--- /dev/null
+;-------------------------------------------------------------------------
+; ANTIC Address Equates
+;-------------------------------------------------------------------------
+
+; Read Addresses
+
+VCOUNT = ANTIC + $0B ;vertical line counter
+PENH = ANTIC + $0C ;light pen horizontal position
+PENV = ANTIC + $0D ;light pen vertical position
+NMIST = ANTIC + $0F ;NMI interrupt status
+
+; Write Addresses
+
+DMACTL = ANTIC + $00 ;DMA control
+CHACTL = ANTIC + $01 ;character control
+DLISTL = ANTIC + $02 ;low display list address
+DLISTH = ANTIC + $03 ;high display list address
+HSCROL = ANTIC + $04 ;horizontal scroll
+VSCROL = ANTIC + $05 ;vertical scroll
+PMBASE = ANTIC + $07 ;player-missile base address
+CHBASE = ANTIC + $09 ;character base address
+WSYNC = ANTIC + $0A ;wait for HBLANK synchronization
+NMIEN = ANTIC + $0E ;NMI enable
+NMIRES = ANTIC + $0F ;NMI interrupt reset
+
+
+;-------------------------------------------------------------------------
+; Antic opcodes
+;-------------------------------------------------------------------------
+
+; usage example:
+;
+; ScreenDL:
+; .byte DL_BLK8
+; .byte DL_BLK8
+; .byte DL_CHR40x8x1 + DL_LMS + DL_DLI
+; .word ScreenAlignment
+; .byte DL_BLK1 + DL_DLI
+; .byte DL_MAP320x1x1 + DL_LMS
+; .word Screen
+;
+; .repeat 99
+; .byte DL_MAP320x1x1
+; .endrepeat
+; .byte DL_MAP320x1x1 + DL_LMS
+; .word Screen + 40 * 100 ; 100 lines a 40 byte, 'Screen' has to be aligned correctly!
+; .repeat 92
+; .byte DL_MAP320x1x1
+; .endrepeat
+;
+; .byte DL_JVB
+
+; absolute instructions (non mode lines)
+
+DL_JMP = 1
+DL_JVB = 65
+
+DL_BLK1 = 0
+DL_BLK2 = 16
+DL_BLK3 = 32
+DL_BLK4 = 48
+DL_BLK5 = 64
+DL_BLK6 = 80
+DL_BLK7 = 96
+DL_BLK8 = 112
+
+; absolute instructions (mode lines)
+
+DL_CHR40x8x1 = 2 ; monochrome, 40 character & 8 scanlines per mode line (GR. 0)
+DL_CHR40x10x1 = 3 ; monochrome, 40 character & 10 scanlines per mode line
+DL_CHR40x8x4 = 4 ; colour, 40 character & 8 scanlines per mode line (GR. 12)
+DL_CHR40x16x4 = 5 ; colour, 40 character & 16 scanlines per mode line (GR. 13)
+DL_CHR20x8x2 = 6 ; colour (duochrome per character), 20 character & 8 scanlines per mode line (GR. 1)
+DL_CHR20x16x2 = 7 ; colour (duochrome per character), 20 character & 16 scanlines per mode line (GR. 2)
+
+DL_MAP40x8x4 = 8 ; colour, 40 pixel & 8 scanlines per mode line (GR. 3)
+DL_MAP80x4x2 = 9 ; 'duochrome', 80 pixel & 4 scanlines per mode line (GR.4)
+DL_MAP80x4x4 = 10 ; colour, 80 pixel & 4 scanlines per mode line (GR.5)
+DL_MAP160x2x2 = 11 ; 'duochrome', 160 pixel & 2 scanlines per mode line (GR.6)
+DL_MAP160x1x2 = 12 ; 'duochrome', 160 pixel & 1 scanline per mode line (GR.14)
+DL_MAP160x2x4 = 13 ; 4 colours, 160 pixel & 2 scanlines per mode line (GR.7)
+DL_MAP160x1x4 = 14 ; 4 colours, 160 pixel & 1 scanline per mode line (GR.15)
+DL_MAP320x1x1 = 15 ; monochrome, 320 pixel & 1 scanline per mode line (GR.8)
+
+; modifiers on mode lines...
+
+DL_HSCROL = 16
+DL_VSCROL = 32
+DL_LMS = 64
+
+; general modifier...
