--- /dev/null
+;
+; Ullrich von Bassewitz, 19.09.2001
+;
+; Routines for the 1351 proportional mouse. Parts of the code are from
+; the Commodore 1351 mouse users guide.
+;
+
+ .export _mouse_init, _mouse_done
+ .export _mouse_hide, _mouse_show
+ .export _mouse_box, _mouse_info
+ .export _mouse_move, _mouse_pos
+ .export _mouse_buttons, _mouse_info
+ .condes MouseIRQ, 2
+
+ .import _readjoy
+ .import sys_bank, restore_bank
+ .import popax, addysp1
+ .importzp vic, sid, ptr1, sp
+
+ .include "zeropage.inc"
+ .include "io.inc"
+
+ .macpack generic
+
+
+.code
+
+; --------------------------------------------------------------------------
+;
+; Constants
+;
+
+SPRITE_HEIGHT = 21
+SPRITE_WIDTH = 24
+SCREEN_HEIGHT = 200
+SCREEN_WIDTH = 320
+XCORR = SPRITE_WIDTH
+
+; --------------------------------------------------------------------------
+;
+; unsigned char __fastcall__ mouse_init (unsigned char type);
+;
+
+.proc _mouse_init
+ lda Initialized ; Already initialized?
+ bne AlreadyInitialized ; Jump if yes
+
+; Initialize variables
+
+ ldx #0
+ lda #XCORR
+ sta XPos
+ stx XPos+1
+ stx YPos
+ stx YPos+1
+ stx OldPotX
+ stx OldPotY
+ stx XMin
+ stx XMin+1 ; XMin = 0
+ lda #50 ; ## FIXME: This is the PAL value
+ sta YCorr
+ sta YPos
+ stx YPos+1
+ sec
+ sbc #SPRITE_HEIGHT ; Sprite height in pixels
+ sta YMin
+ stx YMin+1 ; YMin = 29
+ lda #SCREEN_HEIGHT ; Vertical screen res
+ add YCorr ; Add correction factor
+ sta YMax
+ stx YMax+1
+ inx ; X = 1
+ stx Invisible ; Mouse *not* visible
+ lda #<(SCREEN_WIDTH + SPRITE_WIDTH)
+ sta XMax
+ stx XMax+1 ; XMax = 320 + sprite width
+
+; Mouse successfully initialized
+
+ lda #1
+ sta Initialized
+ rts
+
+AlreadyInitialized:
+ lda #0 ; Error
+ rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+;
+; void mouse_done (void);
+;
+
+_mouse_done:
+
+ lda #0
+ sta Initialized ; Reset the initialized flag
+
+; Disable the mouse sprite
+
+DisableSprite:
+
+ ldx IndReg
+ lda #$0F
+ sta IndReg ; Switch to the system bank
+
+ ldy #VIC_SPR_ENA
+ sei ; Disable interrupts
+ lda (vic),y
+ and #$FE ; Clear bit for sprite #0
+ sta (vic),y ; Disable sprite
+ cli ; Enable interrupts
+
+ stx IndReg ; Switch back the segment
+ rts
+
+; --------------------------------------------------------------------------
+;
+; void mouse_hide (void);
+;
+
+.proc _mouse_hide
+
+ lda Invisible ; Get the flag
+ bne @L1 ; Jump if already invisible
+ jsr DisableSprite ; Disabe the mouse sprite
+@L1: inc Invisible ; Set the flag to invisible
+ rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+;
+; void mouse_show (void);
+;
+
+.proc _mouse_show
+
+ lda Invisible ; Mouse invisible?
