uint32_t rel_y = (con->rect.y - old_rect->y);
/* Then we calculate a fraction, for example 0.63 for a window
* which is at y = 1212 of a 1920 px high output */
- double fraction_x = ((double)rel_x / old_rect->width);
- double fraction_y = ((double)rel_y / old_rect->height);
DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
- rel_x, rel_y, fraction_x, fraction_y, old_rect->width, old_rect->height);
- con->rect.x = new_rect->x + (fraction_x * new_rect->width);
- con->rect.y = new_rect->y + (fraction_y * new_rect->height);
+ rel_x, rel_y, (double)rel_x / old_rect->width, (double)rel_y / old_rect->height,
+ old_rect->width, old_rect->height);
+ /* Here we have to multiply at first. Or we will lose precision when not compiled with -msse2 */
+ con->rect.x = new_rect->x + (double)(rel_x * new_rect->width) / old_rect->width;
+ con->rect.y = new_rect->y + (double)(rel_y * new_rect->height) / old_rect->height;
DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
}