %O, start = $0000, size = $0006;
# "main program" load chunk
- MAINHDR: file = %O, start = $0000, size = $0004;
- MAIN: file = %O, define = yes, start = %S + __OVERLAYSIZE__,
- size = $BC20 - __OVERLAYSIZE__ - __STACKSIZE__ - __RESERVED_MEMORY__ - %S;
- TRAILER: file = %O, start = $0000, size = $0006;
+ MAINHDR: file = %O, start = $0000, size = $0004;
+ MAIN: file = %O, define = yes, start = %S + __OVERLAYSIZE__, size = $BC20 - __OVERLAYSIZE__ - __STACKSIZE__ - __RESERVED_MEMORY__ - %S;
+ TRAILER: file = %O, start = $0000, size = $0006;
- OVL1: file = "%O.1", start = %S, size = __OVERLAYSIZE__;
- OVL2: file = "%O.2", start = %S, size = __OVERLAYSIZE__;
- OVL3: file = "%O.3", start = %S, size = __OVERLAYSIZE__;
- OVL4: file = "%O.4", start = %S, size = __OVERLAYSIZE__;
- OVL5: file = "%O.5", start = %S, size = __OVERLAYSIZE__;
- OVL6: file = "%O.6", start = %S, size = __OVERLAYSIZE__;
- OVL7: file = "%O.7", start = %S, size = __OVERLAYSIZE__;
- OVL8: file = "%O.8", start = %S, size = __OVERLAYSIZE__;
- OVL9: file = "%O.9", start = %S, size = __OVERLAYSIZE__;
+# overlays
+ OVL1: file = "%O.1", start = %S, size = __OVERLAYSIZE__;
+ OVL2: file = "%O.2", start = %S, size = __OVERLAYSIZE__;
+ OVL3: file = "%O.3", start = %S, size = __OVERLAYSIZE__;
+ OVL4: file = "%O.4", start = %S, size = __OVERLAYSIZE__;
+ OVL5: file = "%O.5", start = %S, size = __OVERLAYSIZE__;
+ OVL6: file = "%O.6", start = %S, size = __OVERLAYSIZE__;
+ OVL7: file = "%O.7", start = %S, size = __OVERLAYSIZE__;
+ OVL8: file = "%O.8", start = %S, size = __OVERLAYSIZE__;
+ OVL9: file = "%O.9", start = %S, size = __OVERLAYSIZE__;
}
SEGMENTS {
ZEROPAGE: load = ZP, type = zp;
CODE: load = MAIN, type = ro, define = yes;
RODATA: load = MAIN, type = ro;
DATA: load = MAIN, type = rw;
- INIT: load = MAIN, type = bss, optional = yes;
+ INIT: load = MAIN, type = rw, optional = yes;
BSS: load = MAIN, type = bss, define = yes;
AUTOSTRT: load = TRAILER, type = ro;
OVERLAY1: load = OVL1, type = ro, define = yes, optional = yes;
CODE: load = MAIN, type = ro, define = yes;
RODATA: load = MAIN, type = ro;
DATA: load = MAIN, type = rw;
- INIT: load = MAIN, type = bss, optional = yes;
+ INIT: load = MAIN, type = rw, optional = yes;
BSS: load = MAIN, type = bss, define = yes;
AUTOSTRT: load = TRAILER, type = ro;
}
FEATURES {
STARTADDRESS: default = $2400;
}
-
SYMBOLS {
__EXEHDR__: type = import;
__SYSTEM_CHECK__: type = import; # force inclusion of "system check" load chunk
__STACKSIZE__: type = weak, value = $0800; # 2k stack
__STARTADDRESS__: type = export, value = %S;
}
-
MEMORY {
- ZP: file = "", define = yes, start = $0082, size = $007E;
+ ZP: file = "", define = yes, start = $0082, size = $007E;
# just $FFFF
- HEADER: file = %O, start = $0000, size = $0002;
+ HEADER: file = %O, start = $0000, size = $0002;
# "system check" load chunk
- SYSCHKHDR: file = %O, start = $0000, size = $0004;
- SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
- SYSCHKTRL: file = %O, start = $0000, size = $0006;
+ SYSCHKHDR: file = %O, start = $0000, size = $0004;
+ SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
+ SYSCHKTRL: file = %O, start = $0000, size = $0006;
# "shadow RAM preparation" load chunk
- SRPREPHDR: file = %O, start = $0000, size = $0004;
- SRPREPCHNK: file = %O, define = yes, start = %S, size = $7C20 - %S - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
- SRPREPTRL: file = %O, start = $0000, size = $0006;
+ SRPREPHDR: file = %O, start = $0000, size = $0004;
+ SRPREPCHNK: file = %O, define = yes, start = %S, size = $7C20 - %S - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
+ SRPREPTRL: file = %O, start = $0000, size = $0006;
# "main program" load chunk
- MAINHDR: file = %O, start = $0000, size = $0004;
- MAIN: file = %O, define = yes, start = %S +
- __LOWBSS_SIZE__, size = $D000 -
- __STACKSIZE__ -
- %S -
- __LOWBSS_SIZE__;
+ MAINHDR: file = %O, start = $0000, size = $0004;