+ beq @L1 ; Jump if no
+ dec Invisible ; Set the flag
+ bne @L1 ; Jump if still invisible
+
+ jsr sys_bank ; Switch to the system bank
+
+ sei ; Disable interrupts
+ jsr MoveSprite1 ; Move the sprite to it's position
+ ldy #VIC_SPR_ENA
+ lda (vic),y ; Get sprite enable register
+ ora #$01 ; Enable sprite #0
+ sta (vic),y ; Write back
+ cli ; Enable interrupts
+
+ jsr restore_bank ; Switch back the bank
+
+@L1: rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+;
+; void __fastcall__ mouse_box (int minx, int miny, int maxx, int maxy);
+;
+
+.proc _mouse_box
+
+ ldy #0 ; Stack offset
+
+ add YCorr ; Adjust the Y value
+ bcc @L1
+ inx
+ clc
+@L1: sei ; Disable interrupts
+
+ sta YMax
+ stx YMax+1 ; maxy
+
+ lda (sp),y
+ adc #XCORR
+ sta XMax
+ iny
+ lda (sp),y
+ adc #$00
+ sta XMax+1 ; maxx
+
+ iny
+ lda (sp),y
+ add YCorr
+ sta YMin
+ iny
+ lda (sp),y
+ adc #$00
+ sta YMin+1 ; miny
+
+ iny
+ lda (sp),y
+ add #XCORR
+ sta XMin
+ iny
+ lda (sp),y
+ adc #$00
+ sta XMin+1 ; minx
+
+ cli ; Enable interrupts
+
+ jmp addysp1 ; Drop params, return
+
+.endproc
+
+; --------------------------------------------------------------------------
+;
+; void __fastcall__ mouse_pos (struct mouse_pos* pos);
+; /* Return the current mouse position */
+;
+
+.proc _mouse_pos
+
+ sta ptr1
+ stx ptr1+1 ; Remember the argument pointer
+
+ ldy #0 ; Structure offset
+ sec ; Needed for the SBC later
+
+ sei ; Disable interrupts
+ lda XPos ; Transfer the position
+ sbc #XCORR
+ sta (ptr1),y
+ lda XPos+1
+ sbc #$00
+ iny
+ sta (ptr1),y
+ lda YPos
+ ldx YPos+1
+ cli ; Restore initial interrupt state
+
+ sub YCorr ; Apply the Y correction value
+ bcs @L1
+ dex
+@L1: iny
+ sta (ptr1),y ; Store YPos
+ txa
+ iny
+ sta (ptr1),y
+
+ rts ; Done
+
+.endproc
+
+; --------------------------------------------------------------------------
+;
+; void __fastcall__ mouse_info (struct mouse_info* info);
+; /* Return the state of the mouse buttons and the position of the mouse */
+;
+
+.proc _mouse_info
+
+; We're cheating here to keep the code smaller: The first fields of the
+; mouse_info struct are identical to the mouse_pos struct, so we will just
+; call _mouse_pos to initialize the struct pointer and fill the position
+; fields.
+
+ jsr _mouse_pos
+
+; Fill in the button state
+
+ jsr _mouse_buttons ; Will not touch ptr1
+ ldy #4
+ sta (ptr1),y
+
+ rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+;
+; void __fastcall__ mouse_move (int x, int y);
+;
+
+.proc _mouse_move
+
+ add YCorr ; Add Y coordinate correction
+ bcc @L1
+ inx
+ clc
+@L1: sei
+ sta YPos
+ stx YPos+1
+ cli
+
+ jsr popax ; Get X
+ adc #XCORR ; Adjust X coordinate
+ bcc @L2
+ inx
+@L2: jsr sys_bank
+ sei
+ sta XPos
+ stx XPos+1 ; Set new position
+ jsr MoveSprite ; Move the sprite to the mouse pos
+ cli ; Enable interrupts
+ jsr restore_bank
+
+ rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+;
+; unsigned char mouse_buttons (void);
+;
+
+.proc _mouse_buttons
+
+ lda #$00 ; Use port #0
+ jmp _readjoy ; Same as joystick
+
+.endproc
+
+
+; --------------------------------------------------------------------------
+;
+; Mouse interrupt handler
+;
+
+IRQDone:rts
+
+MouseIRQ:
+ lda Initialized ; Mouse initialized?
