-/*
- * mouse.h
- *
- * Ullrich von Bassewitz, 24.04.1999
- */
+/*****************************************************************************/
+/* */
+/* mouse.h */
+/* */
+/* Mouse API */
+/* */
+/* */
+/* */
+/* (C) 1999-2000 Ullrich von Bassewitz */
+/* Wacholderweg 14 */
+/* D-70597 Stuttgart */
+/* EMail: uz@musoftware.de */
+/* */
+/* */
+/* This software is provided 'as-is', without any expressed or implied */
+/* warranty. In no event will the authors be held liable for any damages */
+/* arising from the use of this software. */
+/* */
+/* Permission is granted to anyone to use this software for any purpose, */
+/* including commercial applications, and to alter it and redistribute it */
+/* freely, subject to the following restrictions: */
+/* */
+/* 1. The origin of this software must not be misrepresented; you must not */
+/* claim that you wrote the original software. If you use this software */
+/* in a product, an acknowledgment in the product documentation would be */
+/* appreciated but is not required. */
+/* 2. Altered source versions must be plainly marked as such, and must not */
+/* be misrepresented as being the original software. */
+/* 3. This notice may not be removed or altered from any source */
+/* distribution. */
+/* */
+/*****************************************************************************/
-/* Define __MOUSE__ for systems that support a proportional mouse */
+/* Define __MOUSE__ for systems that support a mouse */
#ifdef __C64__
# define __MOUSE__
#endif
-void __fastcall__ mouse_init (unsigned char port, unsigned char sprite);
+/*****************************************************************************/
+/* Functions */
+/*****************************************************************************/
+
+
+
+void __fastcall__ mouse_init (unsigned char port, unsigned char sprite, unsigned char type);
/* Setup the mouse interrupt handler. If the sprite value is != zero, the
* mouse routines will manage the sprite with this number. That means, it
* is moved if the mouse is moved (provided that the mouse cursor is visible),
- * and switch on and off in the show and hide functions.
+ * and switched on and off in the show and hide functions.
* The port parameter gives the joystick port used for the mouse and is only
* needed to read the mouse button state.
+ * The type parameter is needed on some systems to determine the type of
+ * the mouse connected to the given port.
* After calling this function, the mouse is invisble, the cursor is placed
* at 0/0 (upper left corner), and the bounding box is reset to cover the
* whole screen. Call mouse_show once to make the mouse cursor visible.