+ MAIN: file = %O, define = yes, start = %S + __LOWBSS_SIZE__, size = $D000 - __STACKSIZE__ - %S - __LOWBSS_SIZE__;
# defines entry point into program
- TRAILER: file = %O, start = $0000, size = $0006;
+ TRAILER: file = %O, start = $0000, size = $0006;
# address of relocated character generator
- CHARGEN: file = "", define = yes, start = $D800, size = $0400;
+ CHARGEN: file = "", define = yes, start = $D800, size = $0400;
# memory beneath the ROM
- HIDDEN_RAM: file = "", define = yes, start = $DC00, size = $FFFA - $DC00;
+ HIDDEN_RAM: file = "", define = yes, start = $DC00, size = $FFFA - $DC00;
}
-
SEGMENTS {
ZEROPAGE: load = ZP, type = zp;
EXTZP: load = ZP, type = zp, optional = yes;
CODE: load = MAIN, type = ro, define = yes;
RODATA: load = MAIN, type = ro;
DATA: load = MAIN, type = rw;
- INIT: load = MAIN, type = bss, optional = yes;
+ INIT: load = MAIN, type = rw, optional = yes;
BSS: load = MAIN, type = bss, define = yes;
AUTOSTRT: load = TRAILER, type = ro;
}
FEATURES {
STARTADDRESS: default = $2400;
}
-
SYMBOLS {
__EXEHDR__: type = import;
__SYSTEM_CHECK__: type = import; # force inclusion of "system check" load chunk
__OVERLAYSIZE__: type = weak, value = $1000; # 4k overlay
__STARTADDRESS__: type = export, value = %S;
}
-
MEMORY {
- ZP: file = "", define = yes, start = $0082, size = $007E;
+ ZP: file = "", define = yes, start = $0082, size = $007E;
# just $FFFF
- HEADER: file = %O, start = $0000, size = $0002;
+ HEADER: file = %O, start = $0000, size = $0002;
# "system check" load chunk
- SYSCHKHDR: file = %O, start = $0000, size = $0004;
- SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
- SYSCHKTRL: file = %O, start = $0000, size = $0006;
+ SYSCHKHDR: file = %O, start = $0000, size = $0004;
+ SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
+ SYSCHKTRL: file = %O, start = $0000, size = $0006;
# "shadow RAM preparation" load chunk
- SRPREPHDR: file = %O, start = $0000, size = $0004;
- SRPREPCHNK: file = %O, define = yes, start = %S + __OVERLAYSIZE__, size = $7C20 - %S - __OVERLAYSIZE__ - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
- SRPREPTRL: file = %O, start = $0000, size = $0006;
+ SRPREPHDR: file = %O, start = $0000, size = $0004;
+ SRPREPCHNK: file = %O, define = yes, start = %S + __OVERLAYSIZE__, size = $7C20 - %S - __OVERLAYSIZE__ - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
+ SRPREPTRL: file = %O, start = $0000, size = $0006;
# "main program" load chunk
- MAINHDR: file = %O, start = $0000, size = $0004;
- MAIN: file = %O, define = yes, start = %S +
- __OVERLAYSIZE__ +
- __LOWBSS_SIZE__, size = $D000 -
- __STACKSIZE__ -
- %S -
- __OVERLAYSIZE__ -
- __LOWBSS_SIZE__;
+ MAINHDR: file = %O, start = $0000, size = $0004;
+ MAIN: file = %O, define = yes, start = %S + __OVERLAYSIZE__ +
+ __LOWBSS_SIZE__, size = $D000 - __STACKSIZE__ - %S - __OVERLAYSIZE__ - __LOWBSS_SIZE__;
# defines entry point into program
- TRAILER: file = %O, start = $0000, size = $0006;
+ TRAILER: file = %O, start = $0000, size = $0006;
# memory beneath the ROM preceeding the character generator
- HIDDEN_RAM2: file = "", define = yes, start = $D800, size = $0800;
+ HIDDEN_RAM2: file = "", define = yes, start = $D800, size = $0800;
# address of relocated character generator (same addess as ROM version)
- CHARGEN: file = "", define = yes, start = $E000, size = $0400;
+ CHARGEN: file = "", define = yes, start = $E000, size = $0400;
# memory beneath the ROM
- HIDDEN_RAM: file = "", define = yes, start = $E400, size = $FFFA - $E400;
+ HIDDEN_RAM: file = "", define = yes, start = $E400, size = $FFFA - $E400;
# overlays
- OVL1: file = "%O.1", start = %S, size = __OVERLAYSIZE__;
- OVL2: file = "%O.2", start = %S, size = __OVERLAYSIZE__;
- OVL3: file = "%O.3", start = %S, size = __OVERLAYSIZE__;
- OVL4: file = "%O.4", start = %S, size = __OVERLAYSIZE__;
- OVL5: file = "%O.5", start = %S, size = __OVERLAYSIZE__;
- OVL6: file = "%O.6", start = %S, size = __OVERLAYSIZE__;
