--- /dev/null
+; Convert characters to screen codes
+
+; Helper macro that converts and outputs one character
+.macro _scrcode char
+ .if (char < 256)
+ .byte (char + 128)
+ .else
+ .error "scrcode: Character constant out of range"
+ .endif
+.endmacro
+
+.macro scrcode arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9
+
+ ; Bail out if next argument is empty
+ .if .blank (arg1)
+ .exitmacro
+ .endif
+
+ ; Check for a string
+ .if .match ({arg1}, "")
+
+ ; Walk over all string chars
+ .repeat .strlen (arg1), i
+ _scrcode {.strat (arg1, i)}
+ .endrepeat
+
+ ; Check for a number
+ .elseif .match (.left (1, {arg1}), 0)
+
+ ; Just output the number
+ _scrcode arg1
+
+ ; Check for a character
+ .elseif .match (.left (1, {arg1}), 'a')
+
+ ; Just output the character
+ _scrcode arg1
+
+ ; Anything else is an error
+ .else
+
+ .error "scrcode: invalid argument type"
+
+ .endif
+
+ ; Call the macro recursively with the remaining args
+ scrcode arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9
+.endmacro
+<sect1><tt>.MACPACK apple2</tt><p>
+
+This macro package defines a macro named <tt/scrcode/. It takes a string
+as argument and places this string into memory translated into screen codes.
+
+
<sect1><tt>.MACPACK atari</tt><p>
This macro package defines a macro named <tt/scrcode/. It takes a string