+
+DL_DLI = 128
--- /dev/null
+;-------------------------------------------------------------------------
+; CTIA/GTIA Address Equates
+;-------------------------------------------------------------------------
+
+; Read/Write Addresses
+
+CONSOL = GTIA + $1F ;console switches and speaker control
+
+; Read Addresses
+
+M0PF = GTIA + $00 ;missile 0 and playfield collision
+M1PF = GTIA + $01 ;missile 1 and playfield collision
+M2PF = GTIA + $02 ;missile 2 and playfield collision
+M3PF = GTIA + $03 ;missile 3 and playfield collision
+
+P0PF = GTIA + $04 ;player 0 and playfield collision
+P1PF = GTIA + $05 ;player 1 and playfield collision
+P2PF = GTIA + $06 ;player 2 and playfield collision
+P3PF = GTIA + $07 ;player 3 and playfield collision
+
+M0PL = GTIA + $08 ;missile 0 and player collision
+M1PL = GTIA + $09 ;missile 1 and player collision
+M2PL = GTIA + $0A ;missile 2 and player collision
+M3PL = GTIA + $0B ;missile 3 and player collision
+
+P0PL = GTIA + $0C ;player 0 and player collision
+P1PL = GTIA + $0D ;player 1 and player collision
+P2PL = GTIA + $0E ;player 2 and player collision
+P3PL = GTIA + $0F ;player 3 and player collision
+
+TRIG0 = GTIA + $10 ;joystick trigger 0
+TRIG1 = GTIA + $11 ;joystick trigger 1
+
+TRIG2 = GTIA + $12 ;cartridge interlock
+TRIG3 = GTIA + $13 ;ACMI module interlock
+
+PAL = GTIA + $14 ;##rev2## PAL/NTSC indicator
+
+; Write Addresses
+
+HPOSP0 = GTIA + $00 ;player 0 horizontal position
+HPOSP1 = GTIA + $01 ;player 1 horizontal position
+HPOSP2 = GTIA + $02 ;player 2 horizontal position
+HPOSP3 = GTIA + $03 ;player 3 horizontal position
+
+HPOSM0 = GTIA + $04 ;missile 0 horizontal position
+HPOSM1 = GTIA + $05 ;missile 1 horizontal position
+HPOSM2 = GTIA + $06 ;missile 2 horizontal position
+HPOSM3 = GTIA + $07 ;missile 3 horizontal position
+
+SIZEP0 = GTIA + $08 ;player 0 size
+SIZEP1 = GTIA + $09 ;player 1 size
+SIZEP2 = GTIA + $0A ;player 2 size
+SIZEP3 = GTIA + $0B ;player 3 size
+
+SIZEM = GTIA + $0C ;missile sizes
+
+GRAFP0 = GTIA + $0D ;player 0 graphics
+GRAFP1 = GTIA + $0E ;player 1 graphics
+GRAFP2 = GTIA + $0F ;player 2 graphics
+GRAFP3 = GTIA + $10 ;player 3 graphics
+
+GRAFM = GTIA + $11 ;missile graphics
+
+COLPM0 = GTIA + $12 ;player-missile 0 color/luminance
+COLPM1 = GTIA + $13 ;player-missile 1 color/luminance
+COLPM2 = GTIA + $14 ;player-missile 2 color/luminance
+COLPM3 = GTIA + $15 ;player-missile 3 color/luminance
+
+COLPF0 = GTIA + $16 ;playfield 0 color/luminance
+COLPF1 = GTIA + $17 ;playfield 1 color/luminance
+COLPF2 = GTIA + $18 ;playfield 2 color/luminance
+COLPF3 = GTIA + $19 ;playfield 3 color/luminance
+
+COLBK = GTIA + $1A ;background color/luminance
+
+PRIOR = GTIA + $1B ;priority select
+VDELAY = GTIA + $1C ;vertical delay
+GRACTL = GTIA + $1D ;graphic control
+HITCLR = GTIA + $1E ;collision clear
+
--- /dev/null
+;-------------------------------------------------------------------------
+; POKEY Address Equates
+;-------------------------------------------------------------------------
+
+; Read Addresses
+
+POT0 = POKEY + $00 ;potentiometer 0
+POT1 = POKEY + $01 ;potentiometer 1
+POT2 = POKEY + $02 ;potentiometer 2
+POT3 = POKEY + $03 ;potentiometer 3
+POT4 = POKEY + $04 ;potentiometer 4
+POT5 = POKEY + $05 ;potentiometer 5
+POT6 = POKEY + $06 ;potentiometer 6
+POT7 = POKEY + $07 ;potentiometer 7
+
+ALLPOT = POKEY + $08 ;potentiometer port status
+KBCODE = POKEY + $09 ;keyboard code
+RANDOM = POKEY + $0A ;random number generator
+SERIN = POKEY + $0D ;serial port input
+IRQST = POKEY + $0E ;IRQ interrupt status
+SKSTAT = POKEY + $0F ;serial port and keyboard status
+
+; Write Addresses
+
+AUDF1 = POKEY + $00 ;channel 1 audio frequency
+AUDC1 = POKEY + $01 ;channel 1 audio control
+
+AUDF2 = POKEY + $02 ;channel 2 audio frequency