+ beq IRQDone ; Jump if no
+
+ ldy #SID_ADConv1
+ lda (sid),y ; Get mouse X movement
+ ldy OldPotX
+ jsr MoveCheck ; Calculate movement vector
+ sty OldPotX
+
+; Calculate the new X coordinate (--> a/y)
+
+ add XPos
+ tay ; Remember low byte
+ txa
+ adc XPos+1
+ tax
+
+; Limit the X coordinate to the bounding box
+
+ cpy XMin
+ sbc XMin+1
+ bpl @L1
+ ldy XMin
+ ldx XMin+1
+ jmp @L2
+@L1: txa
+
+ cpy XMax
+ sbc XMax+1
+ bmi @L2
+ ldy XMax
+ ldx XMax+1
+@L2: sty XPos
+ stx XPos+1
+
+; Calculate the Y movement vector
+
+ ldy #SID_ADConv2
+ lda (sid),y ; Get mouse Y movement
+ ldy OldPotY
+ jsr MoveCheck ; Calculate movement
+ sty OldPotY
+
+; Calculate the new Y coordinate (--> a/y)
+
+ sta OldValue
+ lda YPos
+ sub OldValue
+ tay
+ stx OldValue
+ lda YPos+1
+ sbc OldValue
+ tax
+
+ cpy YMin
+ sbc YMin+1
+ bpl @L3
+ ldy YMin
+ ldx YMin+1
+ jmp @L4
+@L3: txa
+
+ cpy YMax
+ sbc YMax+1
+ bmi @L4
+ ldy YMax
+ ldx YMax+1
+@L4: sty YPos
+ stx YPos+1
+
+; Move the mouse sprite to the current mouse position. Must be called
+; with interrupts off and the system bank enabled. MoveSprite1 is an entry
+; without checking.
+
+MoveSprite:
+
+ lda Invisible ; Mouse visible?
+ bne Done ; Jump if no
+
+; Set the high X bit
+
+MoveSprite1:
+ ldy #VIC_SPR_HI_X
+ lda (vic),y ; Get high X bits of all sprites
+ and #$FE ; Clear bit for sprite #0
+ ldx XPos+1 ; Test Y position
+ beq @L5
+ ora #$01 ; Set high X bit
+@L5: sta (vic),y ; Set hi X sprite values
+
+; Set the low X byte
+
+ lda XPos
+ ldy #VIC_SPR0_X
+ sta (vic),y ; Set low byte
+
+; Set the Y position
+
+ ldy YPos+1 ; Negative or too large?
+ bne Done ; Jump if yes
+ lda YPos
+ ldy #VIC_SPR0_Y
+ sta (vic),y ; Set Y position
+
+; Done
+
+Done: rts
+
+; --------------------------------------------------------------------------
+;
+; Move check routine, called for both coordinates.
+;
+; Entry: y = old value of pot register
+; a = current value of pot register
+; Exit: y = value to use for old value
+; x/a = delta value for position
+;
+
+.proc MoveCheck
+
+ sty OldValue
+ sta NewValue
+ ldx #$00
+
+ sub OldValue ; a = mod64 (new - old)
+ and #%01111111
+ cmp #%01000000 ; if (a > 0)
+ bcs @L1 ;
+ lsr a ; a /= 2;
+ beq @L2 ; if (a != 0)
+ ldy NewValue ; y = NewValue
+ rts ; return
+
+@L1: ora #%11000000 ; else or in high order bits
+ cmp #$FF ; if (a != -1)
+ beq @L2
+ sec
+ ror a ; a /= 2
+ dex ; high byte = -1 (X = $FF)
+ ldy NewValue
+ rts
+
+@L2: txa ; A = $00
+ rts
+
+.endproc
+
+; --------------------------------------------------------------------------
+; Data
+
+.bss
+
+Initialized: .res 1 ; True if mouse initialized
+OldInitStatus: .res 1 ; Old IRQ flag value
+OldValue: .res 1 ; Temp for MoveCheck routine
+NewValue: .res 1 ; Temp for MoveCheck routine
+YCorr: .res 1 ; Correction for Y coordinate
+
+Invisible: .res 1 ; Is the mouse invisible?
+OldPotX: .res 1 ; Old hw counter values
+OldPotY: .res 1
+
+XPos: .res 2 ; Current mouse position, X
+YPos: .res 2 ; Current mouse position, Y
+
+XMin: .res 2 ; X1 value of bounding box
+YMin: .res 2 ; Y1 value of bounding box
+XMax: .res 2 ; X2 value of bounding box
+YMax: .res 2 ; Y2 value of bounding box
+
+