- OVL7: file = "%O.7", start = %S, size = __OVERLAYSIZE__;
- OVL8: file = "%O.8", start = %S, size = __OVERLAYSIZE__;
- OVL9: file = "%O.9", start = %S, size = __OVERLAYSIZE__;
+ OVL1: file = "%O.1", start = %S, size = __OVERLAYSIZE__;
+ OVL2: file = "%O.2", start = %S, size = __OVERLAYSIZE__;
+ OVL3: file = "%O.3", start = %S, size = __OVERLAYSIZE__;
+ OVL4: file = "%O.4", start = %S, size = __OVERLAYSIZE__;
+ OVL5: file = "%O.5", start = %S, size = __OVERLAYSIZE__;
+ OVL6: file = "%O.6", start = %S, size = __OVERLAYSIZE__;
+ OVL7: file = "%O.7", start = %S, size = __OVERLAYSIZE__;
+ OVL8: file = "%O.8", start = %S, size = __OVERLAYSIZE__;
+ OVL9: file = "%O.9", start = %S, size = __OVERLAYSIZE__;
}
-
SEGMENTS {
ZEROPAGE: load = ZP, type = zp;
EXTZP: load = ZP, type = zp, optional = yes;
CODE: load = MAIN, type = ro, define = yes;
RODATA: load = MAIN, type = ro;
DATA: load = MAIN, type = rw;
- INIT: load = MAIN, type = bss, optional = yes;
+ INIT: load = MAIN, type = rw, optional = yes;
BSS: load = MAIN, type = bss, define = yes;
AUTOSTRT: load = TRAILER, type = ro;
FEATURES {
STARTADDRESS: default = $2400;
}
-
SYMBOLS {
__EXEHDR__: type = import;
__SYSTEM_CHECK__: type = import; # force inclusion of "system check" load chunk
__STACKSIZE__: type = weak, value = $0800; # 2k stack
__STARTADDRESS__: type = export, value = %S;
}
-
MEMORY {
- ZP: file = "", define = yes, start = $0082, size = $007E;
+ ZP: file = "", define = yes, start = $0082, size = $007E;
# just $FFFF
- HEADER: file = %O, start = $0000, size = $0002;
+ HEADER: file = %O, start = $0000, size = $0002;
# "system check" load chunk
- SYSCHKHDR: file = %O, start = $0000, size = $0004;
- SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
- SYSCHKTRL: file = %O, start = $0000, size = $0006;
+ SYSCHKHDR: file = %O, start = $0000, size = $0004;
+ SYSCHKCHNK: file = %O, start = $2E00, size = $0300;
+ SYSCHKTRL: file = %O, start = $0000, size = $0006;
# "shadow RAM preparation" load chunk
- SRPREPHDR: file = %O, start = $0000, size = $0004;
- SRPREPCHNK: file = %O, define = yes, start = %S, size = $7C20 - %S - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
- SRPREPTRL: file = %O, start = $0000, size = $0006;
+ SRPREPHDR: file = %O, start = $0000, size = $0004;
+ SRPREPCHNK: file = %O, define = yes, start = %S, size = $7C20 - %S - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
+ SRPREPTRL: file = %O, start = $0000, size = $0006;
# "main program" load chunk
- MAINHDR: file = %O, start = $0000, size = $0004;
- MAIN: file = %O, define = yes, start = %S +
- __LOWBSS_SIZE__, size = $D000 -
- __STACKSIZE__ -
- %S -
- __LOWBSS_SIZE__;
+ MAINHDR: file = %O, start = $0000, size = $0004;
+ MAIN: file = %O, define = yes, start = %S + __LOWBSS_SIZE__, size = $D000 - __STACKSIZE__ - %S - __LOWBSS_SIZE__;
# defines entry point into program
- TRAILER: file = %O, start = $0000, size = $0006;
+ TRAILER: file = %O, start = $0000, size = $0006;
# memory beneath the ROM preceeding the character generator
- HIDDEN_RAM2: file = "", define = yes, start = $D800, size = $0800;
+ HIDDEN_RAM2: file = "", define = yes, start = $D800, size = $0800;
# address of relocated character generator (same addess as ROM version)
- CHARGEN: file = "", define = yes, start = $E000, size = $0400;
+ CHARGEN: file = "", define = yes, start = $E000, size = $0400;
# memory beneath the ROM
- HIDDEN_RAM: file = "", define = yes, start = $E400, size = $FFFA - $E400;
+ HIDDEN_RAM: file = "", define = yes, start = $E400, size = $FFFA - $E400;
}
-
SEGMENTS {
ZEROPAGE: load = ZP, type = zp;
EXTZP: load = ZP, type = zp, optional = yes;
CODE: load = MAIN, type = ro, define = yes;
RODATA: load = MAIN, type = ro;
DATA: load = MAIN, type = rw;
- INIT: load = MAIN, type = bss, optional = yes;
+ INIT: load = MAIN, type = rw, optional = yes;
BSS: load = MAIN, type = bss, define = yes;
AUTOSTRT: load = TRAILER, type = ro;
}