+AUDC2 = POKEY + $03 ;channel 2 audio control
+
+AUDF3 = POKEY + $04 ;channel 3 audio frequency
+AUDC3 = POKEY + $05 ;channel 3 audio control
+
+AUDF4 = POKEY + $06 ;channel 4 audio frequency
+AUDC4 = POKEY + $07 ;channel 4 audio control
+
+AUDCTL = POKEY + $08 ;audio control
+STIMER = POKEY + $09 ;start timers
+SKRES = POKEY + $0A ;reset SKSTAT status
+POTGO = POKEY + $0B ;start potentiometer scan sequence
+SEROUT = POKEY + $0D ;serial port output
+IRQEN = POKEY + $0E ;IRQ interrupt enable
+SKCTL = POKEY + $0F ;serial port and keyboard control
+
CARTCS = $BFFA ;##rev2## 2-byte cartridge coldstart address
CART = $BFFC ;##rev2## 1-byte cartridge present indicator
+ ;0=Cart Exists
CARTFG = $BFFD ;##rev2## 1-byte cartridge flags
+ ;D7 0=Not a Diagnostic Cart
+ ; 1=Is a Diagnostic cart and control is
+ ; given to cart before any OS is init.
+ ;D2 0=Init but Do not Start Cart
+ ; 1=Init and Start Cart
+ ;D0 0=Do not boot disk
+ ; 1=Boot Disk
CARTAD = $BFFE ;##rev2## 2-byte cartridge start vector
;-------------------------------------------------------------------------
;-------------------------------------------------------------------------
GTIA = $D000 ;CTIA/GTIA area
-
-; Read/Write Addresses
-
-CONSOL = $D01F ;console switches and speaker control
-
-; Read Addresses
-
-M0PF = $D000 ;missile 0 and playfield collision
-M1PF = $D001 ;missile 1 and playfield collision
-M2PF = $D002 ;missile 2 and playfield collision
-M3PF = $D003 ;missile 3 and playfield collision
-
-P0PF = $D004 ;player 0 and playfield collision
-P1PF = $D005 ;player 1 and playfield collision
-P2PF = $D006 ;player 2 and playfield collision
-P3PF = $D007 ;player 3 and playfield collision
-
-M0PL = $D008 ;missile 0 and player collision
-M1PL = $D009 ;missile 1 and player collision
-M2PL = $D00A ;missile 2 and player collision
-M3PL = $D00B ;missile 3 and player collision
-
-P0PL = $D00C ;player 0 and player collision
-P1PL = $D00D ;player 1 and player collision
-P2PL = $D00E ;player 2 and player collision
-P3PL = $D00F ;player 3 and player collision
-
-TRIG0 = $D010 ;joystick trigger 0
-TRIG1 = $D011 ;joystick trigger 1
-
-TRIG2 = $D012 ;cartridge interlock
-TRIG3 = $D013 ;ACMI module interlock
-
-PAL = $D014 ;##rev2## PAL/NTSC indicator
-
-; Write Addresses
-
-HPOSP0 = $D000 ;player 0 horizontal position
-HPOSP1 = $D001 ;player 1 horizontal position
-HPOSP2 = $D002 ;player 2 horizontal position
-HPOSP3 = $D003 ;player 3 horizontal position
-
-HPOSM0 = $D004 ;missile 0 horizontal position
-HPOSM1 = $D005 ;missile 1 horizontal position
-HPOSM2 = $D006 ;missile 2 horizontal position
-HPOSM3 = $D007 ;missile 3 horizontal position
-
-SIZEP0 = $D008 ;player 0 size
-SIZEP1 = $D009 ;player 1 size
-SIZEP2 = $D00A ;player 2 size
-SIZEP3 = $D00B ;player 3 size
-
-SIZEM = $D00C ;missile sizes
-
-GRAFP0 = $D00D ;player 0 graphics
-GRAFP1 = $D00E ;player 1 graphics
-GRAFP2 = $D00F ;player 2 graphics
-GRAFP3 = $D010 ;player 3 graphics
-
-GRAFM = $D011 ;missile graphics
-
-COLPM0 = $D012 ;player-missile 0 color/luminance
-COLPM1 = $D013 ;player-missile 1 color/luminance
-COLPM2 = $D014 ;player-missile 2 color/luminance
-COLPM3 = $D015 ;player-missile 3 color/luminance
-
-COLPF0 = $D016 ;playfield 0 color/luminance
-COLPF1 = $D017 ;playfield 1 color/luminance
-COLPF2 = $D018 ;playfield 2 color/luminance
-COLPF3 = $D019 ;playfield 3 color/luminance
-
-COLBK = $D01A ;background color/luminance
-
-PRIOR = $D01B ;priority select
-VDELAY = $D01C ;vertical delay
-GRACTL = $D01D ;graphic control
-HITCLR = $D01E ;collision clear
+.include "_gtia.inc"
;-------------------------------------------------------------------------
; PBI Address Equates
PDVS = $D1FF ;##rev2## parallel device select
+;-------------------------------------------------------------------------
+; POKEY Address Equates
+;-------------------------------------------------------------------------
+
+POKEY = $D200 ;POKEY area
+.include "_pokey.inc"
+
+;-------------------------------------------------------------------------
+; ANTIC Address Equates
+;-------------------------------------------------------------------------
+
+ANTIC = $D400 ;ANTIC area
+.include "_antic.inc"
+
; PBI RAM Address Equates
PBIRAM = $D600 ;##rev2## parallel bus interface RAM area
PDID2 = $D80B ;##rev2## parallel device ID 2
PDVV = $D80D ;##rev2## parallel device vector table
-;-------------------------------------------------------------------------
-; POKEY Address Equates
-;-------------------------------------------------------------------------
-
-POKEY = $D200 ;POKEY area
-
-; Read Addresses
-
-POT0 = $D200 ;potentiometer 0
-POT1 = $D201 ;potentiometer 1
-POT2 = $D202 ;potentiometer 2
-POT3 = $D203 ;potentiometer 3
-POT4 = $D204 ;potentiometer 4
-POT5 = $D205 ;potentiometer 5
-POT6 = $D206 ;potentiometer 6
-POT7 = $D207 ;potentiometer 7
-
-ALLPOT = $D208 ;potentiometer port status
-KBCODE = $D209 ;keyboard code
-RANDOM = $D20A ;random number generator
-SERIN = $D20D ;serial port input
-IRQST = $D20E ;IRQ interrupt status
-SKSTAT = $D20F ;serial port and keyboard status
-
-; Write Addresses
-
-AUDF1 = $D200 ;channel 1 audio frequency
-AUDC1 = $D201 ;channel 1 audio control
-
-AUDF2 = $D202 ;channel 2 audio frequency
-AUDC2 = $D203 ;channel 2 audio control
-
-AUDF3 = $D204 ;channel 3 audio frequency
-AUDC3 = $D205 ;channel 3 audio control
-
-AUDF4 = $D206 ;channel 4 audio frequency
-AUDC4 = $D207 ;channel 4 audio control
-
-AUDCTL = $D208 ;audio control
-STIMER = $D209 ;start timers
-SKRES = $D20A ;reset SKSTAT status
-POTGO = $D20B ;start potentiometer scan sequence
-SEROUT = $D20D ;serial port output
-IRQEN = $D20E ;IRQ interrupt enable
-SKCTL = $D20F ;serial port and keyboard control
-
;-------------------------------------------------------------------------
; PIA Address Equates
;-------------------------------------------------------------------------
PACTL = $D302 ;port A control
PBCTL = $D303 ;port B control
-;-------------------------------------------------------------------------
-; ANTIC Address Equates
-;-------------------------------------------------------------------------
-
-ANTIC = $D400 ;ANTIC area
-
-; Read Addresses
-
-VCOUNT = $D40B ;vertical line counter
-PENH = $D40C ;light pen horizontal position
-PENV = $D40D ;light pen vertical position
-NMIST = $D40F ;NMI interrupt status
-
-; Write Addresses
-
-DMACTL = $D400 ;DMA control
-CHACTL = $D401 ;character control
-DLISTL = $D402 ;low display list address
-DLISTH = $D403 ;high display list address
-HSCROL = $D404 ;horizontal scroll
-VSCROL = $D405 ;vertical scroll
-PMBASE = $D407 ;player-missile base address
-CHBASE = $D409 ;character base address
-WSYNC = $D40A ;wait for HBLANK synchronization
-NMIEN = $D40E ;NMI enable
-NMIRES = $D40F ;NMI interrupt reset
-
;-------------------------------------------------------------------------
; Floating Point Package Address Equates
;-------------------------------------------------------------------------
XDOS = 4
NODOS = 255
-;-------------------------------------------------------------------------
-; Antic opcodes
-;-------------------------------------------------------------------------
-
-; usage example:
-;
-; ScreenDL:
-; .byte DL_BLK8
-; .byte DL_BLK8
-; .byte DL_CHR40x8x1 + DL_LMS + DL_DLI
-; .word ScreenAlignment
-; .byte DL_BLK1 + DL_DLI
-; .byte DL_MAP320x1x1 + DL_LMS
-; .word Screen
-;
-; .repeat 99
-; .byte DL_MAP320x1x1
-; .endrepeat
-; .byte DL_MAP320x1x1 + DL_LMS
-; .word Screen + 40 * 100 ; 100 lines a 40 byte, 'Screen' has to be aligned correctly!
-; .repeat 92
-; .byte DL_MAP320x1x1
-; .endrepeat
-;
-; .byte DL_JVB
-
-; absolute instructions (non mode lines)
-
-DL_JMP = 1
-DL_JVB = 65
-
-DL_BLK1 = 0
-DL_BLK2 = 16
-DL_BLK3 = 32
-DL_BLK4 = 48
-DL_BLK5 = 64
-DL_BLK6 = 80
-DL_BLK7 = 96
-DL_BLK8 = 112
-
-; absolute instructions (mode lines)
-
-DL_CHR40x8x1 = 2 ; monochrome, 40 character & 8 scanlines per mode line (GR. 0)
-DL_CHR40x10x1 = 3 ; monochrome, 40 character & 10 scanlines per mode line
-DL_CHR40x8x4 = 4 ; colour, 40 character & 8 scanlines per mode line (GR. 12)
-DL_CHR40x16x4 = 5 ; colour, 40 character & 16 scanlines per mode line (GR. 13)
-DL_CHR20x8x2 = 6 ; colour (duochrome per character), 20 character & 8 scanlines per mode line (GR. 1)
-DL_CHR20x16x2 = 7 ; colour (duochrome per character), 20 character & 16 scanlines per mode line (GR. 2)
-
-DL_MAP40x8x4 = 8 ; colour, 40 pixel & 8 scanlines per mode line (GR. 3)
-DL_MAP80x4x2 = 9 ; 'duochrome', 80 pixel & 4 scanlines per mode line (GR.4)
-DL_MAP80x4x4 = 10 ; colour, 80 pixel & 4 scanlines per mode line (GR.5)
-DL_MAP160x2x2 = 11 ; 'duochrome', 160 pixel & 2 scanlines per mode line (GR.6)
-DL_MAP160x1x2 = 12 ; 'duochrome', 160 pixel & 1 scanline per mode line (GR.14)
-DL_MAP160x2x4 = 13 ; 4 colours, 160 pixel & 2 scanlines per mode line (GR.7)
-DL_MAP160x1x4 = 14 ; 4 colours, 160 pixel & 1 scanline per mode line (GR.15)
-DL_MAP320x1x1 = 15 ; monochrome, 320 pixel & 1 scanline per mode line (GR.8)
-
-; modifiers on mode lines...
-
-DL_HSCROL = 16
-DL_VSCROL = 32
-DL_LMS = 64
-
-; general modifier...
-
-DL_DLI = 128
-
;-------------------------------------------------------------------------
; End of atari.inc
;-------------------------------------------------------------------------
--- /dev/null
+
+;-------------------------------------------------------------------------
+; Zero Page
+;-------------------------------------------------------------------------
+
+POKMSK = $00 ;Mask for Pokey IRQ enable
+RTCLOK = $01 ;60 hz. clock
+JUMP = $01
+CRITIC = $03 ;Critical section
+ATRACT = $04 ;Attract Mode
+
+SDLSTL = $05 ;DLISTL Shadow
+SDLSTH = $06 ;DLISTH "
+SDMCTL = $07 ;DMACTL "
+
+PCOLR0 = $08 ;COLPM0 Shadow
+PCOLR1 = $09 ;COLPM1 "
+PCOLR2 = $0A ;COLPM2 "
+PCOLR3 = $0B ;COLPM3 "
+
+COLOR0 = $0C ;COLPF0 Shadow
+COLOR1 = $0D ;COLPF1 "
+COLOR2 = $0E ;COLPF2 "
+COLOR3 = $0F ;COLPF3 "
+COLOR4 = $10 ;COLBK "
+
+PADDL0 = $11 ;POT0 Shadow
+PADDL1 = $12 ;POT1 "
+PADDL2 = $13 ;POT2 "
+PADDL3 = $14 ;POT3 "
+PADDL4 = $15 ;POT4 "
+PADDL5 = $16 ;POT5 "
+PADDL6 = $17 ;POT6 "
+PADDL7 = $18 ;POT7 "
+
+
+;-------------------------------------------------------------------------
+; Page #2
+;-------------------------------------------------------------------------
+
+;Interrupt Vectors
+
+VIMIRQ = $0200 ;Immediate IRQ
+ ;Preset $FC03 (SYSIRQ)
+VVBLKI = $0202 ;Vblank immediate
+ ;Preset $FCB8 (SYSVBL)
+VVBLKD = $0204 ;Vblank deferred
+ ;Preset $FCB2 (XITVBL)
+VDSLST = $0206 ;Display List
+ ;Preset $FEA1 (OSDLI)
+VKYBDI = $0208 ;Keyboard immediate
+ ;Preset $FD02 (SYSKBD)
+VKYBDF = $020A ;Deferred Keyboard
+ ;Preset $FCB2 (XITVBL)
+VTRIGR = $020C ;Soft Trigger
+VBRKOP = $020E ;BRK Opcode
+VSERIN = $0210 ;Serial in Ready
+VSEROR = $0212 ;Serial Out Ready
+VSEROC = $0214 ;Serial Output complete
+VTIMR1 = $0216 ;Pokey Timer 1
+VTIMR2 = $0218 ;Pokey Timer 2
+VTIMR4 = $021A ;Pokey Timer 4
+
+
+
+;-------------------------------------------------------------------------
+; CTIA/GTIA Address Equates
+;-------------------------------------------------------------------------
+
+GTIA = $C000 ;CTIA/GTIA area
+.include "_gtia.inc"
+
+;-------------------------------------------------------------------------
+; ANTIC Address Equates
+;-------------------------------------------------------------------------
+
+ANTIC = $D400 ;ANTIC area
+.include "_antic.inc"
+
+;-------------------------------------------------------------------------
+; POKEY Address Equates
+;-------------------------------------------------------------------------
+
+POKEY = $E800 ;POKEY area
+.include "_pokey.inc"
+
+
+;-------------------------------------------------------------------------
+; Cartridge Parameters
+;-------------------------------------------------------------------------
+
+CARTNM = $BFE8 ;Cartridge Name Area
+COPYD = $BFFC ;Copyright Decade in Cart
+COPYR = $BFFD ;Copyright Year in Cart
+ ; $FF=Diagnostic Cart
+GOCART = $BFFE ;Cartridge Start Vector
+
+
+CHRORG = $F800 ;Character Generator Base
+
--- /dev/null
+; Convert characters to screen codes
+
+; Helper macro that converts and outputs one character
+.macro _scrcode char
+ .if (char >= 0) .and (char <= 31)
+ .byte (char + 64)
+ .elseif (char >= 32) .and (char <= 95)
+ .byte (char + 32)
+ .elseif (char >= 96) .and (char <= 127)
+ .byte char
+ .elseif (char >= 128) .and (char <= 159)
+ .byte (char + 64)
+ .elseif (char >= 160) .and (char <= 223)
+ .byte (char - 32)
+ .elseif (char >= 224) .and (char <= 255)
+ .byte char
+ .else
+ .error "scrcode: Character constant out of range"
+ .endif
+.endmacro
+
+.macro scrcode arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9
+
+ ; Bail out if next argument is empty
+ .if .blank (arg1)
+ .exitmacro
+ .endif
+
+ ; Check for a string
+ .if .match ({arg1}, "")
+
+ ; Walk over all string chars
+ .repeat .strlen (arg1), i
+ _scrcode {.strat (arg1, i)}
+ .endrepeat
+
+ ; Check for a number
+ .elseif .match (.left (1, {arg1}), 0)
+
+ ; Just output the number
+ _scrcode arg1
+
+ ; Check for a character
+ .elseif .match (.left (1, {arg1}), 'a')
+
+ ; Just output the character
+ _scrcode arg1
+
+ ; Anything else is an error
+ .else
+
+ .error "scrcode: invalid argument type"
+
+ .endif
+
+ ; Call the macro recursively with the remaining args
+ scrcode arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9
+.endmacro
+
--- /dev/null
+SYMBOLS {
+ __CARTSIZE__: type = weak, value = $4000; # possible values: $4000 and $8000
+ __CART_ENTRY__: type = import;
+ __STACKSIZE__: type = weak, value = $0300; # 3 pages stack
+}
+MEMORY {
+ ZP: file = "", start = $0019, size = $00E7, define = yes;
+ RAM: file = "", start = $021C, size = $4000 - __STACKSIZE__ - $021C, define = yes;
+ ROM: file = %O, start = $C000 - __CARTSIZE__, size = __CARTSIZE__ - $18, define = yes, fill = yes, fillval = $FF;
+ CARTNAME: file = %O, start = $BFE8, size = $0014 fill = yes, fillval = $40;
+ CARTYEAR: file = %O, start = $BFFC, size = $0002 fill = yes, fillval = $59;
+ CARTENTRY: file = %O, start = $BFFE, size = $0002;
+}
+SEGMENTS {
+ STARTUP: load = ROM, type = ro, define = yes, optional = yes;
+ LOWCODE: load = ROM, type = ro, define = yes, optional = yes;
+ INIT: load = ROM, type = ro, optional = yes;
+ CODE: load = ROM, type = ro, define = yes;
+ RODATA: load = ROM, type = ro, optional = yes;
+ DATA: load = ROM, run = RAM, type = rw, define = yes, optional = yes;
+ BSS: load = RAM, type = bss, define = yes, optional = yes;
+ CARTNAME: load = CARTNAME, type = ro, define = yes;
+ CARTYEAR: load = CARTYEAR, type = ro, define = yes;
+ CARTENTRY: load = CARTENTRY, type = ro, define = yes;
+ ZEROPAGE: load = ZP, type = zp, optional = yes;
+ EXTZP: load = ZP, type = zp, optional = yes;
+}
+FEATURES {
+ CONDES: type = constructor,
+ label = __CONSTRUCTOR_TABLE__,
+ count = __CONSTRUCTOR_COUNT__,
+ segment = INIT;
+ CONDES: type = destructor,
+ label = __DESTRUCTOR_TABLE__,
+ count = __DESTRUCTOR_COUNT__,
+ segment = RODATA;
+ CONDES: type = interruptor,
+ label = __INTERRUPTOR_TABLE__,
+ count = __INTERRUPTOR_COUNT__,
+ segment = RODATA,
+ import = __CALLIRQ__;
+}
TARGETS = apple2 \
apple2enh \
+ atari5200 \
atari \
atarixl \
atmos \
--- /dev/null
+; Cartridge entry point
+;
+; Christian Groessler, 01-Mar-2014
+
+.export __CART_ENTRY__: absolute = 1
+.import __CARTSIZE__, start
+.forceimport __CART_YEAR__, __CART_NAME__
+
+.segment "CARTENTRY"
+
+ .word start ; entry point
+
+.assert (__CARTSIZE__ = $4000 || __CARTSIZE__ = $8000), error, "Cartridge size must either be $4000 or $8000"
--- /dev/null
+; default cartridge name
+;
+; Christian Groessler, 01-Mar-2014
+
+.include "atari5200.mac"
+
+.export __CART_NAME__: absolute = 1
+
+.segment "CARTNAME"
+
+ scrcode " cc65 compiled"
--- /dev/null
+; Cartridge copyright year
+;
+; Christian Groessler, 01-Mar-2014
+
+.include "atari5200.mac"
+
+.export __CART_YEAR__: absolute = 1
+
+.segment "CARTYEAR"
+
+ scrcode "98"
+
--- /dev/null
+;
+; Startup code for cc65 (Atari5200 version)
+;
+; by Christian Groessler (chris@groessler.org), 2014
+;
+
+ .export _exit, start
+ .export __STARTUP__ : absolute = 1 ; Mark as startup
+ .import __RAM_START__, __RAM_SIZE__
+ .import __RESERVED_MEMORY__
+
+ .import initlib, donelib, callmain
+ .import zerobss, copydata
+
+ .include "zeropage.inc"
+ .include "atari5200.inc"
+
+
+; ------------------------------------------------------------------------
+; Place the startup code in a special segment.
+
+.segment "STARTUP"
+
+start:
+
+; Clear the BSS data
+
+ jsr zerobss
+
+; initialize data
+ jsr copydata
+
+; setup the stack
+
+ lda #<(__RAM_START__ + __RAM_SIZE__)
+ sta sp
+ lda #>(__RAM_START__ + __RAM_SIZE__)
+ sta sp+1 ; Set argument stack ptr
+
+; Call module constructors
+
+ jsr initlib
+
+; Push arguments and call main()
+
+ jsr callmain
+
+; Call module destructors. This is also the _exit entry.
+
+_exit: jsr donelib ; Run module destructors
+
+; Reset the NES
+
+ jmp start
+
--- /dev/null
+; Character specification table.
+;
+; same as for "atari" target
+
+.include "../atari/ctype.s"
--- /dev/null
+;
+; Christian Groessler, 01-Mar-2014
+;
+; void _randomize (void);
+; /* Initialize the random number generator */
+;
+
+ .export __randomize
+ .import _srand
+
+ .include "atari5200.inc"
+
+__randomize:
+ ldx VCOUNT ; Use vertical line counter as high byte
+ lda RTCLOK+1 ; Use clock as low byte
+ jmp _srand ; Initialize generator
+
--- /dev/null
+;-----------------------------------------------------------
+; Y2K FIX by Alan Davis, Dennis Debro, and Ronen Habot
+;-----------------------------------------------------------
+Y2K LDY #$00 ; Copy BIOS opening screen to RAM
+ LDA #$FD
+ STA TEMPH
+ LDA #$58 ; Assume 2 port system
+ LDX $FD32
+ CPX #$E8 ; Is this a 4 port?
+ BNE Y2K0 ; Jump if not
+ LDA #$42 ; Yes, 4 port system
+Y2K0 STA TEMPL
+Y2K1 LDA (TEMPL),Y
+ STA $0600,Y
+ INY
+ BNE Y2K1
+ LDY #$50
+ INC TEMPH
+Y2K2 LDA (TEMPL),Y
+ STA $0700,Y
+ DEY
+ BPL Y2K2
+ LDA #$D4 ; Point to copyright string
+ STA $0724
+ LDA #$BF
+ STA $0725
+ LDX #$0B ; Store NOP's @ end
+ LDA #$EA
+Y2K3 STA $0732,X
+ DEX
+ BPL Y2K3
+ LDA #$60 ; Store RTS opcode @ end
+ STA $0750
+ JSR $0600 ; Show title screen
+ LDY #$00 ; Clear RAM from $0600-$3FFF
+ STY $80
+ LDA #$06
+ STA $81
+ JSR CLRRAM
+ RTS
+
AbEnd ("Cannot use `module' as a target for the assembler");
break;
+ case TGT_ATARI5200:
+ NewSymbol ("__ATARI5200__", 1);
+ break;
+
case TGT_ATARI:
NewSymbol ("__ATARI__", 1);
break;
AbEnd ("Cannot use `module' as a target for the compiler");
break;
+ case TGT_ATARI5200:
+ DefineNumericMacro ("__ATARI5200__", 1);
+ break;
+
case TGT_ATARI:
DefineNumericMacro ("__ATARI__", 1);
break;
{ "apple2", TGT_APPLE2 },
{ "apple2enh", TGT_APPLE2ENH },
{ "atari", TGT_ATARI },
+ { "atari5200", TGT_ATARI5200 },
{ "atarixl", TGT_ATARIXL },
{ "atmos", TGT_ATMOS },
{ "bbc", TGT_BBC },
{ "none", CPU_6502, BINFMT_BINARY, CTNone },
{ "module", CPU_6502, BINFMT_O65, CTNone },
{ "atari", CPU_6502, BINFMT_BINARY, CTAtari },
+ { "atari5200", CPU_6502, BINFMT_BINARY, CTAtari },
{ "atarixl", CPU_6502, BINFMT_BINARY, CTAtari },
{ "vic20", CPU_6502, BINFMT_BINARY, CTPET },
{ "c16", CPU_6502, BINFMT_BINARY, CTPET },
TGT_NONE,
TGT_MODULE,
TGT_ATARI,
+ TGT_ATARI5200,
TGT_ATARIXL,
TGT_VIC20,
TGT_C16,